You sure this is bugged?I hope PD will fix the RPM gauge, the bumper rpm gauge reads differently from the cockpit RPM gauge on the 71 Datsun fairlady 240 ZH (HS30)
Is it tuned?Well it's the only car to do this. For example in bumper view the rpm tach reads 7500rpm but in the cockpit it only reads 6,000 rpm, at the same mile per hour
I thought of this too but I bought a stock one and even in stock form it's doing this, not a big deal I just have to know where my Peak horsepower is which is 7,000, and when I'm in cockpit view I shift at 6,000 which is 7500. And the RPM gauge goes all the way up to 8,000 RPMs. Still fun to drive especially with the V8 swapIs it tuned?
Because in that case the RPM gauge propably displays correctly as a percentage of its potential - though I wouldnt know of any other car that behaves this way.
Just saying that the ingame gauges wont be changed when the car recieves upgrades and usually this ends in the speedometer being to short or the redline being further than the tachometer can show.
So after more hours i am getting more grip (OMG SEE WHAT I DID THERE) on the new stuff, still Race C, still not very fast, but is it just me or can you put power down earlier and harder than before? On the other hand, coming over the mountain and going down the chicane feels like playing russian roulette with a gun loaded with 6 bullets.Whoa, entered race c, cold without any practice on the new "physics" ehmm i guess i need to start over again?
And how much is physics and how much is settings, after watching @Tidgney exploring the new physics deeper it seems to be a combination of new settings on the cars coupled with new physics..
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If it is the RUF in front, you need quite a lot of driving skills + a car well tuned.How do people win the new WTC 600 challenge ? I kinda struggle to find a car that has a pace fast enough to get to the top. Should I use a car tuned for Tokyo, as both tracks seems to have the same characteristics ?
?eh?what do you mean?The new Gallardo needed 26:48 with a lot of mistakes. So easy win.
I used either the added WRX or the Audi rally car, I can't really remember. It was definetly one of those 2. I have a hard time remembering because it was a non-issue of a race.How do people win the new WTC 600 challenge ? I kinda struggle to find a car that has a pace fast enough to get to the top. Should I use a car tuned for Tokyo, as both tracks seems to have the same characteristics ?
WRX 98 makes it quite easy, agree.I used either the added WRX or the Audi rally car, I can't really remember. It was definetly one of those 2. I have a hard time remembering because it was a non-issue of a race.
Usually it takes them 2-4 weeks to release those kind of fixes.Assuming this...
Known Issues [UPDATED: August 6th] - Information - Gran Turismo 7 - gran-turismo.com
The following is a list of known issues for Gran Turismo 7.Car Related - Unable to apply Styles created with the following cars distributed to eligible players on January 25, 2024. ・Genesis X Gran Berlinetta Vision Gran Turismo Concept ・BVLGARI Aluminium Vision Gran TurismoTo avoid the above...www.gran-turismo.com
But I've not seen a date for implementation yet.
I can relate. I don’t know whether I outright dislike the new physics, but the gameplay feels less engaging to me than before.I have now spent enough time with the new physics to have a fully formed opinion and my fully formed opinion is that I don't like them.
It's more realistic probably, but that's not what I personally want out of GT.
I'm having less fun.
I used an R33, running on SM.Pretty good race, clean race bonus on the second run.WRX 98 makes it quite easy, agree.
7m13s for me was a confident lead.
I’m with you, man. Some cars feel amazing, but so many feel absolutely awful. I’ve been lucky enough to drive a Gallardo round Donnington and they simply do not understeer that much. My gently tweaked 89 M3 Evo now can’t even brake in a straight line without wanting to rotate. It’s just so weird and unpredictable.I have now spent enough time with the new physics to have a fully formed opinion and my fully formed opinion is that I don't like them.
It's more realistic probably, but that's not what I personally want out of GT.
I also play Forza Horizon and don't want it to be more realistic and on the other hand I love ACC, but don't want that to become more casual.
I like those games EXACTLY where they are - I liked GT exactly where is was.
To me GT is a bit out of its comfort zone now.
I liked to put on my VR headset, but on a podcast and go on a 10 lap cruise on the Nordschleife, but that's not the game anymore.
I have to be on it at all times and I'm sweating in my rig.
I'm having less fun.
Given that I don't like Eiger at all and didn't care for the cars, not only was the last update a miss FOR ME, but GT is a worse game now that before the update.
That's my opinion. Happy for everyone who feels differently.
Once again, we are in complete agreement. I feel like I'm in the Twilight Zone, looking at all the posts complaining about the new physics. I keep thinking, "Are we playing the same game?" From my point of view, most everything is better. From feedback (through the wheel), to better weight distribution/transfer, to more realistic braking (i.e LESS on rails, not more on rails, as some have said). My lap times are faster, I've barely had to change anything (if at all, in some circumstances) with regards to car tuning, my wheel just needed the "force" bumped up one click (not even convinced that was entirely necessary), and the rally experience is sooooooo much better. I have very few bad experiences with the new update. As you said, it's not perfect, but it sure seems a helluva lot closer than it was before the update. I can only assume some questionable driving habits are to blame. The previous physics build rewarded more aggressive driving styles. This new update does not, and I am loving it. The cars feel more alive. They move under braking. They understeer/oversteer in a more predictable manner (unless you're used to being more aggressive with your inputs). I don't know for sure, obviously, but it seems like this new update flatters those who have more of a realistic approach to driving/racing. I'm sure many of you are gearing up to tell me how wrong I am....lol.Complete opposite here. My heart rate has actually dropped because the car does what i expect it to do based on what my hands are telling me. The muscle memory from many many miles irl now kicks in and fixes stuff before my slow little brain catches up.
That said, i’ve been through a bunch of wheel/in game settings and most have been lacking, and if left, would probably put me more in your camp. Things aren’t perfect, oscillations are wicked at speed and i can feel a bounce as corners unload. But i think thats more related to whats causing rocket cars. Some sort of overzealous rebound, rather than any sort of ‘short-circuiting.’
Re eiger. I flipping love roads like this track. Sans the view its pretty representative of the back roads i drive regularly…but man…so flipping short!
I have now spent enough time with the new physics to have a fully formed opinion and my fully formed opinion is that I don't like them.
It's more realistic probably, but that's not what I personally want out of GT.
I also play Forza Horizon and don't want it to be more realistic and on the other hand I love ACC, but don't want that to become more casual.
I like those games EXACTLY where they are - I liked GT exactly where is was.
To me GT is a bit out of its comfort zone now.
I liked to put on my VR headset, but on a podcast and go on a 10 lap cruise on the Nordschleife, but that's not the game anymore.
I have to be on it at all times and I'm sweating in my rig.
I'm having less fun.
Given that I don't like Eiger at all and didn't care for the cars, not only was the last update a miss FOR ME, but GT is a worse game now that before the update.
That's my opinion. Happy for everyone who feels differently.
I can relate. I don’t know whether I outright dislike the new physics, but the gameplay feels less engaging to me than before.
Once again, we are in complete agreement. I feel like I'm in the Twilight Zone, looking at all the posts complaining about the new physics. I keep thinking, "Are we playing the same game? …
ONE. HUNDERED. PERCENT.The cars feel more alive. They move under braking. They understeer/oversteer in a more predictable manner (unless you're used to being more aggressive with your inputs). I don't know for sure, obviously, but it seems like this new update flatters those who have more of a realistic approach to driving/racing.
You are not wrong.I'm sure many of you are gearing up to tell me how wrong I am....lol.
It's my personal preference and I've made that very clear. You can't argue with that.Game developers, like many other product makers, can never win with everyone. I couldn’t be more 180 to you guys than I am 🤣
For years, GT has been dubbed “simcade,” often as an insult—which I find to be a moronic name because even something like ACC that so many people consider a true, great sim isn’t especially realistic in certain ways.
GT’s tagline has always been “The Real Driving Simulator.” Now it’s arguably closer to that than it’s ever been and people are still moaning. About that exact thing.
Podcasts? Laid-back cruising drives? Are these really reasons to complain or criticize the new package? I never considered GT was ever intended to be the lazy Sunday driving simulator LOL
I understand it's your preference, and you're free to express it, but GT has always been about being more realistic than its competitors in all generations. Their goals of being a driving "simulator" dictates that they continue to progress towards that goal. People have lambasted them for not being sim enough for years now, but that doesn't change their goals of chasing realism, and this update clearly moves the franchise in that direction.It's my personal preference and I've made that very clear. You can't argue with that.
I disagree that more realistic automatically equals better.
There are other games (that I also play) that already do that well.
GT always had a very unique flavor that I really liked.
I assume enthusiasts (like you would find on this very forum) are most likely in the minority and given how much GT has sold over the years the space between "sim" and "cade" that GT occupied was pretty popular.
PD certainly felt at home there. I wonder what caused this drastic shift.
So you think PD were always striving for what GT7 is since the update, but only right now figured out how to do it?I understand it's your preference, and you're free to express it, but GT has always been about being more realistic than its competitors in all generations. Their goals of being a driving "simulator" dictates that they continue to progress towards that goal. People have lambasted them for not being sim enough for years now, but that doesn't change their goals of chasing realism, and this update clearly moves the franchise in that direction.
I'm sorry you feel different, but I fear your want for a more casual game is likely to be found elsewhere.