Wet weather is definitely more detail.
In comparison to GTS I agree.
No other game has the dynamics of a dry line developing over the course of the race, not to mention the varying level of grip depending on the amount of water on the surface.
Not even remotely close to being true. GT7's wet weather arguably looks better than anything else around, well it did until they nerfed the spray in the last update, and it's water on windscreen certainly isn't class leading either. However in terms of drying line, varying grip level, etc. Not only do a good number of other titles do that and have been doing so for years (PC and console), but they do so
with more detail and accuracy.
Some were also commenting on the details of the curbs and contact patches of the tires being more than just binary.
GT 7 is running a single point tyre model, which while no bad thing on its own, can run into issues with curbs and surface changes, however we have a number of titles (on PC, just one on console) that are running 5 point contact patch models.
So I guess I need to roll this link out once again.
In modern computing, collision detection is still one of the most resource consuming operations a physics engine has to do. It needs to be very fast,...
www.assettocorsa.net
Except they do. lol
By the way. Nice TTRS
Did you read that post fully before you decided to use a strawman argument?
At no point was it said that it's impossible to loose a car, simply that it's nothing like as easy as it is in GT7, but once again we have real-world experience being pushed aside in favour of confirmation bias.
Now I did watch it, just to see what's going on, and for the first ten incidents we have the following:
- Out-braked themselves in a corner notorious for it
- Understeer
- Race car - not relevant to this, but they also out-braked themselves
- Race car - not relevant to this. but two cars off on the same corner in the same way? Most likely dropped oil or similar
- Understeer
- Offline in the wet
- Race car - not relevant to this, but blatantly unbalanced from ridding the curb
- Engine blowout
- Way to fast trying to keep pace with the 'vette, braked far too late and the curb didn't help either
- Can't actually see the start of the control loss so impossible to say
So based on a quick review of your video evidence it would seem that most accidents don't occur in the way they can with some road cars in GT 7.
As it stands right now in GT 7 we have a situation in which race cars are more progressive on the limit than the majority of road cars. This runs counter to reality, as with stiffer suspension, less progressive tyres, lower ride-height, lower Polar Moment of Inertia, etc they have all the ingredients (and this isn't a subjective view, this is the objective laws of physics) that should make them less progressive over the limit than just about any road car.
I'm yet to see any of those saying that the snap oversteer we are finding in many road cars (many of them also cars known for being progressive in reality) is harder to manage than in race cars that should 100% be less progressive. The closest I've seen is some utter nonsense about
soft suspension causing more load transfer (
not the way physics works kids, not at all).
So those extoling the virtues of this physics build, please explain it to me? Why are the road cars less progressive than race cars, as this runs counter to reality? No vagaries, the actual physics (even in basics) of why this is, because as it stands right now, one of these is wrong!