Gran Turismo 7's New Deep Forest Layout Revealed in 4K Cockpit Video

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I don't mind these changes too much, though it's a bit of a shame that it isn't really the original layout.

My guess is that, like Trial Mountain, they've spent considerable resources in updating it and making it presentable for PS5 (and all of Sony's peripherals that GT7 will help to sell). So they probably want it to be usable by as many categories as possible, both running the track forwards and in reverse.

I am not sure that the GT1-GT6 track layout would be very good for racing in anything Gr3 and above.
 
Also how do you know they're trying to get FIA approval?
The track and environment redesign is trying to give it the effect of a track which looks vaguely like it could pass real-world scrutineering. On the sliding scale of fantasy (0) vs realism (10), PD are at about a 7-8, visually. Particularly with refreshing fictional tracks. Debateable whether it's a good or bad thing.
 
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Does it have to be? Plenty of real world tracks are only suited to certain categories. You don't see them extending and widening Tsukuba so they can host LMPs.
Agreed. Different tracks for different classes. Not every track has to be the same formula. The hill I will die on is that Eiger Nordwand is one of the best GT tracks for this exact reason; give me an atmosphere of public roads.
 
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Long DRS quality straight into flow disrupting, overtake friendly, with plenty of paved run off, heavy braking zone hairpin into another DRS friendly straight is vintage Tilke my guy.

Jeez it’s even got the slight flat out kink he loves to use after hairpins. Even if you don’t want to call it Tilke derivative, it certainly comes across between this and Trial Mountain that PD are trying to go for some quasi-FIA approved layouts.
Except the FIA have NO say in the fictional tracks.
 
Not including the original layouts as an option at all and making these radical changes has definitely put the nail in the coffin for my interest in 7, I was already hanging by a thread from Trial Mountain and the STILL forced online saves (I never bought Sport due to this, not investing in a game that will almost entirely dissappear in the future). Sorry, I love those original circuits far too much to have the true (my opinion) versions tossed aside permanantly for inferior retools. Options for both however I would have been fine with.
 
I can't be the only annoyed by how the HUD still looks exactly the same(Humidity percentage aside) from GT Sport?

Plus I'm pretty sure that's an E-Gear Murciélago, so why does the upshift sounds like a gated manual transmission? Looks like we're gonna need another update for the Transmission Systems.

 
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Long DRS quality straight into flow disrupting, overtake friendly, with plenty of paved run off, heavy braking zone hairpin into another DRS friendly straight is vintage Tilke my guy.
That isn't Tilke based qualities considering their are a slew of tracks he had no hand in.

Also how do you know they're trying to get FIA approval?
You’re debating me with an intensity I really can’t be bothered with. It’s conjecture mate. I don’t like the layout because I perceive it to have qualities similar with Tilke circuits I don’t like. That’s literally it. I’m not deep diving to satisfy you.
 
It's a video game, overtaking is ALWAYS easier in a video game than real life. Especially one like GT with no damage. Deep Forest didn't need a slow hairpin to add to overtakes, you could dice with cars just fine around the original layout.

Plenty of people have been clamouring for the old original tracks to return ever since they disappeared for GTS, I don't recall ever seeing anyone saying they want them to return with radically different layouts.
 
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Only thing I'm disappointed with is Polyphony again removed the overhanging tree tunnels like they did with the Trial Mountain remake. Hopefully for GT8 they'll properly bring tree tunnels back with high detail 3d tree models.

deepforest.webp


26722883492_64f844bb5d_k.jpg
 
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Does it have to be? Plenty of real world tracks are only suited to certain categories. You don't see them extending and widening Tsukuba so they can host LMPs.
Very good point.

In GT6 we had Kart-Space, Autumn Ring, Grand Valley, High Speed Ring, and Special Stage Route X. Short list, but every track listed here had a different class of cars in-mind for the racing.

In GT Sport, the only new fictional track that was made for a particular class of vehicle is maybe Tokyo Expressway. Everything else was very obviously designed with ONLY Gr. class vehicles in-mind, and it seems like the new versions of Trial Mountain and Deep Forest has been changed to reflect this. As a player who doesn't even really touch the Gr. class vehicles, it's annoying.
 
Going through it again pausing, they really have ruined a lot of the atmosphere IMO.

atmos1.jpg


In the original you really felt like you were in a tight, dense forest with the hills either side of the track making it feel enclosed. It was dark and gloomy like, well, a forest. Now you can see a mountain the background and there are no hills, it feels more open and with the same tree and barrier assets, it looks like St Croix visually.

canopy1.jpg

atmos2.jpg


Again, the dark, gloomy feeling of the original from the tree canopy is gone. It's now open, and bright.

wall.jpg


The dense forest floor has for some reason been replaced with a huge wall, with just a few bushy trees on top.

The tunnel section is OK, they've added a wall there which is realistic and a minor change. After the tunnel it's obviously out of sync to compare directly but as others have already noted they changed the last corner from a challenging tight corner with grass and fans on a hill on the outside and replaced it with an easy sweeper that for some bizarre reason now has a wall directly against the track.

This is of course all with the caveat that the game isn't finished and it may change, but as it is now, I'm not very impressed. It also carries on the precedence that they're going to tweak and mess with all the original tracks going forward.
 
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Only thing I'm disappointed with is Polyphony again removed the overhanging tree tunnels like they did with the Trial Mountain remake. Hopefully for GT8 they'll properly bring tree tunnels back with high detail 3d tree models.

deepforest.webp


26722883492_64f844bb5d_k.jpg
now they you mentioned it, that was my favourite part of the track. When i drive through asia town of my area, they have the same /similar looking trees overhanging and i always think back to the game when passing through.
 
Thats what I mentioned about the change in time. Would like to see it at night. The tunnels and now the stars in the sky, are the only things that’ll light up the circuit. Doing a hot lap in any rotary would be nice. Though, having the added feel of overhanging trees, would add to the creepiness. Oh well.
 
Going through it again pausing, they really have ruined a lot of the atmosphere IMO.

View attachment 1097845

In the original you really felt like you were in a tight, dense forest with the hills either side of the track making it feel enclosed. It was dark and gloomy like, well, a forest. Now you can see a mountain the background and there are no hills, it feels more open and with the same tree and barrier assets, it looks like St Croix visually.

View attachment 1097848
View attachment 1097849

Again, the dark, gloomy feeling of the original from the tree canopy is gone. It's now open, and bright.

View attachment 1097850

The dense forest floor has for some reason been replaced with a huge wall, with just a few bushy trees on top.

The tunnel section is OK, they've added a wall there which is realistic and a minor change. After the tunnel it's obviously out of sync to compare directly but as others have already noted they changed the last corner from a challenging tight corner with grass and fans on a hill on the outside and replaced it with an easy sweeper that for some bizarre reason now has a wall directly against the track.

This is of course all with the caveat that the game isn't finished and it may change, but as it is now, I'm not very impressed. It also carries on the precedence that they're going to tweak and mess with all the original tracks going forward.
Ironic, you'd be someone who is against bringing up old content in the exact same way, but for the GT original tracks, those are the examples of old content that are brought back not in exactly the same way. Though probably the GT6-GT7 tunnel part one is more of the graphic's lightning instead of track change.
 
Ironic, you'd be someone who is against bringing up old content in the exact same way, but for the GT original tracks, those are the examples of old content that are brought back not in exactly the same way. Though probably the GT6-GT7 tunnel part one is more of the graphic's lightning instead of track change.
No, it's not ironic. Being against them utilising the exact same gameplay mechanics game after game is not the same as wanting them to keep their tracks mostly the same. When have you ever seen me say that I want the tracks to have layouts changed? Racing tracks are not something you change, real or virtual, unless for good reason. We've got countless iconic circuits in the real world because they've remained the same for a long time, certainly longer than any GT track has existed virtually.

Also I've told you many times I'm not against them bringing things back as they are so long as they're the best option, and it's clear they've explored other options. I've never advocated change for the sake of change, which is what much of this seems to be. You can argue the hairpin is changed for a good reason, but what about everything else I've highlighted. What do those changes improve? What is the reason for changing it? Nothing, to my eyes. That's the point.
 
Now imagine the reverse track.

Turn one is a no-brakes right, downhill, uphill curve left, and then slam on for the hairpin right... then down the huge hill into a massive stop for a 120-degree right...
Like that. I Just watched the whole video with a smile on my face. Welcome back GT😃
 
Ironic, you'd be someone who is against bringing up old content in the exact same way, but for the GT original tracks, those are the examples of old content that are brought back not in exactly the same way. Though probably the GT6-GT7 tunnel part one is more of the graphic's lightning instead of track change.
I mean, if you want old content but changed it's implied that you want it changed to be better. Nobody is out there saying "I hope they bring back the old tracks but I really want them updated to be worse".

The new one is an okay track, but it sure misses the mark on a lot of what made the original Deep Forest special. It's not bad, but it's not exactly Deep Forest. I'll wait to drive it for a final opinion, but my thoughts after a first look is that I'm not terribly excited to give it a go.
 
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