I'm not giving them a pass,PD themselves realized their old ways were outdated that's why they started outsorcing their production.
Fair enough, but it's very early days in that regard to see exactly how well that plays out.
I take everything you say on board. But I’ve also closely followed this industry for over 30 years. The rate of change is accelerating to the point previous gens tell us very little about what’s happening today. Heck, Sony & PD themselves, have both made fundamental strategy changes in the past 2 years alone.
I've followed it since I got a ZX81 in 1981, it developed my love of tech and IT and part of the reason why I now work in the Automotive IT sector.
The rate of change has always increased, that basic tenant has been known and in place since Moore's law was proposed back in '65. What that exponential increase in power brings with it is an increase in the complexity of development, which is why software development times have not been reducing, quite the opposite. This has given rise to the need for larger dev teams, greater dev costs and greater time (the basic project management triangle, to be able to reduce the time element the other two much increase), which is why for the likes of the CoD series to release annually they now need three separate and very large dev teams, which is why Rockstar no longer are able to churn out the GTS series and associated titles with anything like the frequency they did, which is why the Forza series needs two studios to alternate between the two titles releases.
Yes, PD is starting to adapt to this demand, but they have done so rather late in the game, having vocally resisted doing so for a long time, and these kind of structural changes in development cycles are rarely smooth and right first time.
The transition to PS5 will be unlike any gen. While the hardware will set a much higher baseline performance benchmark, the actual developer & user experience, will be more akin to PS4 Slim to PS4 Pro. Neither can it be underestimated how big a leap the CPU will be, with huge implications for a title like GT7. PS3 to PS4 CPU gains were marginal. PS4 to PS5 will deliver over 4x the performance. An area PC gaming has had a massive advantage over consoles for well over a decade.
See above that only makes PD's task of hitting a launch window release more difficult, regardless of how good the toolkits and middleware that Sony provides is. Your point here actually argues against them being able to do it, not for them being able to do it.
As stated previously, 2020 would be the expected timeline for the next GT, with or without PS5. I’m pretty confident GT7 will be one of the initial PS5 showcase titles.
The timeline would at best be for a without PS5 release, the added complexity of a new system to develop for adds to this development time, it doesn't reduce it. The with PS5 scenario adds to the timeline length unless Sony has broken every industry trend ever and provided a complete set of middleware and tools from day 1 that PD and other studios got hands-on with the dev kit, which is highly unlikely.
Would I love a release day racing title for the PS5? 100% yes, and I would have no issue if it was a new GT (ACC would be my personal wish list one), however, PDs track record is firmly weighed against them in that regard. A new platform (with most likely incomplete toolsets and middleware), being a late arrival to the concept of outsourcing, a history of late/incomplete releases, and a historic over-optimistic view on the ability to transfer assets across generations are all factors PD would have to overcome to achieve this. To overcome all of these challenges (and most likely others that have slipped my mind) is a rather high bar indeed, and one that I personally don't see happening. I would rather PD don't aim for a locked date and actually work on delivering a feature complete title that is stable at launch for the first time in two generations!
There’s zero chance the vast majority on non-premium cars will return to GT. Most are neither historically significant or fan favourites.
Fan favourites differ massively, many people dislike that Kei cars have been included in the GTS updates, while I love the things and have my fingers crossed for the AZ-1, a point clearly illustrated by another member I reply to towards the end of this post.
What’s more, cars/tracks built for GTS, will carry over to GT7.
You are still ignoring that this has been claimed twice before by PD and never happened.
What? GT physics are left behind too? Maybe debatable against true hardcores like PCARS2 or AC that this is not made like them to make GTS more accessible, but better than Forza? I think only fanboys say that. Forza is widely claimed to be 'simcade' and Turn 10 said they don't want to make utra realistic game but make a passion for cars.
OK, Forza and GTS are bedfellows in the place they hold on the sliding scale from pure arcade to full blown sim, GT as a series does somethings better and FM as a series does other things better, but both (as you wish to use the term) fall into the 'simcade' catagory.
One example of this from the FM side is that Forza has had a more complete and details tyre model than PD for over a decade.
Nor is it debatable in comparison to PC2 or AC, it's clearly demonstrable. I enjoy playing GTS, I do so pretty much every night, as I do with AC and/or PC2. I enjoy it in the same way that I enjoy the F1 and WRC titles, that I enjoy the Dirt Rally series despite SLRE being a better sim. I enjoy GTS knowing full well that it has issues with its tyre model, damper model and its aero model that put it behind AC and PC2; that its track surface modelling is behind the other two or that its implementation of such systems as TC, ABS, hybrid systems etc. is basic and also contains flaws. It's not a subjective area for discussion, but a quite objectively demonstrable area.
@Snaeper If PD gave a news, ppl will say it's fake we haven't seen it. If PD hasn't gave a news, ppl protest where are they going this time. OK PD's always wrong. Sony should just close them back in the past.
PD haven't provided this news, its a rumour from an unknown source.
@HarVee You know how the PS2 era add so much of irrelevant past cars like Group Cs or Model T or Benz Carriages
BTW When did Kaz complain for PS4 as hardware limitations? I recall them saying only PS3 for such and considering PS4 to be ideal work.
Group C cars are irrelevant past cars?
So some of the fastest and most iconic cars to ever race at one of the most famous races on the planet are irrelevant? The very first car and the very first mass production car are irrelevant?
For someone so eager to defend PD you seem to have missed one of the stated aims of the GT series that has been consistent throughout the series entire life span, which is to provide a history of the automobile and motorsport.