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I don't think ACC having the SRO license deal would prohibit other games having GT3 cars, of course GTS doesn't even call them that, which gets over the naming hurdle. They can approach manufacturers directly for license.
Imagine Karen in GT7, where instead of "helping" you, just berates you the entire time about how much your driving sucks and threatens to report that to your parents/spouse/work boss.
Assetto Corsa has the rights to the Blancpain series for 2018, 2019, and I’m guessing 2020? Not sure if they have the license for GT3 as a whole
Obviously you can improve 16 year old racing game.... but some asks to ditch completely everything from old times indiscriminately, but I think keep the good ones but add the good modern parts (and for old parts, I would think for reasons other than nostalgia to keep it). And just asking, what "modern game design elements" would you want in the game? Other than online part where GT Sport is about.You may have wanted GT to return to it's roots. Others would prefer to see GT including some more modern game design elements.
Not that GT4 wasn't the perfect game and all that, but is it really not possible to improve on a 16 year old racing game? Is GT4 Spec II really what people want from a game? I mean, I'd probably play it, but I'm not sure I'd pay more than maybe 20 bucks for the pleasure. GT4 was good at the time, but it really doesn't actually hold up that well if you go back and play it now.
Take GT4's current content and variations, but add more depths to those that needed it (can be those that is done on next GT games or something hasn't been done in GT), like for example in Super GT events, add up their actual rules and regulations, probably even give some task to enter that type of event, done like Special Events on GT5, but is actually connected to the event (unlike GT5's where NASCAR Special Event is separate from actual NASCAR Cup).Out of curiosity, what would you do to improve career mode over GT4? Besides some story driven adventure or AI improvements of course.
Its quite simple, you can't please all the people all the time.
If GT7 had released on PS4 instead of GTS the complaint would have been "Its just GT4/5/6 with upgraded graphics".
As it is, GTS is more modern, it is centered around online and has the esports aspect and the association with the FIA.
Maybe they should have released it with a different name to stop the "waahh this isn't Gran Turismo" whinges that are still getting posted - but then I guess those people would just moan that they released a different game and not a GT..
Now, it appears that GT7 will bring both bits together and guess what, people are still going to moan that it should have this feature or work that way.
I just hope it comes (relatively soon) and becomes a defining part of the PS5 era.
And just asking, what "modern game design elements" would you want in the game? Other than online part where GT Sport is about.
I think Porsche actually owns the trademark for the term "GT3".
I am fine with how GT has always been... i can accept change as an evolution, but not a revolution... The GT formula is unique and i dont need it to be chasing others... GT should remain the leader or at least be slightly off beat from others games.
Probably yes or probably not, the Porsche 962 C cost only 2 million I think?Another 20,000,000 car
I am fine with how GT has always been... i can accept change as an evolution, but not a revolution... The GT formula is unique and i dont need it to be chasing others... GT should remain the leader or at least be slightly off beat from others games.
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Here’s something I found interesting,
GT Sport released in 2017 with GT3 cars.
Assetto Corsa has the rights to the Blancpain series for 2018, 2019, and I’m guessing 2020? Not sure if they have the license for GT3 as a whole.
With that said, in both trailers shown, the Dodge Viper GT3-R is THE only real life GT3 car shown in game.
Thoughts?
Don't forget a radial skidpad, Aguia. I hope we didn,t jinx it.Gran Turismo has already shown its fans that it can be more than just a car game. since gt6, with a circuit maker that any other game envies, also in the last series, a design creator. which, in my opinion, has almost more people than those who play races. Also very important, the test track, 400, 1000 meters that is so important to tune the cars. I will refrain from talking about peak peaks because I think it will become part of Gran Turismo 7.
A simple one might be a menu system that isn't based around a mouse cursor. Or well designed menus that are both intuitive and minimise unnecessary actions in general.
More complex ones might be a structured and engaging career mode, a well designed economy that appropriately rewards the player's time, and perhaps even some options for scaling difficulty (although that might be asking for a bit too much, in real life every player drives at the same pace and responds to the same level of challenge).
The one that I saw today that they definitely won't put in but I really think would add to the atmosphere would be functionality like Crew Chief. It's a combination spotter (hey, no more not knowing that someone's pulled alongside you!) and race engineer (hey, useful information on the race that makes you feel like a real race driver!) that's voice activated (hey, look Ma, no hands!).
I think done well it could definitely add personality and atmosphere to the game, as well as being useful (and arguably a massive upgrade from a radar for clean online play, keeping your eyes on the road matters).
In fact, I think simply having the game talk to you while you're driving has MASSIVE potential for also being able to share greater game information in a way that isn't cutscenes of Zombie Jeff Gordon. Update the player on their rivals, the team dynamics, the history of the track or event, talk about the car, anything you like. The way Forza Horizon uses voice over while you're driving/racing is great to keep the player engaged, and suits the fact that most people are both completely capable of driving and listening and that they're not really doing that much with their ears while they're racing usually. The style is very suited to Horizon's more relaxed atmosphere, but I think you could definitely tailor the technique to a more refined and professional style that would suit Gran Turismo more.
(Yes, I included this one just so that we can all remember the joys of the Benz Patent Motor Wagen and the Daimler Motor Carriage by watching a slow lorry. )
There's a remarkable amount of things about Gran Turismo that are hold-overs from late 90s/early 00s game design. At the time they were fine, but I really don't think that the game needs to still be holding onto all that stuff twenty years later just because "nostalgia". People get nostalgic because the old games were good at the time. Instead of making GT7 out of the same old stuff, I'd rather they make something new and amazing that people will be nostalgic when they remember it in 2040. Aim forwards, not backwards.
And Aston Martin.
Actually it was 1 million like every gr.1 cars cost.Probably yes or probably not, the Porsche 962 C cost only 2 million I think?
Here we see the headlights working effectively. Something deficient in the GT Sport. (And note that it's daylight).
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The thing I'm puzzled is not the case being that, but like how to satisfy everyone. I know that you cannot please everyone but I still wonder what has to be done for the best case scenario. They're trying for that though with "past, present, and future" thing, namely by the offline content from previous GT and online content for GT Sport. I've always wanted to see the map styled menu modernized, and I finally got it here. I feel like for easy navigation, they have to readd the shortcut menus GT1/GT2 employs. For Career (uh no, it's GT Mode), I've rest my case previously, GT4 level of broadness, but with added touches:Some people are praising the game while others are complaining about the game nostalgia pandering or just looking like GTS. In which, makes absolute sense.
If people are puzzled by why this is the case, it's simple. The Gran Turismo series is one of the oldest racing game franchises and thus has such a huge fanbase. With that fanbase, there were people that played it for different reasons; which is fine. With all of you, I'm seeing those different kind of fans. There's people that love those old styled menus of GT and how the career mode is setup (myself included, I don't believe in the notion that everything has to change) while others prefer for it to change like how other games change. This honestly reminds me of the Resident Evil fanbase where there's a split between people being fans of Capcom changing the formula while others prefer it to stay the same. Some people called the fixed camera of classic RE dated while others thought it added to the atmosphere and feel of the game.
The funny thing is if PD did change the game to a more modern styled UI, I bet there would be plenty of people complaining about that. Heck, if PD added a story and changed the career format, I can see some fans complain about that. I at least would, it's a change I reaaallly don't want.
Personally I want the next GT to elaborate more on low - mid - high level of a car type like GT2 and GT3 does (MR challenge - there are low perfomance part, mid, and finally high part) for road car races (low performances are stock slow cars, high performances can be either max. tuned cars like GT1's Megaspeed, or even Racing Modification versions if it's coming back). Also make the motorsport part more real - Special Events like GT5's NASCAR School to determine if you're suitable to enter the event, giving the rules of that motorsport there, and also Endurance Championship (unlike the current GT's stand alone Fuji/Suzuka 1000 km).
And besides, it looks like PD hid some cars when they updated Gran Turismo Sport. I mean, Like when they released 7 cars: what if they actually had modelled 10 cars, and saved it for the next game?I think the car list might be decent because there outsourcing for a few years now.
And besides, it looks like PD hid some cars when they updated Gran Turismo Sport. I mean, Like when they released 7 cars: what if they actually had modelled 10 cars, and saved it for the next game?
I particularly hope not. In fact, this traditional hardening race methodology is tedious and negative. I think it exists only because of tradition. Technically, visually, I don't like it.Do you guys think 30-40 cars on track is a possibility, can the PS5 handle that many?
I would like to see that happen as it will make a BIG difference and a ton of smiling faces. But with PD logic, it might not happen even though one of the GTS missions had a 30 car grid.
Well yeah so it's more like copying what newer, recent game does...
...but I think that each developers have different foresight for each of their games and implement what they think are the best for their games... so I can't really say about how this one game's the only one is the best at something because each developer and people are different in that.
The problems in menu is also not necessarily the menu itself but also the loading times which is the console's problem if anything.
For CrewChief part.... I said that, not everything in GT is motorsport related. It can be implemented in the actual motorsport part, but I feel like those suggesting this neglect the road car part for GT.
And just asking, what "modern game design elements" would you want in the game? Other than online part where GT Sport is about.
There's a remarkable amount of things about Gran Turismo that are hold-overs from late 90s/early 00s game design. At the time they were fine, but I really don't think that the game needs to still be holding onto all that stuff twenty years later just because "nostalgia". People get nostalgic because the old games were good at the time. Instead of making GT7 out of the same old stuff, I'd rather they make something new and amazing that people will be nostalgic when they remember it in 2040. Aim forwards, not backwards.
Now the headlights have a more realistic lighting with the light impacting the floor and the Mark IV in front, even in daylight.
The thing I'm puzzled is not the case being that, but like how to satisfy everyone. I know that you cannot please everyone but I still wonder what has to be done for the best case scenario. They're trying for that though with "past, present, and future" thing, namely by the offline content from previous GT and online content for GT Sport. I've always wanted to see the map styled menu modernized, and I finally got it here. I feel like for easy navigation, they have to readd the shortcut menus GT1/GT2 employs. For Career (uh no, it's GT Mode), I've rest my case previously, GT4 level of broadness, but with added touches: