There will be a lot to talk about even if it's just a cool returning car update, or Eiger Nordwand's other trails, but to invoke Pikes Peak?The way Jordan said it makes me think next update will be peak. Pikes... Peak. Confirmed!
He was clever enough to say "the next update", not necessarily "the February update."There's only one thing that's certain following that tease.
The February update prediction thread is absolutely going to get very very silly.
Probably 3 years anniversary updateHe was clever enough to say "the next update", not necessarily "the February update."
So on that note, see you all in April or something lol
Almost fell outta' my chair seeing this post. Need a 💯 with another zero on the end of itFINE...
Gran Turismo 7 "February" 2025 Update Prediction & Discussion Thread
Fine then... Please use this thread to make your predictions for, and discuss, Gran Turismo 7's next update. We're calling it the February 2025 update because... why not? While Kazunori Yamauchi has stated that the updates aren't monthly by design we have grown to expect it. February seems...www.gtplanet.net
It kind of looks like Trial Mountain. Sure, there's a lot more distance to render, but sometimes it's less expensive to render great distances than to render a bunch of things up close, because at those distances you can't really make out much detail anyway so you can get away with rendering a blur.Honestly, was watching onboard Pikes Peak... it's no way PD does this on GT7... talking about rendering, it's so maaaany trees, so much distance to render. PS5 could handle it but no way PS4 does without it looking like Circuito de La Sierra...
Maybe they cut it in half like GT2? But it would be so so awesome if possible on the PS5, amazing track even if only tarmac now.
Absolutely, look Eiger with the surroundings moutains or Mount Panorama, I don't think it would be an issue.It kind of looks like Trial Mountain. Sure, there's a lot more distance to render, but sometimes it's less expensive to render great distances than to render a bunch of things up close, because at those distances you can't really make out much detail anyway so you can get away with rendering a blur.
The biggest issue for modern development pipelines is unique asset creation, 4K assets take a ton of time to make. It's why city tracks like R246 aren't coming to anything - lots of trackside buildings you have to make in the same visual quality as everything else, none of which you can re-use at all because you need to match the real buildings.
Pikes Peak doesn't have that problem, trees are re-usable and are re-used all the time.