Gran Turismo 7: Latest news and discussion thread

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I can only speak for myself and GT7.

I think GT7 as a base is just fundamentally broken. On the single–player side, almost all races are structured with the awful "chase the rabbit" style, meaning that the AI cars on tracks are not opponents, but obstacles who sometimes go so unexpectedly slowly that they become outright hazards to share a track with. It also does not help when the AI cars' performance were set many, many updates ago, so with a slow "PP inflation" over the updates, 600PP has gotten slower and slower for the players (in general), yet the opponents in 600PP races stay at the same pace since they were introduced. It also doesn't help matters that an infamous few rabbits clearly go over the PP limit of the events in which they serve as opponents (Giulia at the Nürburgring, C8 at Bathurst), further solidifying the view that everyone else in the field is just an obstacle to get past as quickly as possible before the rabbit gains too much of a gap. In a real race, some of the top content creators speak about "race IQ" and "waiting for the right opportunity to pass", but here in GT7, you're basically forced to make moves as an when you can, even on corners that one wouldn't normally think to pass others at, such as Eau Rouge of Spa or the mountain section of Bathurst for example. With how often physics and PP calculations change, there is no incentive to tune a car either, because it could be rendered undrivable in the next update for all we know.

In short, the entire single–player campaign feels like a chore at best and a total farce at worst. None of the events added in updates interest me because of this. The only races I find myself returning to are the chili pepper races occasionally. With Sophy being forced into this chase the rabbit style race, I don't think it will ever revitalise the single–player experience for me, no matter how sophisticated it becomes.

And all this is even before we touch upon the lopsided economy of GT7, wherein it can take more than 13 hours of active grinding on the game's most efficient and repeatable methods to just buy ONE car. With no other races even holding a candle to "the big 4" in terms of Credit to time ratio, everything else simply feels like a waste of time if you're trying to earn and save up for a really expensive car. Even if you already have all the cars in the game, no one knows what the next update will bring, so you always, always need to have extra credits to spare.

I honestly don't even want to touch Sport Mode races. I think PD has silently given up on implementing a serviceable penalty system ever since GT Sport, and I keep coming across nonsensical and unjust penalties dished out to innocent parties. Driving standards, especially below DR A, have been genuinely painful to even watch, let alone be a part of. You don't even have to go that far to find recurring evidence of this: GTPlanet's Chaz often does Weekly Race videos, and sometimes all the honking and crashing genuinely upsets me.



Why would I willingly subject myself to this? If PD/Sony don't give us a way to report blatant rammers and ban them, then that by extension is their conscious decision of, "We will allow this behaviour on Sport Mode", which will then drive away the more considerate and mature people. If even someone as professional, presentable, and ostensibly a fan of the series as a GTP staff gets the urge to rage–quit, why would someone looking to have fun ever approach it?

Lobbies with friends are generally where I have most of my fun in GT7, but even then, the peer–to–peer lobby netcode, especially between PS4 and PS5 users, is appalling, oftentimes to the point where I don't dare to go for moves, and instead just sit behind and wait for a mistake.

"Sports can be repeated over and over." But none of the "racing" in GT7 even remotely resembles the real sport or a sport at all.

Honestly, some of the most engrossing time with the game I've had are with the sandbox elements of the game, such as spending days, weeks, months on a livery, making the decals, agonising over the design, just... looking at it, and then shooting the finished product. In other words, I find that I have to make my own fun in GT7, instead of the game itself being fun.

GT7 will be my last GT game because so much of what I've written above feels so deliberate and by design, and as a few others before me have pointed out, I too don't forsee the next GT title changing up the status quo that much.

Amen! Well written and I couldn't agree more. It has all the elements to be fantastic but all is ruined by design choices and tideous gameplay. I revisit the game from time to time but sheer impossible to keep me engaged. Maybe I've changed, maybe not but GT was a hot lap 'simulator' and today it still is 🤷
 
I thought the development on the Sophy A.I. would signify that the next GT title would be more challenging with its career mode tbh.

It would be kinda funny and tragic if all of that effort was made just to make the sophy A.I. do the same "chase the rabbit" instead.
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On another note, one other keypoint that is missing with GT7's career mode is that the linearity of it plus the live-service implementation of old features like the used car dealership kinda kills the replay-ability. I'm not sure I'll have the same enjoyment replaying this game in the future compared to what I experienced in the first 4 GTs.

Becuase the earlier GT titles gave you some freedom in what you choosed to do, there was potential for multiple different game progressing paths to take. Which makes me want to keep coming back, like what I'm doing at the moment with just Gran Turismo 1 and prior to that with Gran Turismo 4.

With starting a new playthrough in GT7, you can't immediately pick to either do the licenses first or ignore it to just pick a first car and get to racing. The game chooses that for you, that and the UCD would stay the same during the whole campaign. Which makes things even more limited.
 
On another note, one other keypoint that is missing with GT7's career mode is that the linearity of it plus the live-service implementation of old features like the used car dealership kinda kills the replay-ability. I'm not sure I'll have the same enjoyment replaying this game in the future compared to what I experienced in the first 4 GTs.
This is something that does worry me, more from a preservation standpoint than the career discussion though.

I'd like to think, in 202X when they turn the servers off, they either make everything available in the dealerships (which would make it more replayable) or at the very least make a fixed rotation based on system date or something. But the precedent is the GT Sport Mileage Exchange cars, which are just straight up unobtainable now - which makes me worry that they might lock out the ~20% or whatever the percentage is of cars that aren't in Brand Central when the time comes.
 
I'd like to think, in 202X when they turn the servers off, they either make everything available in the dealerships (which would make it more replayable) or at the very least make a fixed rotation based on system date or something. But the precedent is the GT Sport Mileage Exchange cars, which are just straight up unobtainable now - which makes me worry that they might lock out the ~20% or whatever the percentage is of cars that aren't in Brand Central when the time comes.
It's a sad thought to me, not being able to access the used car dealerships or legends cars once the servers are taken down. That means not having access to some of the most iconic cars in the GT franchise and in actual car history.

I mean, I have all of the UCD cars and Legends cars, so I can drive them anytime I want. But for newcomers, they're kinda screwed there.

What I would hope is that the legends and UCD are patched so they can be used offline and refresh by in-game days like in the old GTs.
 
I forgot how that works, but aren't the Exchange cars grouped with paint chips? It's like a separate thing from UCD rotation. I mean, PD put the Mileage Cars/GR.3-BlGr.B Road Cars in Brand Central.
Maybe PD place the UCD cars in Brand Central and keep the LCD cars as an offline rotation(?). Maybe.
 
Imagine going back in time to the vacuum cleaner era and telling people PD got hired to help make engine notes for a real car.

Nobody would believe it!
For good reason as they think the car sound was very real. What caused this change of heart anyway? And they will never fix the shifting sound so it's not enough.

I thought the development on the Sophy A.I. would signify that the next GT title would be more challenging with its career mode tbh.

It would be kinda funny and tragic if all of that effort was made just to make the sophy A.I. do the same "chase the rabbit" instead.
Only reasonable hope is that the chili races, that has better AI, has grid starts.

Just delete UCD & Legends, everything in BC.
GT6 did that and nobody acknowledged it (also after UCD in GT5 with 30 cars to buy from 800).

Also did you hate this feature during GT1, 2, and 4 too?
 
GT6 did that and nobody acknowledged it (also after UCD in GT5 with 30 cars to buy from 800).

Also did you hate this feature during GT1, 2, and 4 too?
I didn't mind that GT6 allowed me to buy any car in the game and didn't have a UCD. Also, GT1,2, & 4 did NOT have that feature. You couldn't buy every car in the game under dealerships.

GT1-4 all had a chunk of their car list reserved as prize cars only. GT4 allowed you to drive cars in arcade mode once you unlocked them though.

EDIT: Nvm the 2nd quote, I misunderstood your point.
 
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I'd like to think, in 202X when they turn the servers off, they either make everything available in the dealerships (which would make it more replayable) or at the very least make a fixed rotation based on system date or something. But the precedent is the GT Sport Mileage Exchange cars, which are just straight up unobtainable now - which makes me worry that they might lock out the ~20% or whatever the percentage is of cars that aren't in Brand Central when the time comes.
At the beginning of GT7, you are required to use the UCD to buy your starter car, albeit frozen with a fixed line-up until a certain early menu book starts.
 
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Given what occurred last year, one wonders if this will similarly have an effect with GTWS (and any other Sim Racing deals moving forward). And if so, who's replacing them for the World Tour? Thrustmaster or Logitech?
The timing might just be right for Asetek SimSports to take over. Last year it was announced that a console compatible wheelbase is set to be released in 2025, whether that's Xbox or Playstation is yet to be confirmed though. Both Asetek's hardware and software are considered as the best out there at the the moment, right up there alongside Simcube, so a Gran Turismo partnership would be something special.
 
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The timing might just be right for Asetek SimSports to take over. Last year it was announced that a console compatible wheelbase is set to be released in 2025, whether that's Xbox or Playstation is yet to be confirmed though. Both Asetek's hardware and software are considered as the best out there at the the moment, right up there alongside Simcube, so a Gran Turismo partnership would be something special.
This was confirmed to be Xbox in November:
 
This was confirmed to be Xbox in November:
Ah, I missed that bit of news. Bummer for PS5 owners!
MS makes it significantly easier for hardware manufacturers, as the license chip can be placed in a wheel rim, while Sony requires the chip to be placed in the wheelbase itself.

For example if I want to use my Moza R9 V2 with an Xbox, I just need to fit a Moza ESX rim to it and away I go, £130 and I'm done, no need for a new wheelbase. It's how Fanatec do it as well, and likely how Asetek will as well.
 
I like the idea of older cars only being available used. It’s quintessential Gran Turismo.

I think the used car dealer in GT7 is missing something though, compared to previous games. Like the dozens of variants of the same car that there used to be. I kinda miss that.
+1

What I feel could have been done to create more variety in the UCD is having used cars with custom wheels and body parts fitted. Maybe even a basic livery like some of the offline races oppenents "wear". Or even go as far as having the actual styles from those races pop up once in a while like the unicorn-ish black race cars in the GT4 UCD.

Bit of wasted potential imo. The way it is now, there's nothing really special to hunt for, apart from all factory color schemes that you can't even customize with your own license plate or anything. In the current scenario, it would make more sense to have all cars in the game available at the same time. Even more so when going offline.
 
I like the idea of older cars only being available used. It’s quintessential Gran Turismo.

I think the used car dealer in GT7 is missing something though, compared to previous games. Like the dozens of variants of the same car that there used to be. I kinda miss that.
Dozens of variants? As in duplicates? That's what people hate about GT too, though newer GTs get more blame for this.
+1

What I feel could have been done to create more variety in the UCD is having used cars with custom wheels and body parts fitted. Maybe even a basic livery like some of the offline races oppenents "wear". Or even go as far as having the actual styles from those races pop up once in a while like the unicorn-ish black race cars in the GT4 UCD.

Bit of wasted potential imo. The way it is now, there's nothing really special to hunt for, apart from all factory color schemes that you can't even customize with your own license plate or anything. In the current scenario, it would make more sense to have all cars in the game available at the same time. Even more so when going offline.
This is also what I wanted for UCD long ago. Modified sold cars. Hope this can happen following them also counting the fitted parts when selling cars in GT7.

What to be hunted is cars from before 2001, where they can only be bought in the UCD. Except for GT5 cars below certain year are only available at UCD.
 
I like the idea of older cars only being available used. It’s quintessential Gran Turismo.

I think the used car dealer in GT7 is missing something though, compared to previous games. Like the dozens of variants of the same car that there used to be. I kinda miss that.
Including many more duplicates in the game with models with slight variations, or directly the same model with different regional names, I don't think would be well received given the complaints this behavior has raised in previous games.

However, second hand models could take advantage of in-game tooling to bring variety by incorporating different extra parts available in GT Auto. Including different skirts, spoilers, mechanical parts, etc on second hand models would bring more variety than just a difference in paint.

Pd: looks like my comment could be considered a duplicate. 🤷‍♂️
 
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Dozens of variants? As in duplicates? That's what people hate about GT too, though newer GTs get more blame for this.
Haha, yeah I guess it's an unpopular opinion but I always enjoyed it. It's just slightly nerdy I suppose. In GT4 for example, there's RX-7 Type R's, Type RS-R's, Type RZ's, Type R Bathhurst R's, and so on.

And you have similar with all the Skylines, Z's, Silvias, NSXs, Civics, etc. It's mainly only the JDM cars that got this kind of treatment. And then you go into the tuner village and you have all those models too.

I used to enjoy testing them against each other to see if I could notice any difference. With the more detailed physics of the modern era I'd find this even more enjoyable.

How everyone wastes their time in Gran Turismo is totally different though, it's all horses for courses.
 
Haha, yeah I guess it's an unpopular opinion but I always enjoyed it. It's just slightly nerdy I suppose. In GT4 for example, there's RX-7 Type R's, Type RS-R's, Type RZ's, Type R Bathhurst R's, and so on.

And you have similar with all the Skylines, Z's, Silvias, NSXs, Civics, etc. It's mainly only the JDM cars that got this kind of treatment. And then you go into the tuner village and you have all those models too.

I used to enjoy testing them against each other to see if I could notice any difference. With the more detailed physics of the modern era I'd find this even more enjoyable.

How everyone wastes their time in Gran Turismo is totally different though, it's all horses for courses.
I would personally love this to make a comeback, too. GT has always been 95% the cars and 5% the racing for me, anyway.
 
I thought the development on the Sophy A.I. would signify that the next GT title would be more challenging with its career mode tbh.
Just a reminder that Sophy is not developed by PD but was a project by a different team of Sony itself.
With that dont count on it being the default AI for any oncoming racing game.
And especially dont set your hopes high that it would change the startup formation.
"race IQ" and "waiting for the right opportunity to pass"
That would mean the races have to be longer so you can spend 1 or 2 laps preparing to pass each opponent car.
Or simply start at front and drive away with no competition as if it was time trials with a few roadblocks to lap later.
 
Haha, yeah I guess it's an unpopular opinion but I always enjoyed it. It's just slightly nerdy I suppose. In GT4 for example, there's RX-7 Type R's, Type RS-R's, Type RZ's, Type R Bathhurst R's, and so on.

And you have similar with all the Skylines, Z's, Silvias, NSXs, Civics, etc. It's mainly only the JDM cars that got this kind of treatment. And then you go into the tuner village and you have all those models too.

I used to enjoy testing them against each other to see if I could notice any difference. With the more detailed physics of the modern era I'd find this even more enjoyable.

How everyone wastes their time in Gran Turismo is totally different though, it's all horses for courses.
Well I do want car families too though I think there can be cases when this goes overboard like all regional differences, I think for that one I want for different badges or LWD/RWD option.

I made a thread about sorting out duplicates too before.
 
I think GT7 as a base is just fundamentally broken.
I'm sorry but i don't really think you know what you're talking about, to keep polite.

GT7 is such a glorious game that even GT4 gets put to shame. Everyone who still sticks with those old games with crappy graphics clearly don't have their priorities right imho.

I've put 4000+ hours in GT7, got every car in every color because i work my ass out doing the Tokyo 600 race. PD really hit the nail PERFECTLY with the career mode, no other racing game EVER had, or will do better than GT7.
I don't understand all the complaints about the AI, it truly feels like you're racing true opponents.

Even in custom races - which i think it's the best feature ever introduced in a racing game, a true genius idea by Kaz - you can have such a fun experience that the other racing games -and also older GT titles - can only DREAM about.

Honestly, if you have the audacity to criticize GT7, go play forza.
 
Haha, yeah I guess it's an unpopular opinion but I always enjoyed it. It's just slightly nerdy I suppose. In GT4 for example, there's RX-7 Type R's, Type RS-R's, Type RZ's, Type R Bathhurst R's, and so on.

And you have similar with all the Skylines, Z's, Silvias, NSXs, Civics, etc. It's mainly only the JDM cars that got this kind of treatment. And then you go into the tuner village and you have all those models too.

I used to enjoy testing them against each other to see if I could notice any difference. With the more detailed physics of the modern era I'd find this even more enjoyable.

How everyone wastes their time in Gran Turismo is totally different though, it's all horses for courses.
The thing with adding trims is right now we get roughly 3 cars a month in updates, so each individual car gets a lot more spotlight and reaction than they would if they just go in at the start of a game (or to a lesser extent GT Sport's big initial updates, the 2016 Clio could hide behind other things in a way cars in today's updates can't because Sport was content-light so had way more things it needed to add).

Something like, say, the initial 1989 R32 GT-R as a third R32 gets a lot less criticism when it's part of a batch of 90 new cars in a new game than it does when it's a whole third of a post-launch update.
 
I'm sorry but i don't really think you know what you're talking about, to keep polite.

GT7 is such a glorious game that even GT4 gets put to shame. Everyone who still sticks with those old games with crappy graphics clearly don't have their priorities right imho.

I've put 4000+ hours in GT7, got every car in every color because i work my ass out doing the Tokyo 600 race. PD really hit the nail PERFECTLY with the career mode, no other racing game EVER had, or will do better than GT7.
I don't understand all the complaints about the AI, it truly feels like you're racing true opponents.

Even in custom races - which i think it's the best feature ever introduced in a racing game, a true genius idea by Kaz - you can have such a fun experience that the other racing games -and also older GT titles - can only DREAM about.

Honestly, if you have the audacity to criticize GT7, go play forza.

Hi Kaz!
 
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