Gran Turismo 7 Undocumented Changes Thread (Update 1.13)

  • Thread starter RACECAR
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Anti-Lag System has been added to the Toyota Supra GT500.
I suspect all turbo race cars have it now, but I need to check.
Will report back here. EDIT: Only the Supra and GT-R GT500 have it.
New animations have been added for pit stop sequences.
Only at the Spa 24h layout tho.
 
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Weather slots are dependant on race length. A couple laps at Spa are not enough for more than one weather slot, but increase it to 7 and you'll have 4 slots for example. This applies to all tracks regardless of whether they have rain available or not (in which case you'll just be able to select the cloud coverage, haze, etc.)
Ok that explains it then. 🤦‍♂️ I have indeed been looking at these with the default amount of laps selected (which is really low). I didn’t know it was dependant on the amount of laps (which in the end makes sense of course).

Ignore my previous posts. ☺️
 
Ok that explains it then. 🤦‍♂️ I have indeed been looking at these with the default amount of laps selected (which is really low). I didn’t know it was dependant on the amount of laps (which in the end makes sense of course).

Ignore my previous posts. ☺️

Had to be, you had me a bit confused there 😅
 
Possible glitch since 1.13;

Console: PS4
Track: Deep Forest, Dawn.
Issue: This track setup seems to produce a bug where your lights are on, but there's no projected beam, and also strangely the tracks lighting (flood lights) are no lit up when they should be, as it's almost pitch black. I haven't tested at other times but I assume it's no different.

This was tested online, and possibly isolated to PS4, as my friend was in the lobby on PS5 and didn't experience this.
 
Had to be, you had me a bit confused there 😅
Yeah I pulled this data from the game early on, it looked as if some tracks had only 1 setting for the entire race, others have a different setting for beginning and end. Which at the time disappointed me since it’s not really dynamic either, just a transition from one to another. So quite cool to learn that increasing race duration also increases the weather slots and it becomes really more dynamic (and is available on more tracks). ☺️

Honestly I hope some day this credit grinding can come to an end so I can focus more on just playing custom races for fun, the custom race options are quite advanced and seem fun to use for races. But as long as I see new cars pop up in the LCD that will be the main focus in the game for now. But I’ll get there eventually. :cheers:
 
Yeah I pulled this data from the game early on, it looked as if some tracks had only 1 setting for the entire race, others have a different setting for beginning and end. Which at the time disappointed me since it’s not really dynamic either, just a transition from one to another. So quite cool to learn that increasing race duration also increases the weather slots and it becomes really more dynamic (and is available on more tracks). ☺️

Honestly I hope some day this credit grinding can come to an end so I can focus more on just playing custom races for fun, the custom race options are quite advanced and seem fun to use for races. But as long as I see new cars pop up in the LCD that will be the main focus in the game for now. But I’ll get there eventually. :cheers:

Agree with you there mate, the custom races can be set up to be quite fun and really should offer better payouts then currently. Hopefully someday :)
 
I don't think this is in the change log, or mentioned already, but correct me if I'm wrong, but the first lap no longer counts for the fastest lap, at least in World Circuits races on tracks where there is a significant offset between start and finish line. (Similarly, not sure if this was introduced in an earlier update and I just didn't notice until now!)

I first noticed it on the new 24hr Spa layout, and have also checked in a race at Suzuka. I took a screenshot of the current lap time counts at Suzuka, which I'll try and add next time I'm on my PC.
 
Possible glitch since 1.13;

Console: PS4
Track: Deep Forest, Dawn.
Issue: This track setup seems to produce a bug where your lights are on, but there's no projected beam, and also strangely the tracks lighting (flood lights) are no lit up when they should be, as it's almost pitch black. I haven't tested at other times but I assume it's no different.

This was tested online, and possibly isolated to PS4, as my friend was in the lobby on PS5 and didn't experience this.
Been like that since day one.
Route X has bugged shadows from light sources, they don't appear in one direction but do appear going in the other. Both PS4 and PS5 have this.
Daytona has bugged light casting gas well, the top foglights don't cast shadows except at the very start of turn one for a few meters.
The deep forest has no light projection working ( 100% a bug), it is like driving pitch black if you pick cloudy weather and night time it also lacked shadow casting from light sources in tunnels until the last update, it SEEMS this one broke it again.
Trail mountain, light beams work but the tunnels do not cast shadows on ANY version. Maybe a bug or just an oversight.

Also Deep forest on PS4 and PS4 Pro is bugged texture-wise, the textures within course boundaries are incredibly poor, but as soon as you pan your camera over behind track boundaries, the grass and tarmac textures are as good as the rest of the game's tracks..


I don't have a source on the smoke but since smoke and sparks were downgraded i always test them, when you crash there is now a large cloud of GREY smoke and the radiator spews out its little tail for a lot longer than the last update, more similar to day one.

Normally in a crash, the only smoke emitted was from wheel spin plus a light puff upon colliding with other cars of smoke.

During my testing, I also discovered cars are a lot more susceptible to being launched after hitting the wall as I flipped the car hitting the side of a railing i have always hit, though it was a fluke until I was reliably repeating it over and over and the Porsche kept wanting to tip and or tipping.
 
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Agree with you there mate, the custom races can be set up to be quite fun and really should offer better payouts then currently. Hopefully someday :)
Thanks for this whole discussion on weather/rain. It helped me sort things out in my own head. I think the confusion stems from a lot of articles talking about dynamic weather not being on all tracks. However, strictly speaking, dynamic weather is simply any change in the weather. Even if it goes from clear skies to partly cloudy, that is dynamic weather. And as far as I can tell, dynamic weather exists on most (if not all tracks). The weather component that DOESN'T exist on all tracks is rain. So at spa, if it is a long enough race, it could go from clear to cloudy to rainy to drizzle to clear to rain again. But at a track where there is no rain - you'll still get dynamic weather going from clear to partly cloudy to thick clouds with the associated changes in track temps and grip, but it won't rain.

The other thing I was confused about was the day-night cycle. The only tracks where it can go from day-night-day again-night again and so on are Sarthe, Nurb 24 and now Spa 24. All other tracks can go from day-night (but once it gets to night, that's it. it wont become day again).

Someone please correct me if I'm wrong on any of the above.
 
The other thing I was confused about was the day-night cycle. The only tracks where it can go from day-night-day again-night again and so on are Sarthe, Nurb 24 and now Spa 24. All other tracks can go from day-night (but once it gets to night, that's it. it wont become day again).

Someone please correct me if I'm wrong on any of the above.
There are a few more. Also from the early 1.05 build of the game, but these are all layouts that have 11 different TOD settings, so I suppose they all offer the full day-night cycle (I haven’t checked that in races, this is just data from the custom race settings screen).

24 Heures du Mans Racing CircuitFull Course
24 Heures du Mans Racing CircuitNo Chicane
Circuit de Spa-Francorchamps24h Layout
Colorado SpringsLake
Colorado SpringsLake Reverse
Daytona International SpeedwayRoad Course
Daytona International SpeedwayTri-Oval
Mount Panorama CircuitFull Course
Northern Isle SpeedwayFull Course
Nürburgring24h Layout
Special Stage Route XSpecial Stage Route X
Tokyo ExpresswayCentral Clockwise
Tokyo ExpresswayCentral Counterclockwise
Tokyo ExpresswayEast Clockwise
Tokyo ExpresswayEast Counterclockwise
Tokyo ExpresswaySouth Clockwise
Tokyo ExpresswaySouth Counterclockwise

And if you’re interested in the full day-night cycle AND also rain capability, then that list is further shrunken down to this :

24 Heures du Mans Racing CircuitFull Course
24 Heures du Mans Racing CircuitNo Chicane
Circuit de Spa-Francorchamps24h Layout
Nürburgring24h Layout
Tokyo ExpresswayCentral Clockwise
Tokyo ExpresswayCentral Counterclockwise
Tokyo ExpresswayEast Clockwise
Tokyo ExpresswayEast Counterclockwise

Again, all patch 1.05 data that I haven’t rechecked since, but I also didn’t see any patch notes with indications it would be changed.
 
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This thread is funny (and helpful)

I think they added the Cappuccino? I don't remember seeing this in the game before.
1650930827144.png


As mentioned in the official patch notes (As well as listed here in the OP under "Documented changes")
 
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Check your vehicle settings.
Since they had to fix the PP system everyones setting sheets got reset.
So you can now use even softs

AFAIK every cars PP has slightly changed.
When I awoke today I found that my CLK was 699.x last night and now is 723 or so with no change to my set sheet. So the PP calculations buggered a lot of my cars in my garage.
As for a true undocumented change... Fuel consumption has been adjusted, as before I could only do 2 laps in FM1 at lemans with the CLK in the WTC700 race and post update I hit 5 laps at FM1, so I know that has been tweaked.
 
Could be a PS5-specific bug, but I didn't see a promised "new" tag in either the UCD (for the previously/freshly available 1998 Honda Civic Type R) or Hagerty's (none of the 4 freshly-available cars has it).
 
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If you follow the post you can see that the Level 50 garage in the post does not match the Level 50 garage in the Gran-Turismo post that I link in the comments. Hang on, I'll pop them here to make it easy:

OP Image post patch:
View attachment 1142578
PD image pre-patch:
View attachment 1142579

Notice the glass front is different.
My understanding it is related to the number of owned cars not the collectors level (collector levels is affected by prices) for example when I reached 200 owned cars, even the girl commented on reaching that when I believe the icon got bigger, still not 100% sure though
 
Not a change but sardeigna has a semi hidden time of day . In time trial you can pick "night" which is the last 10 mins right before dark. The selectable options puts you right at "dusk" , you can apply fast time to take you to the time trial conditions, and pass it by like 30 mins . This condition has night time lights in the grand stands . Odd considering windmills has true night.
 
Thanks for this whole discussion on weather/rain. It helped me sort things out in my own head. I think the confusion stems from a lot of articles talking about dynamic weather not being on all tracks. However, strictly speaking, dynamic weather is simply any change in the weather. Even if it goes from clear skies to partly cloudy, that is dynamic weather. And as far as I can tell, dynamic weather exists on most (if not all tracks). The weather component that DOESN'T exist on all tracks is rain. So at spa, if it is a long enough race, it could go from clear to cloudy to rainy to drizzle to clear to rain again. But at a track where there is no rain - you'll still get dynamic weather going from clear to partly cloudy to thick clouds with the associated changes in track temps and grip, but it won't rain.

The other thing I was confused about was the day-night cycle. The only tracks where it can go from day-night-day again-night again and so on are Sarthe, Nurb 24 and now Spa 24. All other tracks can go from day-night (but once it gets to night, that's it. it wont become day again).

Someone please correct me if I'm wrong on any of the above.

There are more 24H tracks. Daytona has full cycle and so does Suzuka, and if I'm not mistaken, Autopolis does as well. Not 100% clear on Autopolis, but Daytona and Suzuka do. Might be forgetting others 🤔
 
All tracks hace dynamic wheater, just a few have rain and night settings

To be clear: The mayority of tracks have limited time settings, for example the time limit at Dragon Trial is 7:30 am to 7:30 PM... The time just stop but you can continue with the race and the time gona change (not the sun).

Edit:

I dont know if is just placebo but I notice fps improvements on PS4: on race and replays, It rare to encounter drops, not like was before (nothing critical but was there).
 
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As mentioned in the official patch notes (As well as listed here in the OP under "Documented changes")
@BeardedWolf I know. Sorry, not trying to create more work for you. The "funny thread" comment was a hint at my sarcasm. Seems a lot of people just jump in without reading or watching anything and then start posting in here.. Hence the Cappuccino.. because its incredibly obvious that they added it.

Sorry again! lol I'll go back to lurking.
 
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