Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
allowing all 4 systems to take part in the same online race?
The online Sport races are separated by the system, ps5 drivers play against ps5 and likewise for the PS4 players. Only in lobby races you can have both systems playing together.
 
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The online Sport races are separated by the system, ps5 drivers play against ps5 and likewise for the PS4 players. Only in lobby races you can have both systems playing together.
Well, added info, but still: how would the Pro have different physics than the rest of the available systems?
(Admitted, some say the previous update broke something on PS5 that still worked fine on PS4).
But there is no "PS5Pro only", everything PS5 is PS5 or adds a Pro enhanced performance/quality mode for visuals only.
 
The online Sport races are separated by the system, ps5 drivers play against ps5 and likewise for the PS4 players. Only in lobby races you can have both systems playing together.
It’s still a can of worms and most likely the devs stay well clear of platform dependent physics, to reduce cost and risk of introducing unwanted behaviours/bugs
 
The online Sport races are separated by the system, ps5 drivers play against ps5 and likewise for the PS4 players. Only in lobby races you can have both systems playing together.

Well, added info, but still: how would the Pro have different physics than the rest of the available systems?
(Admitted, some say the previous update broke something on PS5 that still worked fine on PS4).
But there is no "PS5Pro only", everything PS5 is PS5 or adds a Pro enhanced performance/quality mode for visuals only.
To be more clear in my first post above, the reason why in Sport that the platforms are separated is mainly playability, when in lobby races, if you are on a ps4, you will see the ps5 player cars "jumping" side to side especially in turns, I was told is same like behavior on ps5 watching ps4 driver cars.
This type of unwanted movements are a big hindrance to the online Sport races and is why the platforms are separated.
mef
It’s still a can of worms and most likely the devs stay well clear of platform dependent physics, to reduce cost and risk of introducing unwanted behaviours/bugs
 
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