I think the challenge here is that in the real-world, each car was produced in limited numbers, and supply/demand economics factors into the price.Using real world pricing to set the price of in-game cars doesn't seem like a great idea for players. In the real world prices almost always only go up, at least for these type of cars. The type of people buying these cars in real life have many ways to generate huge incomes to buy them, we don't.
The limited/out of stock mechanic in UCD/LCD wants to know your location (although cars you bought from there isn't marked as sold out somehow).In the game the supply of cars is infinite, though I suspect Polyphony's game designers have factored that into the game's economy,
Honestly as someone said earlier, PD should’ve just added an auction house that works similar to the one Forza has where people can put their cars up on sale and the game’s player base gets to bid and not based on whatever is going on with Hagerty. That would not only be a much better choice but would also give Forza further competition with its PlayStation Exclusive Racing Sim counterpart.I think the challenge here is that in the real-world, each car was produced in limited numbers, and supply/demand economics factors into the price.
In the game the supply of cars is infinite, though I suspect Polyphony's game designers have factored that into the game's economy,
I think if that was their intention they would have kept control over the pricing of the cars. What's expensive in real life, due to rarity or some other attribute, may not be something that a lot of players would want to buy in the game.Hmmm... I see PD is STILL trying to find ways to force players to depend on spending MTs if grinding becomes a pain. This franchise used to be so good when it was just a video game. Now, it wants to be too realistic with EVERYTHING. How is this idea even nostalgic in any way?
There's always going to be extreme examples like that where realism wouldn't fit, but it doesn't mean it's not a good thing in generalLet's make them limited like real life as well then, only 39 Ferrari 250 GTOs for the whole game playerbase.
I have a Verified mark on my profileAlso irrelevant question but you actually work for Codemasters? Nice to see some people working in the gaming industry on GTPlanet.
You've not explained why this is a good thing though.I think if that was their intention they would have kept control over the pricing of the cars. What's expensive in real life, due to rarity or some other attribute, may not be something that a lot of players would want to buy in the game.
There's always going to be extreme examples like that where realism wouldn't fit, but it doesn't mean it's not a good thing in general
Back when FM had an auction house, the unicorn cars would go for millions of credits as well, it wouldn’t be much different. I liked having it though.Honestly as someone said earlier, PD should’ve just added an auction house that works similar to the one Forza has where people can put their cars up on sale and the game’s player base gets to bid and not based on whatever is going on with Hagerty. That would not only be a much better choice but would also give Forza further competition with its PlayStation Exclusive Racing Sim counterpart.
Also irrelevant question but you actually work for Codemasters? Nice to see some people working in the gaming industry on GTPlanet.
It gives you about 80 in total, the majority of which are at the cheaper end. That still leaves 340 cars to buy, many running into many millions. Having the most expensive cars increase in price in game because of things happening in the real world is not going to make it any easier, so best make sure you buy those cars ASAP. In two years, they might all be 20-50% higher in price.I hear the campaign gives you tons of cars
That's still nice, especially since I plan to have at least two of most cars.It gives you about 80 in total, the majority of which are at the cheaper end.
So? I'm sure we'll have plenty of fun ways to get the necessary amounts of credits, especially with the new Sport Mode regulations.That still leaves 340 cars to buy, many running into many millions. Having the most expensive cars increase in price in game because of things happening in the real world is not going to make it any easier, so best make sure you buy those cars ASAP. In two years, they might all be 20-50% higher in price.
I'm not so sure, with Microtransactions lurking from day one. We'll see. Remember you didn't need credits for upgrading anything in GTS, you do in this game. Lots of them.I'm sure we'll have plenty of fun ways to get the necessary amounts of credits
Then I'll simply be especially careful with how I spend my credits, then. Microtransactions were present at the launches of GT6 and GTS, too, IIRC.I'm not so sure, with Microtransactions lurking from day one. We'll see. Remember you didn't need credits for upgrading anything in GTS, you do in this game. Lots of them.
This idea would feel better suited if there was a market place or auction house for players to actually sell cars at, therefore, especially on the lower end of vehicles, they have options on whether to buy from the Used Cars for pre-2002 stuff, or from the auction house, and likewise, the fluctuations in prices for the Legend Cars would make sense. Removing the hard 20 mil credit cap would also do wonders in that regard.I kinda like the idea in principle. However, there are a few things that make it problematic in implementation:
1. There is no trading of cars in-game.
2. The player does not benefit from real-world pricing. Only the vendor.
Yeah and still, has EVERYTHING to be nostalgic?I mean. The game was selling itself with the idea that it was a return back to form of numbered GTs. Heck, it even advertised with nostalgia on its back. Still though. GT7 doesn't need to be more grindy than it already is right now, especially to make these kinds of cars rare.
I know a few people who have played GT Sport non stop since release day, have done thousands of races online, and they have never driven any of the 10-20 million cars (or reached Level 50 for that matter). Playing this game normally isn't going to net you enough credits to buy all the cars within a reasonable timeframe, trust me. Yes there is a chance you can get lucky from the roulette, but it's not guaranteed, so it's not a fair playing ground for everyone.Are you not going to be playing this game constantly for the next five years, doing a dozen or more daily races and lobby races per week, earning credits every time, and being gifted cars constantly so you'll hardly ever need to actually buy anything? Do you want to be able to afford every today or what? How will you feel about the game years from now if you can touch every corner of it by the end of the week? This is exactly the type of have-it-now mentality that I was talking about.
Unfortunately I can see this becoming the next step for games after lootboxes/MTs/preorder bonuses.Alright guys, forget the anger against microtransactions being in the game and enjoy GT7 as it is, I see it coming:
Ladies & Gentlemen, this right here might lead the way to GT8 NFTs.
Is GT hard though it just a chore? Grinding doesnt equal hard, maybe challenging the patience perhaps.I like the fact that certain cars are not easy to acquire in the game. What I don't like is the grinding that probably comes with it, but that it is a different discussion.
That said, making the cars more accessible, like some people here suggest, is counter productive. It cheapens the fun and it is not rewarding. Getting an F50 for golding a license test in a Mazda Demio doesnt sound right...
Notice how people talk about hard games for years because they are hard (e.g. Dark Souls)? Notice how literally no one ever talks about easy games? There is a reason for that, and the reason is that mastering something that's hard is more fun than going through something so easy it becomes a quasi passive experience that will bore everyone after a few hours.
No it doesn't! First, we are not multi-trillionaires who can afford cars for 20-40 mio. $ / €. 2nd, its called a "Driving simulation" not a "multi-trillionaire-simulation", and the winning prices are ridioulsly low! I can not make money like this guys in real world in the game. 3rd. I don't want to spend hours of my live just to get a 2-3 mio. car.Does it encourage immersion? I think yes. So I'm for it.
This Hagerty thing is for the Legend cars only, so these are all the extreme examples. They're all in exactly the same rarity category, if not rarer.There's always going to be extreme examples like that where realism wouldn't fit, but it doesn't mean it's not a good thing in general