Dd
Im not sure we are getting this.
Let me think out loud for a sec.
As far as i know, the gearbox translates torque and angular velocity from the engines output shaft via a system of gears to the rear wheels.
The gear ratio for first gear (which the person in the video used?!) In a gt86 is 1:3.63
The torque sent to the rear axle is then
183nm * 3.63= about 700nm
Then if im not further mistaken, the actual wheel diameter and rubber thickness plays some role in what actual torque is sent to the ground and ofcourse it also has an effect on acceleration. The actual force sent to the contact patch should be fairly easy to calculate by knowing diameter. Then the compound probably has a coefficient of friction thats temperature dependent, which im not at liberty to even think of at this hour, but im sure thats fairly easy to grasp too.
Lets guess the diameter is 18 inches, we take the radius and convert to metric, because only people who measure things with their thumbs use imperial.
9 inch * 2.25 = ~20cm = 0.2m
The definition of torque is
M=F*R
So
F=M/R
Then the force at the contact patch if only applied to one wheel is
F=700/0.2=3500N
3500N is in this shoddy calculation the equivavalent for all purposes to ca 350kg.
Thats the force excerted in first gear if its to only one wheel, perpendicular to the axis, or tangential to the wheel, as you whish, but certainly paralell to the ground.
I bet you already figured if the diff is locked then it would be 350/2 per wheel. Thats still 175kg force tearing that poor tire in the direction the rotation wants.
Afaik gt86 isnt known for their beefy tires, but for their excellent character at and beyond the limit. Im lead to believe its largely down to using tire width and diameter suitable to the power and a predictable chassis setup, coupled to low CG body.
Its 4 am and i could just be dreaming I got learnt at school, lets hope i dont have to delete this in shame in a couple of hours when i smell coffe again.
Very close
You need to factor in both the driven gear (1st in this case), the final drive, and the wheel itself. which for a GT86 would be as follows:
Assuming Peak Torque. 205Nm * 3.63 (1st) * 3.43 (Final) = 2,552 and then divide that by 2 for the single wheel, which would be 1,276 Nm
You then multiply that by the wheel radius (
which means you have to work that out as well), which for a GT86 is 0.312m so 1,276 Nm * 0.312m = 398 Nm
However, that's not the end of it, as you also then need to know the vertical load at each corner to see how much grip it has to overcome.
A GT86 weighs 1,258kgs and has a static weight distribution of 53:47, and if we assume a tyre/surface mU value of 1.0 and that you getting to 50:50 distribution under acceleration (because I really can't be doing that math that early), it's 624kgs at the rear, between two tyres, that's 312kgs of load to overcome on each corner.
At 398 Nm, they are generating at peak torque, in first gear, enough force to overwhelm the tyre, from static they will smoke the tyre as it overcomes rolling resistance, however, the GT86 is also a peaky little bugger and that peak torque is generated right at the top of the rev range and only literally as you are above to change up.
Also worth noting is that while the loading will remain the same as you change gear, the wheel torque will reduce.
2nd: 240 NM
So from 2nd gear onwards, it can only generate enough force to overwhelm the tyre if it's partially unloaded, and that will reduce for each and every gear.
90% of the people complaining got caught off guard with the physics expecting something simpler, or are people jumping from other platforms who don't play the game feeling uncomfortable that they took a step in a more sim like direction, which also threatens the success of their own game.
I'm coming from AMS, AMS2, RF2, AC. ACC, and 25 years in the motor industry, why am I getting caught off guard?
Sorry, got the terminology wrong. What everyone is complaining about in the game is power oversteer, not snap.
It really doesn't take a lot of torque to induce an oversteer
I've just done the maths, on a GT86, above 2nd or 3rd, it requires more than it can generate to cause anything but lazy slides when the driven wheels are at least partially unloaded. This should be no surprise as that's how Toyota designed it!
Which is exactly what we are seeing in that video, the car is being unsettled and then using 1st or 2nd to overwhelm them. It's not comparable to cars loosing it suddenly in higher gears with settled dynamics.
As far as autox, I have an awd. No, I don't use a hand brake.
However, when I owned the FRS, it was not difficult to get is sideways.
I can only conclude it wasn't a particularly tight autocross course or it was slow enough to use 1st, or second if the cars already unsettled.
I mean you do realise this is why the Scandinavian Flick was invented?
Autocross, not slight intended, I've done it myself, is low-speed motorsport. It's not comparable to the force in the videos you have been using and getting wrong, particularly those at the ring.
I'll stick by my claim of 80-90% confidence with the game.
Despite the fact it clearly and demonstrably gets one of the fundamental pieces of driver feedback wrong?
He's not applying alot of throttle. He is maintaining speed around corner at high rpm. He would have rotated harder if he applied the throttle.
I don't own the FRS anymore. Sold it.
RPM determines torque, not throttle position!
If he's at high RPM he's at high torque, and given the torque curve on an 86, once you get past peak torque all you have left is read-line.