Gran Turismo 7's 1.25 Update is Coming This Week, With Four New Cars

  • Thread starter Famine
  • 812 comments
  • 101,979 views
The cars are interesting. It's how and when they are delivered. The NR-A was clearly the 2015 model, that should have been in GT Sport. PD waited five years to add it. So, it's a bit too late to be thrilled about it. However,. it's still a good addition that should have been part of a previous game.

Same with the R35 GT3. It didn't have to be held back so long, as it was ripe for GT Sport. Would have made it the newest real GT3 car, before the GT3 RC F '17.
 
The cars are somewhat ok
No track? Would not be a problem, i somehow wish more tracks had rain or day/night cycle
New tracks are fine but get old pretty fast
 
The track list is weird. I can enjoy Assetto Corsa(PS4) & Assetto Corsa Competizioni(PS5) track lists. Those have less than GT7. Of course they're all real circuits, but it's what can be done. Full weather and time conditions at all tracks in ACC. Just a static time change in AC.
A game have have a large track list like Project Cars, but it still doesn't matter if we can't do everything we want to customise it to our preferences. I don't know. No doubt everyone is different. Some want the events created for them. Some want to tailor events for their own personal enjoyment.

I'll play this on repeat: PD are just executing everything poorly.
 
Best case scenario now for tracks this update (and one I'd be quite happy with) is they at least spruce some existing tracks up with weather and full day cycles. Although with it being 7 months now without them adding rain anywhere, I don't see that now changing.

It really is mental how little tracks have support for what they touted as one of the biggest features of the game. Got a whole section in the state of play and it's never used online and barely implemented at all. Madness.
 
More events (especially on those tracks where there are only 1 event for example Monza or Mount Panorama), better AI, higher prizes that would be worth the time of the players (3 or 4 millions per hour on every track in the game which translates into 5-6 hours of grind for 1x20kk car on 30+ tracks - so much better), more incentives for players to play in Sport Mode because currently there is 0 incentive (fun isn't incentive, I am materialistic) but it seems that PD focus is on multiplayer even if this title was advertised as "back to the roots" which is single player tho prizes in multiplayer are laughable and not worth anyone time.

Those few things and we have a lot better game. How much time would need PD to do this? It is mindblowing how with few simple changes they can make more fun game where there is something to do especially in Sport Mode. Rewards at the end of the season for top 100, top 500 and top 1000 players for example - not only something for the top of the top that only some small percent of players care about (I don't give a duck about e-sport players, I don't watch those streams). Incentive to get better and better.

I don't understand why PD doesn't want to make this game more fun. I have 0 expectations and I doubt that they will do anything from those things which I mentioned. I am closer to put a fat bet that they will keep releasing 3 to 4 cars, very often 6th version of some car, few events that don't make any sense and no one wants and a track once or twice per year (I remind that since March we got 1 new track and some tracks still have only 1 event).
 
I highly suggest people play Project Cars 2.

I was able to do an awesome 90s Gt1 race in Classic Hockenheim.

Something which GT will never do.
Controller support for it is absolutely dreadful though really, never got it to feel good no matter what settings I played around with.

It was fantastic in VR with a rig, but I don't have that setup right now.
 
I highly suggest people play Project Cars 2.

I was able to do an awesome 90s Gt1 race in Classic Hockenheim.

Something which GT will never do.
I have PC2, and the career mode seems awesome, but I can't get the FFB to stop ripping the wheel out of my hand the instant I touch a kerb. It's actually unplayable.
 
Can we talk about the elephant in the room?
1666223186077.png


Four cars in a Scape?
 
Never heard of photoshop? :P

It’s not a scape, it’s in-engine. Check the grass, it’s a giveaway that it isn’t real.
Was that Cafe pic of the four Skylines a Photoshop? I was wondering at that time, if we'd get four cars in a Scape. Obviously, we don't have access to the Cafe pics/locations, but it's a bit weird to do something like this.
Were all update pics "fake"?
 
...how hard is for them to put in their in the house tracks, and there are really many that people want to be in game, PD is just trolling with us... Not that updates are not good, as long as they are free it's cool with me, but at least some new track lol
 
Was that Cafe pic of the four Skylines a Photoshop? I was wondering at that time, if we'd get four cars in a Scape. Obviously, we don't have access to the Cafe pics/locations, but it's a bit weird to do something like this.
Were all update pics "fake"?
I doubt it, PD can place 4 cars in a scape if they want, or 4 at the café. The limitations for the player are probably for usability reasons, 4 cars in some scapes would get too crowded, and perhaps performance might suffer with 4 high LOD, ray-traced (if you have that option turned on) cars.
 
I doubt it, PD can place 4 cars in a scape if they want, or 4 at the café. The limitations for the player are probably for usability reasons, 4 cars in some scapes would get too crowded, and perhaps performance might suffer with 4 high LOD, ray-traced (if you have that option turned on) cars.
Would performance really matter? It would make the rendering times (when taking the photo) longer at most but rendering 4 cars shouldn't be any more expensive than rendering 20 + a track like you can do in the regular photo mode.
 
Last edited:
I for myself always seen it as something good, I like to be surprised and I think I would prefer to do it in á similiar way.
I used to feel that way, but now I find it really irritating.

But you should also realize when there is the time to put this aside, and it is the time when you release a game in a underwhelming way with not enough content and especially a feature that is said to be in the game but actually isn’t. And when you then promise it to be „soon“ included, you should at least give here and there an update if it’s on its way and a timeframe. It isn’t appropriate in this situation to proceed with this way of communication.
I know, which is why I wasn't defending him; I'm honestly puzzled on why you think I am. I was simply explaining why Kaz and PD in general haven't said anything, Kaz seems to be set in his ways regardless of what anyone thinks.

and as I said above, it's irritating me. There's no excuse or justification to treat the game the way it is, a haphazard live-service game where a fun single-player experience takes a back seat for micro-transactions type of nonsense, online racing problems, and even issues I've heard with Sport mode. Which was supposed to be the main drive for modern GT.

I'm still annoyed at how low the content output alone has been between each update.
 
Happy with the 4 new cars especially the Maserati - I hadn't heard of it before and it's nice to see those less common manufacturers' getting attention. I think the autumn scapes will be great and adds even more colour to this part of the game.

My gut feeling is that for Christmas we will get the usual Christmas music in the menus with a special update that brings more content. I don't have any evidence of this, but I think they'll deliver more content for the festive period as a thank you. Just my two cents.
 
I doubt it, PD can place 4 cars in a scape if they want, or 4 at the café. The limitations for the player are probably for usability reasons, 4 cars in some scapes would get too crowded, and perhaps performance might suffer with 4 high LOD, ray-traced (if you have that option turned on) cars.
PD can also have custom rolling starts for their offline events while screwing online play with 120 meters between cars. :lol:
 
Would performance really matter? It would make the rendering times (when taking the photo) longer at most but rendering 4 cars shouldn't be any more expensive than rendering 20 + a track like you can do in the regular photo mode.
Possibly not, but the cars in the replays are lower quality. Not by much, but up close they have some blocky edges, whereas Scapes uses the full-fat models with even the exhaust tips being perfectly round. Four of them in frame might make things chug a bit.

But then high framerates aren’t that important when taking pictures. It’s nice, but I wouldn’t mind if Scapes dipped but it let us use 4 or 5 cars.

It’s only rendering the cars as 3D objects, so that gives it a lot of headroom, but that’s the only real thing I can think of. Unless render times became too long, but maybe a disclaimer would work.
 
Last edited:
Another thing, the windows are up as well.
ND.jpg


They're just doing some weird things with the models. Why not just model it with the hardtop. The car rides on 5 lugs. If we were to get a replica of the actually MSR Roadster, it'd have a hardtop and the RAYS CE28Ns.
 
Careful, some people don't think it's all that reliable. 👀
Yeah....I'm not expecting a brilliant car lol. I mean, it is from 1980 and I probably won't drive it very much at all. It's a nice unique car to have and completely new to the GT series if I'm not mistaken. I think I'll enjoy showing it off in the Showcase mode or Scapes. :)
 
Back