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This.Now imagine the reverse track.
Turn one is a no-brakes right, downhill, uphill curve left, and then slam on for the hairpin right... then down the huge hill into a massive stop for a 120-degree right...
This.Now imagine the reverse track.
Turn one is a no-brakes right, downhill, uphill curve left, and then slam on for the hairpin right... then down the huge hill into a massive stop for a 120-degree right...
Obviously a real in game camera. The camera is moving according to the g-forces. NFS Shift did it ages ago, I don't see why PD wouldn't be able to implement this aswell.I probably missed this point in previous news, but is the shaking cockpit camera a real thing ? Or is this a "simulation"/post production for the promotional video ? It looks really great, would be cool if that's the real in game camera.
In other words, basically the first half of Dragon Trail Seaside with the first chicane missing. And just about everyone seems to love it for some reason, although I've never figured out why.Now imagine the reverse track.
Turn one is a no-brakes right, downhill, uphill curve left, and then slam on for the hairpin right... then down the huge hill into a massive stop for a 120-degree right...
Long DRS quality straight into flow disrupting, overtake friendly, with plenty of paved run off, heavy braking zone hairpin into another DRS friendly straight is vintage Tilke my guy.How is it "Tilke-fy"? I don't see any artificial elevation changes, or an attempt to mirror one of many iconic historical tracks, or unnecessary off and on camber corners, or a chicane...
So where exactly are you getting that idea from. Or is that something people say when any track they like is changed or updated?
Seems they left HDR on when they captured this, as that's what happens when you display it on a SDR display. The colors get wonky, the contrast looks washed out (in some cases)...They've fixed the paddle shifting animation from Sport but it still looks a little funky.
Also something is up with the colours in the video. You can notice it easily with reds of the flags as well as the suggested gear number icon beside the current gear number, speedo bar, ABS icon, and brake input.
It’s been mentioned a few times before from older gameplay trailers. There’s even some interior gameplay footage out there somewhere.Nobody gonna mention the non-gt3 version of the RX-vision...? 😁
Here's a track comparison made by MotogamesTV
Why is that a problem? Why wouldn't you add more overtaking opportunities?everything is bulldozed just because the FIA championships require every track to have at least one tight hairpin/chicane for overtaking.
I'd say it's a mild-Tilke-fication, it is was full-on Tilke you'd have the following:Long DRS quality straight into flow disrupting, overtake friendly, with plenty of paved run off, heavy braking zone hairpin into another DRS friendly straight is vintage Tilke my guy.
Jeez it’s even got the slight flat out kink he loves to use after hairpins. Even if you don’t want to call it Tilke derivative, it certainly comes across between this and Trial Mountain that PD are trying to go for some quasi-FIA approved layouts.
Why is that a problem? Why wouldn't you add more overtaking opportunities?
This is why Tokyo R246 is the only fictional track I'm actually looking forward to (if it even happens). It's the only one I think they can't butcher.I’m really gonna miss the consequence-dealing grass runoff in the final sector of the old version.