Gran Turismo 7: Latest news and discussion thread

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The open world thing, more than anything, is something I think Gran Turismo would really benefit from, given that it has seemingly deliberately positioned itself into the “driving simulator” category, as opposed to a serious racing simulator.

Indeed, “The Real Driving Simulator” has been the series tagline since the beginning.

I got into the Shutoko Revival Project mod for the original Assetto Corsa briefly in summer this year, and I couldn’t help but think how cool something this would be in Gran Turismo. Like a drivable hub world based on the “GT City” menus of earlier games, where you can actually drive between all the dealerships, event halls, tuning shops and licence centres in a pretend city, perhaps with it also acting as an online lobby where you can interact with random players doing impromptu races and such. They could even put little touge and dirt courses on the outskirts of the city.
 
The open world thing, more than anything, is something I think Gran Turismo would really benefit from, given that it has seemingly deliberately positioned itself into the “driving simulator” category, as opposed to a serious racing simulator.

Indeed, “The Real Driving Simulator” has been the series tagline since the beginning.

I got into the Shutoko Revival Project mod for the original Assetto Corsa briefly in summer this year, and I couldn’t help but think how cool something this would be in Gran Turismo. Like a drivable hub world based on the “GT City” menus of earlier games, where you can actually drive between all the dealerships, event halls, tuning shops and licence centres in a pretend city, perhaps with it also acting as an online lobby where you can interact with random players doing impromptu races and such. They could even put little touge and dirt courses on the outskirts of the city.
I would also like some open world section in GT to give the game some variety, but I’m skeptical that would do that, as in Asseto Corsa it will be achieved with procedural generation, and I don’t think that the result would meet PD‘s very high quality standards.
 
A few weeks ago I decided to give Sport a little spin, mainly just to compare the physics models. It was when GT7’s physics update was new and I was struggling to get to grips with at first. Sport’s single player content is actually pretty good. It doesn’t have as much stuff as GT7’s event directory, but what is in there, to me, is a bit better quality (like the drivetrain challenges not having the ridiculous nationality restrictions) and has better variety.
I think having some variety in an event would be what I want for GT events, though I prefer the power variant (like GT2 having different License and hp limit requirements) rather than country requirements, like I'd rather have certain events like drivetrain challenges not just be limited to some starter events, but also a competition for higher end cars as well.

But ofc there's gotta be more base events as well to be made variations of. And I prefer if they're listed in one event.
It’s also a bit ironic when some say there weren’t enough road cars in GT Sport Yes there are. It’s that we couldn’t tune them as much as we could in the past games.
PD even gave us vehicles in all guises: road car, Gr.4(GT4) and Gr.3(GT3) and even off-road and Gr.3 road versions.
Mustang, WRX and NSX could be had in all flavors. The “GT-R” could even be had in an LM and so to speak VGT spec. ;)
Those are mostly later updates due to the complaints about it not adhering to typical GT experience eh?
In GT8 that may expand beyond the current Gr.1-Gr.4 set-up to take account of newer race cars and older models that look out of place.
GT has always needed to sort the car types (not performance) better, like how in GT5, the limitations for Super GT events was Japan Country, which means foreign Super GT cars like Nomad Diablo can't enter. There should be more added for the car type:
1734836966969.png

I would also like some open world section in GT to give the game some variety, but I’m skeptical that would do that, as in Asseto Corsa it will be achieved with procedural generation, and I don’t think that the result would meet PD‘s very high quality standards.
Open world in this map:
1734837136039.png
 
The open world thing, more than anything, is something I think Gran Turismo would really benefit from, given that it has seemingly deliberately positioned itself into the “driving simulator” category, as opposed to a serious racing simulator.

Indeed, “The Real Driving Simulator” has been the series tagline since the beginning.

I got into the Shutoko Revival Project mod for the original Assetto Corsa briefly in summer this year, and I couldn’t help but think how cool something this would be in Gran Turismo. Like a drivable hub world based on the “GT City” menus of earlier games, where you can actually drive between all the dealerships, event halls, tuning shops and licence centres in a pretend city, perhaps with it also acting as an online lobby where you can interact with random players doing impromptu races and such. They could even put little touge and dirt courses on the outskirts of the city.
Exactly! GT has had maps in its menu design in GT1, 2, 3, 4 & 7. It would be so cool to have "Gran Turismo City" as a drivable hub world, with an airport being where you go to visit different circuits for race events and such.

A potential downside would be doing that making what is effectively menu navigation a slower process, but I'd personally prefer it.
The map could be relatively small and compact compared to games that use their open world for all of the gameplay (Forza Horizon, The Crew, NFS, TDU etc.)
Or maybe the current menu navigation method could still be accessed by pausing, acting like a fast-travel. That way the open world element becomes optional, but still there for people wanting that experience.

I'd use it as a quicker way to just jump in a car from my garage and drive it for fun casually, rather than having to load into a Paddock or time trial session at an actual circuit.
 
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-I have a Ferrari 500 Mondial Pininfarina Coupe, wherein I’ve only bought it Sport Soft tires, but lately, it’s been almost un-drivable. It wobbles way too much, y’know?
This is a known issue from around the physics change from the Eiger Nordwand update.
 
A potential downside would be doing that making what is effectively menu navigation a slower process, but I'd personally prefer it.
The map could be relatively small and compact compared to games that use their open world for all of the gameplay (Forza Horizon, The Crew, NFS, TDU etc.)
Or maybe the current menu navigation method could still be accessed by pausing, acting like a fast-travel. That way the open world element becomes optional, but still there for people wanting that experience.
No way for the above.

Even the map menu itself will get complaints for being difficult to navigate due to diagonal stuff, dunno if making the menu icons/buildings a square grid will solve those problems. The shortcut menu from GT1/GT2 must be back though.

Otherwise yes, I wanted the map menu back to be used for open world with it as the map, but open world must be optional (seems one of the complaints for open world games in general is slower navigation). And typically open world games also have map access during driving. The main menu/fast travel is always the default, but there are options for free roaming.
 
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