- 122
- Poland
- Szejok666
Overall in my opinion the changes are for the better, but only slight. Suspension model is a bit better, weight transfer is more pronounced (closer to GT6) and that makes about 3/4 of the effect. Tire physics are still "plasticky" and "grip on/off". Even slower cars with C/H or C/M tires still are very twitchy even at low speeds. On the other hands longitudinal grip is I think little bit improved (example: Integra Type R on CM) and overall especially CM tires have more grip than before (I've written lateral G values before the update for comparison for about 15 cars on various tire compounds and all of them have about 0.01-0.02 more lateral G on CM post-update, and are about 1 sec faster per laptime on Laguna Seca). Still, I think (and I know that this is unpopular opinion) this update is only "polishing a turd" and after GT6 - where PD almost got it right in terms of physics and car behaviour - GT series went completely in wrong direction in terms of physics. I've been playing Forza Motorsport a lot lately, and even with its problems (game is basically a beta, that someone greenlighted for release) is miles ahead, especially when it comes to overall tire physics and feel. Just my two cents.
P.S.
Someone mentioned Gallardo Lp640 before - I remember it from GT6 - when it felt quite similar - soft and with big understeer under acceleration - quite opposite to Audi R8 (especially to V10 version from Gt6).
P.S.
Someone mentioned Gallardo Lp640 before - I remember it from GT6 - when it felt quite similar - soft and with big understeer under acceleration - quite opposite to Audi R8 (especially to V10 version from Gt6).