Really impressive. After Sport was so restrictive with track choices, and GT6 being the last game with time of day changes, this is truly the GT we all deserve. 👏Exactly :
Dynamic time of day = all tracks
24hr cycle = endurance tracks
Dynamic weather (without rain) = all tracks
Rain = some tracks
Cones aren't an option, someone streaming checked a couple of hours ago. In terms of markers it's just those little yellow markers, plus driving line of course. The braking zones are a different aid.Question for @Jordan: can you still have braking cones like in GTS? Or have they been completely replaced with the braking zone? I'd much prefer the subtlety of the cones personally.
And thanks for the review!
Interesting... welp, may just have to start using some real points of reference I guess 😅Cones aren't an option, someone streaming checked a couple of hours ago. In terms of markers it's just those little yellow markers, plus driving line of course. The braking zones are a different aid.
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Curiously though as you can see at the bottom the text help does talk about cone markers. So maybe it's some kind of bug that they're not actually available. Or they got rid of them and forgot to update the text.
Yeah, the cones were great and way more immersive than a fake hovering yellow marker that's in your face.Question for @Jordan: can you still have braking cones like in GTS? Or have they been completely replaced with the braking zone? I'd much prefer the subtlety of the cones personally.
And thanks for the review!
Not official, as in posted on the GT site no. But the ones on this site are 100% complete and accurate to what is in the game right now.Do we have an official car & track list yet?
Official? No, but the ones in the Guide and pinned in this forum are complete.Do we have an official car & track list yet?
The best Gran Turismo to date? BIG CLAIM. One thing that concerns me is the physics and saying that it's "a minor iteration from GT Sport" doesn't fill me with much hope. It suggests to me that the issues seen in GT Sport will still persist. Please tell me I'm wrong.
Not sure if you've seen Super GT's review yet?The best Gran Turismo to date? BIG CLAIM. One thing that concerns me is the physics and saying that it's "a minor iteration from GT Sport" doesn't fill me with much hope. It suggests to me that the issues seen in GT Sport will still persist. Please tell me I'm wrong.
Yeah, the cones were great and way more immersive than a fake hovering yellow marker that's in your face.
Someone posted a video of the Clio RS showing oversteer. It’s possible physics have been improved for FF cars. We’ll have to see at midnight.The best Gran Turismo to date? BIG CLAIM. One thing that concerns me is the physics and saying that it's "a minor iteration from GT Sport" doesn't fill me with much hope. It suggests to me that the issues seen in GT Sport will still persist. Please tell me I'm wrong.
The best Gran Turismo to date? BIG CLAIM. One thing that concerns me is the physics and saying that it's "a minor iteration from GT Sport" doesn't fill me with much hope. It suggests to me that the issues seen in GT Sport will still persist. Please tell me I'm wrong.
......read other reviews. The experience of some others is that they feel the physics are a big step up from GT Sport. It's obvious not everyone is coming away with the same perspective on certain aspects.
My general impression is that it is indeed still very GT Sport-like to drive. I don't think anything major has happened in general vehicle or world physics. Overall vehicle behaviour is more or less as it was.Not sure if you've seen Super GT's review yet?
As other people have stated, he goes a bit more in depth on the physics changes for GT7 vs GT Sport.
Other members have said that the Team VVV review is more in depth for physics than most of the reviews, however I haven't watched that video yet so I can't confirm that.
Not sure if you've seen Super GT's review yet?
As other people have stated, he goes a bit more in depth on the physics changes for GT7 vs GT Sport.
Other members have said that the Team VVV review is more in depth for physics than most of the reviews, however I haven't watched that video yet so I can't confirm that.
......read other reviews. The experience of some others is that they feel the physics are a big step up from GT Sport. It's obvious not everyone is coming away with the same perspective on certain aspects.
Not sure if you've seen Super GT's review yet?
As other people have stated, he goes a bit more in depth on the physics changes for GT7 vs GT Sport.
Other members have said that the Team VVV review is more in depth for physics than most of the reviews, however I haven't watched that video yet so I can't confirm that.
I just watched Super GT's video and it's remedied some of my fears, however with the conflicting information I'm getting, I'm not sold on it yet. Won't have to wait much longer to find out though.My general impression is that it is indeed still very GT Sport-like to drive. I don't think anything major has happened in general vehicle or world physics. Overall vehicle behaviour is more or less as it was.
However I think that the tyre model has changed. I don't think that the change itself is massive, but loss of traction is more pronounced on everything. There's more understeer, more oversteer, and more of both at once (or "none-dersteer", as I occasionally call it). I wasn't really paying attention with the first set of cars because they drive like a dead leg anyway, but when it came to the RWD cars on the licence tests it kind of jumped out at me, and the more I paid attention the more it seemed that it was the tyres specifically.
Maybe - just maybe - Michelin's fabled influence is finally here?
Judging how the cars behave on screen, I'd guess there are definitely changes. Their movement looks different, they bounce over curbs differently, etc.I just watched Super GT's video and it's remedied some of my fears, however with the conflicting information I'm getting, I'm not sold on it yet. Won't have to wait much longer to find out though.
It could be applied to custom races though, which would be absolutely awesome.This isn’t happening! You can’t just swap out the AI. The whole single player is built around the AI that’s in the game so that would have to be rebuilt too. It’ll be a race Sophy challenge or something and that’s it. I don’t understand why everyone thinks Sophy will just be wholesale plonked into a game that’s been years in the making.
No, I didn't see drag racing anywhere outside of the Missions. The lobby/setup options look the same as GT Sport to my eye.I have a question, if you don't mind @Jordan . Are drag races at all featured outside of the missions? Would surely be a fun feature to set up our own drag racing, and perhaps drag racing lobbies.
Speaking of, are the lobby setup options copy/paste from GT Sport, or are there some improvements?
I found credits fairly easy to come by so far, but I also haven't spent enough time with the game to really study car prices or see how much effort it will take to save for the more expensive cars. I think it's a bit too early for anyone to answer this question yet.I'm just piling on to the million questions you have @Jordan - but how did you find the money grind? In Sport, it would take about 40-50 hours (possibly more depending) of racing to get one of the cars I wanted like XJ13. Is it the same on 7?
It's been progressively more time consuming to get lots of money with each iteration, but Sport way overcooked it IMO
IIRC, no, they just appear in their "stock" form. I recall setting up a custom race with a car I had put custom wheels on and noticed they did not show up on the AI version so I assume it will be the same for liveries.@Jordan Do the cars you select as AI from your garage retain their performance upgrades and livery?
Why was GT7's effectively always online nature, and especially micro-transactions, not mentioned as drawbacks? The first one especially seems like a massive, major hurdle to the game for no real reason other then spite.
Frankly, I have never fully understood the controversy around connectivity requirements. To be clear, I have a lot of sympathy for those who do not have access to reliable connections. I have no doubt it is a massive headache and would make the game difficult, if not impossible, to enjoy. While it certainly deserves a mention for anyone reading whom it might be an issue, I don't see it as a major headline and would never consider it something that would affect a game's reviewed score.I've just read the review here, and watched the Digital Foundry video on YouTube, and not having a PS5, and so not GT7, the review here seems to minimise the huge black mark against the game in the need to always connected to play a large part of the game, even more so it seems than GT Sport. The review here addresses it, but as I said, minimises it imho. More than game saves seem to be reliant on GT servers, but a lot of the game too, maybe even more that GT Sport, is gone without that internet connection.
Yes, I do.@Jordan so even without updates at the moment, do you in your expert opinion think this is the best Gran Turismo since GT4?
That's a fair point. I considered knocking a full star off because of the poor AI. The amount of content and customization options are just so overwhelming, though, it felt kind of ridiculous giving it only four stars in a category literally titled "Content and Value for Money".Honestly, I wasn't expecting that much brutal honesty about the A.I. and campaign mode considering GTP's pretty close relationship with PD. But, I don't think 4.5/5 stars reflects what you said about such a big part of the game; 4/5 seems more fitting.
GTPlanet has had unprecedented years of growth since 2020 and just set an all-time concurrent traffic record a few weeks ago.GT Sport leaves me really cold on PS4 Pro, I've barely played it and been out the loop on GT7. I'm surprised to see there's not that much activity on this forum the past two years considering the pandemic and how gaming as exploded. I was hoping to get up to speed on racing wheels but that section is pretty much dead.
Because when it's 5:50am, you haven't slept in two nights, the embargo lifts in ten minutes, you've been working on a 5,600+ word article for five solid days, and you're tired of digging through the eight-plus hours of gameplay footage you recorded just to find a screenshot that would be appropriate for a few paragraphs, you eventually say "@Jordan Why did you use Screenshots from Sony/PD, and not own ones...?
Ah, I forgot to cover the somewhat interesting new camera options in the in-car camera, but no sign of triple screen support, unfortunately.Thanks for the review @Jordan
I already know the anwser but there is no sign of triple screen / FOV adjustment ?
No, you can only "discard" cars of which you have "duplicates".@Jordan I do apologize if this has been answered. But I heard some other publications complain earning credits is "really hard" and they said you can't sell vehicles.
How easy was it to earn credits? (does there seem to be a race we can grind for credits for the 20 mil cars?)
Do we get credits for selling cars?
Big claim, indeed. I know what I said.The best Gran Turismo to date? BIG CLAIM. One thing that concerns me is the physics and saying that it's "a minor iteration from GT Sport" doesn't fill me with much hope. It suggests to me that the issues seen in GT Sport will still persist. Please tell me I'm wrong.
OK, I'm talking about GT Sport, because as I said in my post earlier, I do not have GT7 so can't comment with any first hand knowledge of GT7. But it seems with more parts to the game, a greater percentage of the game not being available/playable without an internet connection in GT7.Frankly, I have never fully understood the controversy around connectivity requirements. To be clear, I have a lot of sympathy for those who do not have access to reliable connections. I have no doubt it is a massive headache and would make the game difficult, if not impossible, to enjoy. While it certainly deserves a mention for anyone reading whom it might be an issue, I don't see it as a major headline and would never consider it something that would affect a game's reviewed score.
Alan of Team VVV on YouTube has good things to say about the upgraded physics in GT7. His review along with Jordans convinced me to preorder GT7. I haven't seen Super GT's review yet, I'll catch up with it when I get home from work, it's been in my Watch Later section of YouTube all day. I have tomorrow off work and my wife is away all weekend so I'm going to be putting in some serious time with GT7 over the next 3 days! I do encourage people to go and watch the Team VVV review, I've been subscribed for years and it's one of my go-to's for gameplay and reviews of racing video games.Thanks for the review! This one and the one from Super GT have convinced me to get the game, which I wasn't planning on originally. The main reasons that put me over the fence are the fact that physics seems much improved and the time-of-day and wet weather stuff seems to be well done, which are some of the most important bits for me. Unfortunately AI is an issue and I still completely hate the GT UI, but overall it seems like it should be fun to do license tests and race online occasionally. Good thing that loading times are much better on PS5 as that was also a huge annoyance in the past. I do hope they add a Performance RT mode at some point as well.