Gran Turismo 7 Undocumented Changes Thread (Update 1.52)

  • Thread starter RACECAR
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Some cars now have multiple engine swaps available. The 88 Silvia S13 is one example. If you've already installed a different engine the other available swap will not show up in GT Auto, but if you have the original engine, all available swaps will appear.
The patch notes list these cars as available for engine swaps even though they had different swaps earlier.
 
2 cars in the used car dealership have had their colors changed overnight.

Wonder if that is a glitch or a new feature. (The dealership offering different colors during the car's avaiability)

Edit: as seen here:
All credits to the fellow GTP member that spotted it.
 
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"The GT-R Safety Car is now eligible for Nissan GT-R Cup events."

I didn't understand exactly

How I understood it: can it race like everyone else or has it become a show car now?
 
Something odd I've noticed. In the replays that one view from over the shoulder that shows off the interior. I could swear they've changed the camera so that it is gyro stabilised ie. The track is still level even when you're bouncing over curbs.
 
Something odd I've noticed. In the replays that one view from over the shoulder that shows off the interior. I could swear they've changed the camera so that it is gyro stabilised ie. The track is still level even when you're bouncing over curbs.
I think replay cams use different bobbly cam settings sometimes if it's the tele mixed replay that is playing.
 
Not something I've noticed before but the description for 'Stroke Up' suggests we've now got variable displacement, "Increases engine displacement in the low- to mid-RPM range.". Its supposed to be "torque' surely?
 
Not something I've noticed before but the description for 'Stroke Up' suggests we've now got variable displacement, "Increases engine displacement in the low- to mid-RPM range.". Its supposed to be "torque' surely?
Stroke up (and bore up) should change the displacement, displacement = bore × stroke × cylinder count.

I don't know if that's reflected in the engine size shown in-game though or if it's just a power modifier and the displayed displacement doesn't change.

Edit: Yes, they do change the displacement, I just tested and boring up an A112 Abarth takes it from 1.05l to 1.075l. This will have been there since day 1.
 
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Stroke up (and bore up) should change the displacement, displacement = bore × stroke × cylinder count.

I don't know if that's reflected in the engine size shown in-game though or if it's just a power modifier and the displayed displacement doesn't change.

Edit: Yes, they do change the displacement, I just tested and boring up an A112 Abarth takes it from 1.05l to 1.075l. This will have been there since day 1.
It does, but an engines displacement isn't rpm dependent besides stuff with cylinder deactivation.
 
Just for being on the same page, boring an engine is increasing its displacement (volumetric) stroking an engine is increasing the length of the stroke (of the piston) and RPM range with higher compression.

Typically you would do both at the same time as the head needs to be modified and new valves and pistons anyway so changing the cam makes sense.
 

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