In all honesty what you're describing is 'racecraft' and doesn't really fall into the physics side of things, it's possible in almost all racing titles, often regardless of the accuracy of the simulation. I just wish in GT it extended to the AI as well.
True on the AI part. But what Ive meant is that because the physics are more forgiving, then more people can focus on keeping the line and driving as fast as they can, and in return making those fun close races possible.
The fact that you don't exactly need to splurge on a steering wheel from the get go is also a plus - more players. Its not ideal on those "true" sims
Why can't they replicate them? It's possible, and other titles have to a greater or lesser degree, most do just opt for the Sport or Race mode, but AC and Project Cars (the first two) have done so and also tried to replicate the same types of TC and Stability Control the actual cars have.
These features are most certainly not just the preserve of PC titles, and while PC title often get more granualr options a lot of console titles get more in terms of these aeas than GT provides.
Yet its less and less possible with the amount of cars you get in each title. I know that a lot of the cars in GT7 are probably copies of each other, but in my opinion it would be a really big thing in the sim racing sim if gran turismo nailed all the cars.
In regards of the PC titles, correct me if Im wrong, but usually the FFB is on the weaker side with consoles, compared to their PC counterparts, no?
Theres more options with the drivers on PC, to even set up the wheel correctly
If mainstream titles on console such as WRC and F1 can offer adjustable FoV and FFB on console that include the kind of options you are refereeing to, then so can GT. After all AC, ACC and the first two Project Cars also offered these, Gran Turismo is arguable the outlier here.
True, that's why I think PD needs to step up in this department, especially if they're trying to do a more realistic sim this time around
GT 7 categorically could offer these kind of options, as I've mentioned about, plenty of console titles do. It's not a limitation of being a console title that stops PD doing so, it's a design choice by them.
And this is where Im a bit puzzled and I start thinking. Im wondering where Gran Turismo stops being Gran Turismo. The music, the menus, the physics, its all part of its charm.
If all of the racing sim developers suddenly came up with a physics engine so real, that everyone accepts - yes, this is what a real car feels like - then all of the games would be indistinguishable from themselves, apart of the graphics, sounds, content etc.
There are already games competing for the realest of them reals in the physics department, I can play them freely, but in the end, I would want GT to remain GT, with its quirks and charm and probably endless discussions about its physics and poor design choices ;D