No it's not lol stop crying 😂GT7 DEAD!
No it's not lol stop crying 😂GT7 DEAD!
Its cayit an obscure reference. Only full time gtpers can understandNo it's not lol stop crying 😂
All good. I've been called worse.@Talon16 Sorry mate, I was answrring you, I posted from my phone but my fingers fudged the keys. 😄
Agree. I dunno what some people are talking about re: more understeer. I haven’t played nearly as much as a lot of people have since the update landed but put in 45 minutes tonight. Front end definitely feels stronger and I can get more rotation on initial turn in which then allows me to pick up the throttle earlier on exits. And it feels more realistic and smoother to catch and control slides.Getting the car to rotate into the slip angle with the brake on the way in, and throttle on the way out, is fantastic. Could get non-flick braking oversteer drifts when tires were worn with normal settings and no handbrake.
...GT7 is at least in COMA or maybe already DEAD!!!Surprised PD didn't include the inclusion of the HondaJet in the patch notes, but it's pretty good for aerial shots!View attachment 1377044View attachment 1377045View attachment 1377046View attachment 1377047
Vtec kicked in HARD.Surprised PD didn't include the inclusion of the HondaJet in the patch notes, but it's pretty good for aerial shots!View attachment 1377044View attachment 1377045View attachment 1377046View attachment 1377047
Bro just shut up, please. Sick of you spamming this crap....GT7 is at least in COMA or maybe already DEAD!!!
Whoa, entered race c, cold without any practice on the new "physics" ehmm i guess i need to start over again?
And how much is physics and how much is settings, after watching @Tidgney exploring the new physics deeper it seems to be a combination of new settings on the cars coupled with new physics..
Whoa, entered race c, cold without any practice on the new "physics" ehmm i guess i need to start over again?
And how much is physics and how much is settings, after watching @Tidgney exploring the new physics deeper it seems to be a combination of new settings on the cars coupled with new physics..
Hmm, i think/hope it is mostly a question of getting used to the new stuff, but there is something to be said about losing many hours of practice on the old stuff O_0.Ye it's definitely a combination of them both for sure! I think there's less drastic changes in some cars then we realise with the new physics. They are definitely more realistic, but it depends whether realistic means more fun. At the moment the drastic shift in some cars due to the setups really makes it not fun at the moment for alot of people (In my opinion)
Repair bills could be simulated, if PD gave us a proper damage model. NFS Porsche had repair bills and cars that would remain damaged until repaired, which did add an extra layer of depth and sense of ownership to that game. Though I can't recall any other 'mainstream' racing series having that besides NFS Porsche.I love gamer dudes who get so bent and dramatic about … video games 🤣
News flash to those folks, especially about driving games/“sims”: No matter how good one is, it’s still just a game. Fake. The things that will never be simulated no matter how great a physics etc model is: Fear. Consequences. Repair bills. Regular bills for tires, brakes, consumable parts, heat, cold, exhaustion, dehydration, etc etc.
There’s a WRC or generic Rally game that even has used car wear taken into account. It has used car repair bills. I think I posted some BMWs with difference in price and wear. Can not for the life of me remember where I posted it. Even while I’m searching through my posts.Repair bills could be simulated, if PD gave us a proper damage model. NFS Porsche had repair bills and cars that would remain damaged until repaired, which did add an extra layer of depth and sense of ownership to that game. Though I can't recall any other 'mainstream' racing series having that besides NFS Porsche.
Must be that jewel of an engine Ron Dennis talked aboutSurprised PD didn't include the inclusion of the HondaJet in the patch notes, but it's pretty good for aerial shots!View attachment 1377044View attachment 1377045View attachment 1377046View attachment 1377047
There definitely seems to be more traction in slides. Feels like the car is able to 'dig-in' way better than before. Mild to moderate punts are way more survivable. I couldn't catch the car AND get back on line prior to this update. Catching it was a 50/50 endeavor alone. 🤣...And it feels more realistic and smoother to catch and control slides.
There definitely seems to be more traction in slides. Feels like the car is able to 'dig-in' way better than before. Mild to moderate punts are way more survivable. I couldn't catch the car AND get back on line prior to this update. Catching it was a 50/50 endeavor alone. 🤣
I was reading your comment and it took me back to a Spa race last week...there's no way I would've been able to save this pre-update:
There definitely seems to be more traction in slides. Feels like the car is able to 'dig-in' way better than before. Mild to moderate punts are way more survivable. I couldn't catch the car AND get back on line prior to this update. Catching it was a 50/50 endeavor alone. 🤣
I was reading your comment and it took me back to a Spa race last week...there's no way I would've been able to save this pre-update:
Thanks! I did it. I didn't think it would be that easy.Just download Simdashboard on your phone.
SIM Dashboard - Apps on Google Play
Freely configurable auxiliary display for your SIM racing and truck gamesplay.google.com
The free version only lets you add 3 items but it's enough for most people, and if you just want tires then just put them on it.
This is how mine is set up
View attachment 1377324
Colin McRae Rally 2 did as a core game mechanic.There’s a WRC or generic Rally game that even has used car wear taken into account
Of course this only accounts for base PP and is vastly exxagerated once the cars are tuned (depending on how the tune was setup).Here's the list:
Wait! I think that's it! Dirt or Dirt Rally(something)!Colin McRae Rally 2 did as a core game mechanic.
Of course this only accounts for base PP and is vastly exxagerated once the cars are tuned (depending on how the tune was setup).
Most of my 600PP (Tokyo) tunes have seen a change of around +20 with the E-Type sitting at a whopping +40.
Most of my 700PP (whatever) tunes have seen a slight decrease around -5