Gran Turismo 7 Physics

  • Thread starter Thread starter Shingo_civic
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Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
emulate the controller, use remote play
All you have been asked for is the file that contains your macro to insert into the tools and how you make sure the car will face the same conditions, and how you dynamically adapt your macro so a change in physics and BoP (if tested) will still make sure the car goes round the track on the same line instead of hitting the will after the first turn.

That leaves assuming everyone has a perfect 0ms network environment between remote play device and console so a macro will 100% accuratly replicate a single lap and then restart that single lap?
Otherwise a macro will fail, either because it reacts out of time, or because wind will create your car to no be the same everytime it starts up, or because AI roadblocks.

If you dont want to explain, it is fine, but it doesnt look feasible without any small kind of AI interference to correct any small delta the game or hardware will throw at your attempt of reproducing identical laps.
 
All you have been asked for is the file that contains your macro to insert into the tools and how you make sure the car will face the same conditions, and how you dynamically adapt your macro so a change in physics and BoP (if tested) will still make sure the car goes round the track on the same line instead of hitting the will after the first turn.

That leaves assuming everyone has a perfect 0ms network environment between remote play device and console so a macro will 100% accuratly replicate a single lap and then restart that single lap?
Otherwise a macro will fail, either because it reacts out of time, or because wind will create your car to no be the same everytime it starts up, or because AI roadblocks.

If you dont want to explain, it is fine, but it doesnt look feasible without any small kind of AI interference to correct any small delta the game or hardware will throw at your attempt of reproducing identical laps.
The remote play is wired on both ends. My MacBook is wired and so is the ps5. It’s probably as lag free as you can possibly get. I don’t know why you think you need ai. If you’re not smart enough to figure out this super simple thing me giving you anything won’t help.
 
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wind
UPDATE 2 error 258km/h to 238km/h

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test simulator ps4 :)

😎
wind confirmed

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:)
 
The physics as of now feel good, except for braking with MR cars (maybe also other kinds) where the car dives, but it always results in understeer. Is this realistic?
 
New update is out and the physics definitely without a doubt improved. Brakes feel better and tyre model honestly feels better than Asseto Evo
Wait, whaat? There is new physics update? Why doesn't it say on Gran Turismo page? Hybrid system of Nissan GT-R LM NISMO '15' only as far as I can see.


 
Wait, whaat? There is new physics update? Why doesn't it say on Gran Turismo page? Hybrid system of Nissan GT-R LM NISMO '15' only as far as I can see.


mmm.... that's indeed weird if they don't mention it in the patch notes!, maby i can get closer to you at the ring then 😂 😂 😂
 
New update is out and the physics definitely without a doubt improved. Brakes feel better and tyre model honestly feels better than Asseto Evo
Yes, you're the one that also noticed the physics change in 1.57, isn't it?
Do you drive without braking aids ("ABS" :-)? I found several cars had changed their braking behaviour after 1.57 (or 1.58). The change after 1.60 is smaller imo, but there is: when the wheels are on the limit of locking under straight line braking, it now sometimes comes with very short shocks in the steering wheel (which did not happen before).
 
Yes, you're the one that also noticed the physics change in 1.57, isn't it?
Do you drive without braking aids ("ABS" :-)? I found several cars had changed their braking behaviour after 1.57 (or 1.58). The change after 1.60 is smaller imo, but there is: when the wheels are on the limit of locking under straight line braking, it now sometimes comes with very short shocks in the steering wheel (which did not happen before).
Yeah man exactly what I feel under brakes. Thank you for pin pointing and articulating it better than I could 🙏
 
Oh great another physics change. Lmao. This can go two ways. Usually it takes a bit to get used of so I try not to judge it too much off the bat.

Hopefully they’re prepping the physics for a new track… hehehe 🙄
 
Reviving this thread to discuss any potential physics updates brought by Spec-III.

I haven't had a chance to play yet, but I've seen some comments in other threads mentioning cars feeling more planted and potential traction increases.

Some changes would make sense given the new Dunlop sponsorship, but as always the subjective interpretations surrounding the way cars "feel" in game vary quite a bit.

Anyone feeling anything different this morning?
 
I did notice it was different, but I was trying it out at 5 am so I wasn't all there with my senses

But the force feedback does feel different, not sure if that is indication of any changes in physics, but it will be definitely worth it to try it out more in depth tonight

I use the default settings in my DD Pro if that helps
 
Very different with a T-GT II. And not in a good way, mushy with little self centering feel and mid range shaking like it was GT4 all over again. Having said that I haven't tried with my own cars yet and the problem may have been in the badly butchered KPGC10 in the Power Pack but I doubt such a difference can be caused by just the car.
 
Very different with a T-GT II. And not in a good way, mushy with little self centering feel and mid range shaking like it was GT4 all over again. Having said that I haven't tried with my own cars yet and the problem may have been in the badly butchered KPGC10 in the Power Pack but I doubt such a difference can be caused by just the car.
I have no problem with the FB it actually feels a little better same wheel.
 
Reviving this thread to discuss any potential physics updates brought by Spec-III.

I haven't had a chance to play yet, but I've seen some comments in other threads mentioning cars feeling more planted and potential traction increases.

Some changes would make sense given the new Dunlop sponsorship, but as always the subjective interpretations surrounding the way cars "feel" in game vary quite a bit.

Anyone feeling anything different this morning?
It’s a little bit of additional turn in weighting for me, but the biggest physics changes isn’t so much the calculations per se but there is now much more audio based feedback (I play in VR so this adds a much needed layer in chassis communication)

For reference in Daily B QT/TT I got the new Ferrari within 3/10ths of my time in the Merc which was a slightly sandbagged time in the first place.

I think overall the audio and the grip being fractionally more transitional and less snappy coupled with turn in weighting balance makes it a more rounded and complete feeling type of model now, a step in the right direction but it’s a journey not a destination type thing.

2p/c
 
Very different with a T-GT II. And not in a good way, mushy with little self centering feel and mid range shaking like it was GT4 all over again. Having said that I haven't tried with my own cars yet and the problem may have been in the badly butchered KPGC10 in the Power Pack but I doubt such a difference can be caused by just the car.
At this point in time, I wish they’d just leave it alone. Whatever they think they’ve figured out, just save it for GT8 and find out. Haha
 
OK, the mushiness was a car problem, but the straight line shaking is universal. Tried different FFB sensitivity values, different car toe values, even switching the wheel from GT Mode to other, and no help. Fortunately it's a belt wheel so it won't rattle itself to pieces but I'd still rather have no shaking.
 
Straight line shaking here too, on a Fanatec DD. Haven’t found a solution yet.

Strong agree with the subtle audio cues, it’s a positive feedback improvement.
 
Maybe I’ll give it a go tomorrow if I have time. Really hope they didn’t mess it up. Why keep tweaking it? We’re 3 and some years into the games life cycle? If they don’t have it sorted by now they never will. Save the changes for GT8. Or do more research and actually test your changes.
 
OK, the mushiness was a car problem, but the straight line shaking is universal. Tried different FFB sensitivity values, different car toe values, even switching the wheel from GT Mode to other, and no help. Fortunately it's a belt wheel so it won't rattle itself to pieces but I'd still rather have no shaking.

Maybe I’ll give it a go tomorrow if I have time. Really hope they didn’t mess it up. Why keep tweaking it? We’re 3 and some years into the games life cycle? If they don’t have it sorted by now they never will. Save the changes for GT8. Or do more research and actually test your changes.
Interesting. I haven't experienced straight line shake at all on a T300rs.

Are there specific cars that do it?

I had a chance to play a little this morning and from what I can feel everything seems to be the same as before. Time may yield something, but I'm not sure if there are actual changes at the moment.
 
Force feedback is definitely different

Easier to catch the rear and perhaps more details from the road and kerbs, hard to compare from previous versions

I also feel like the tires behave differently, again, hard to compare to a previous version
 
I didn't do much testing yet, but both new cars I drove yet (Panda & Espace) feel very understeery. Hope that's just those cars and not a product of the new tire model.
 
Force feedback is definitely different

Easier to catch the rear and perhaps more details from the road and kerbs, hard to compare from previous versions

I also feel like the tires behave differently, again, hard to compare to a previous version
Agree, FFB feels different and def some changes to tires but need to do some more testing to say more
 
Gr3 cars feel a bit more prone to wheelspin now. I could handle them with TCS 0 before Spec 3. Found myself setting TCS to 1 during the Circuit Experiences because the rear kept snapping out on both the AMG and 296. Guess I'll need to adapt again.
 
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