For the love of all things sane, no.
I've played Assetto Corsa extensively since it released and there was never a single moment where I took, say, the SLS AMG into a corner and it just...snap oversteered. The loss of grip was progressive, as it should be because there's this wonderful force called friction. When there's an incremental loss of it, the car begins to behave in unpredictable yet controllable ways if caught early enough.
In GT7, there is no progression. The loss of grip is instantaneous. That's not how tires work. It's not how friction works. It's not how physics works. We're driving on virtual asphalt not a perpetual layer of black ice. he only time a loss of grip can be instantaneous is when outside factors are at play: hydroplaning, the tire explodes because it came into contact with sharp debris, the wheels catch air for some reason or another at high speeds, etc, etc.
EDIT: I should amend this by saying there are cars that handle exceptionally well, all things considered. One of them being the E92 M3, the AMG GT Black feels good considering the amount of power going to the rear wheels and yet it still balanced enough to actually take corners and not being a complete loss of time. So it's not an issue of every car on the roster being a flaming pile of junk, but there's a growing number that are and they stick out like a sore thumb.
Then there's the underlying issues with the physics engine itself that every single car is subject to, regardless of how well it handles out of the gate. Tire grip is not an on/off switch and it'd be nice if people would stop pretending it is. GT7 is not more realistic than AC or ACC, nor is it more realistic than iRacing.
What I reckon those of you that continue to bring up are doing, is confusing realism with preference. It's OK to prefer to GT7 and it's OK to prefer AC, ACC, pCARS, etc, etc.