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- Detroit
- Razgriz2118
why would the PS4 not be able to handle a new physics?
What if PD rolls out an update to GTS so that GTS would also benefit from the new GT7 driving physics and dynamics?
A new tire models for GT7 can also be pushed down onto the GTS environment via an update...
Why would GTS not be able to benefit from new track update ? Kaz/PD can also roll out an update where GTS would see all the track in GT7 be available....
GTS could also benefit from an update where all the cars in GT7 be available in GTS?
Of course we would not be able to have all the features that GT7 has, but at least 40% of it wouldn't be bad...
Kaz/PD could do some magic... who knows. GTS doesn't have dynamic time/weather, but wouldn't they be able to push it through an update ?
GT7 shows Nxx / PP, so clearly they already have worked an equivalent chart and BoP would be applied on both side...
I think Cross-play is possible, and so for at least 2 years after GT7 is released, GTS will continue to be supported... that's my gut feeling...
We're talking about hardware limitations here. An updated physics model may be too taxing for the PS4. Adding dynamic day/night cycles would also mean a massive/complete change to the lighting engine, which, at that point, you might as well make a new game, which, well, GT7 is, not to mention that that in itself would require a lot more computing power. Having 40% of GT7's new features in GT Sport would be nice, but now you're limiting GT7's potential by chaining it to the thought of putting something in GT Sport.
A car/track update to match GT7's roster is wishful thinking. It would be nice, but I highly doubt they'll push all the cars/tracks out to GT Sport because they'll have to downgrade them to be able to perform on the PS4.
Edit: I can't grammar and quoting is hard.