GoW was released well after it's debut on PS, essentially after it has done it's job.
I like how you're just making it clear that you never actually read my original response beyond the part you quoted. God of War is not a live service game. The current CEO of the division has gone out of his way to separate Sony's various Sad Dad games from their live service titles with regards to their PC strategy. Gran Turismo
is now a live service franchise, as Polyphony Digital has been trying to make it since 2006; and we know Polyphony Digital is not categorized internally as being the same type of developer as Naughty Dog/Insomniac/Sucker Punch whose games Sony explicitly considers worth having exclusivity windows for.
And when SIE are spending hundreds of millions of dollars on multiple live service games at once after having spent more money than likely every Gran Turismo game's development costs
combined to buy Bungie, there's no reason in 2024 to assume Gran Turismo is a sacred cow among live service games that somehow would benefit from having less people to buy and play and spend additional money on. PD (and Gran Turismo by extension) are not the king 🤬 developer they were when they were the biggest fish in the Playstation pond and their games cost the most money to make but sold the most and made the most. I daresay, even, that Gran Turismo does not sell Playstations like The Last of Us does.
Call SCE whatever you want, it's still Sony's game division, and it exists to drive the sale of Playstations.
You don't know what you're talking about, to be frank. Your understanding of how SIE operates dates back to when SCE was so focused on Playstation as a brand that they were dumping divisions of the company just because the games they made weren't Playstation exclusive. The corporate entity you're talking about stopped existing 8 years ago. The one that replaced it is run in a different way in a different country with different corporate oversight and different integration into Sony as a whole; and we know that in internal documents it thinks the way it operated then is no longer sustainable.
Sony does not use Playstation as a brand to boost corporate synergy like they did throughout the PS3 generation. Herman Hulst does not care if you buy a Bravia to play The Last of Us before loading up your 4K Blu Ray version of Morbius that you went to see in theaters both times. Sony uses Playstation as an instrument to
make money, and the fact of the matter is that they have concluded
(just like Microsoft has) that they will
make more money selling games to people who won't buy Playstations than they will only to people who buy Playstations. That's why Playstation hardware is no longer sold at a loss while trying to make it up on the back end elsewhere. That's why SIE are publishing games on PC in the first place. That's why they are publishing some games on PC on the same day that a Playstation version comes out. That's why they are working on games that are going to be on Switch. That's why they did a complete 180 on their PS4-era stances on crossplay. That's why even with unquestionable sales advantage compared to Microsoft they still took a hatchet to their studios earlier this year.
Unlike Microsoft Sony would
much rather you play their games on Playstation, hence the exclusivity window for single player games and the laughable pipe dream that PC only players would buy them on PC years later and then buy a PS5 to play the sequels; but they would absolutely prefer to get money from you anyway if you have no interest in a Playstation. Helldivers 2 selling 12 million copies in 4 months hasn't made them change their mind.
Will GT8 be out on PC and PS5 at the same time? I'd bet my life that it will be a PS5 exclusive.
I think it would be a shame for you to have to kill yourself in response to someone saying no more affirmative a statement than "No one should be surprised if Sony continues their current explicitly outlined corporate strategy," but everyone responds to being wrong about things differently I guess.