Except I am not saying there needs to be passing every corner, otherwise I wouldn't be against NASCAR'S garbage Horepower packages that solely exist for that mythical "Side by Side" racing they think it'll generate.Well I've had 16 car races in GT5 and GT6 at DF and it was fine. IRL GT3 cars race on Nurburgring just fine as well. As I said before, not every corner on every track has to be overtake-able. Dogfighting in racing can be a lot more subtle than passing and repassing every corner.
Except I have both witnessed AND been a victim of the 130R punt (Well shove technically, but point still stands). Also, I give a real life counterpoint to that argument: Macau. Likewise, Tsukuba sure as hell doesn't stop people dive bombing as I again witnessed.As for dirty driving, yes it will always exist. But track design goes a long way to encourage/discourage it. Long straight followed by low speed corner by its nature will always encourage divebombing because the speed delta between corner entry and apex is larger than in a high speed corner. Kinda hard to divebomb someone into 130R isn't it? Much easier into the chicane after it![]()
Remember 85% of players in GTS never touch sport mode. These track changes just ruin the offline experience for no reason for them.
Also if you look at it, PD is giving off false advertising showing off the old DF layout in the trailer, and then dropping this change. It's like they want all the older fans to preorder the game, but then say screw you, GT game is now about the future and that is esports.
I didnt really see that much difference, if theres any. But then again im partially colorblindI've tried to fix the colors. The difference is huge. They absolutely need to reupload the trailer whit a proper capture.
Trailer with wrong colors due to HDR on
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Fixed colors
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I think that adding more tree variety and maybe setting it in early autumn would make it look less generic. All GT tracks with trees are set in height of summer with green trees.I've tried to fix the colors. The difference is huge. They absolutely need to reupload the trailer whit a proper capture.
Trailer with wrong colors due to HDR on
Fixed colors
This, they have absolutely no say in the process, all track related decisions are down to Polyphony Digital, if the FIA did have a say, then St Croix (or Sainty Croicks as SuperGT calls it), Dragon Trail, Alsace and Sardegna would look drastically different.Except the FIA have NO say in the fictional tracks.
Do you suffer from sensory deprivation? If so, your local healthcare authority might be able to help you with that.Same Vacuum cleaner sound...... in 2022????
First thing I noticed on the video was the colour correction (other than it being over-exposed to s**t to point of removing most of the shadow), for whatever reason they've applied a warmness filter to the video, it's like they were using night-mode on an iMac without realising it.I've tried to fix the colors. The difference is huge. They absolutely need to reupload the trailer whit a proper capture.
Trailer with wrong colors due to HDR on
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Fixed colors
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Saleen S7 spotted!This is the discussion thread for an article on GTPlanet:
Gran Turismo 7’s New Deep Forest Layout Revealed in 4K Cockpit Video
A day after confirming what we all expected — Deep Forest Raceway is returning to the Gran Turismo series in GT7 — Polyphony Digital has shown off a 4K cockpit video of the new track, revealing the changes to the circuit...
McLaren F1 LM? 🤔Saleen S7 spotted!
Lastly, take this from someone who's photographed races at Le Mans and Nurburgring since 2015 in regard to the tree-cover:
Having trees over-hanging the track to the extent they were in previous games is actually pretty unrealistic given the types of tree in question. Some of the trees that are within 5-10m of those two tracks are probably over 100 years old (in the case of the Nordschleife the track was actually there before the forest) and they're not even close to covering the track, you'll be lucky to find a tree that even reaches the grass, eg:
View attachment 1097958
This is the part of Le Mans has the densest tree cover between both tracks, if you look on the right, you'll notice the trees are barely going beyond the barrier, and trust me, those trees aren't trimmed otherwise I would have noticed the cuts. Over at the Nordschliefe the trees are actually further away from the track than that and in quite a lot places the trees are actually rooted a good few feet lower than the track surface.
Not at launch,unfortunely.But as DLC it is possible there is precedence for this with GTSThere won’t be 2 versions, those are just unrealistic expectations.
I really hope this comment was sarcastic.
LP640 sound at high speed:
Gameplay again for comparison. It's exactly the same sound:
Those are examples from public roads, not race circuits, two completely different things.It's a fictional track, they could use any type of trees they want to build a tree tunnel that happens in real life. It's a huge part of the personality and giving you the feeling of actually driving through the "deep forest."
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The old GTs with less power had better art direction. That's all. At that point, it's not even a matter of power. Poly has lost its magic when it comes to the feel/vibe of its classic tracks. The new Deep Forest looks so "generic" IMO, I can't understand why Sony is ok with that.It's a fictional track, they could use any type of trees they want to build a tree tunnel that happens in real life. It's a huge part of the personality and giving you the feeling of actually driving through the "deep forest."
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GT's fictional tracks are basically based off public roads, even their city courses, and the ones that are made up still look like public streets. PD doesn't only just build bland race track circuits. You can literally find tree tunnels anywhere from the east coast all the way to the west coast.Those are examples from public roads, not race circuits, two completely different things.
Yes, it's fictional track, but Polyphony Digital typically tries to mimic the locale of specific regions with their fictional tracks and will go as far using certain tree types. Sardegna, Alsace and St Croix (although ironically Sardegna looks more like the outskirst of Cheste near Valencia) being the biggest examples of this, and it's not just a GT Sport-specific thing. Look at how Apricot Hill takes after French circuits like Nogaro, Albi and Ledenon, and how Grand Valley takes after Japanese circuits like Suzuka, Mine and Autopolis.
Deep Forest takes after an "Eiffel" type region, so I highly doubt Polyphony would consider using some of the Middle-America type stuff you've posted.
Yes, there's scope to use whatever trees they please, hell they could throw palm trees on a snow course if they wanted, but this Polyphony we're talking about, they have a particular way of approaching these things as opposed to littering tracks with balloons, masked DJs and obnoxious brightly coloured chevrons.
I know there's these guys that like having to pay for oil changes, etc, but I'm not one of those. That has nothing to do with realism, it's just plain annoying, because it serves no purpose. Making a race track somewhat realistic is at a completely different level though. At the time the old track was created, GT was a different game.Might as well remove all fictional tracks while we're at it. And make you pay for travel expenses to every circuit. And fuel and tyres. And insurance. And every time you crash you get "hospitalised" and can't enter the game for a month.
Realistic right?![]()
Yeah.... no.GT's fictional tracks are basically based off public roads, even their city courses, and the ones that are made up still look like public streets. PD doesn't only just build bland race track circuits. You can literally find tree tunnels anywhere from the east coast all the way to the west coast.
Kinda think that more distinct things make something more alive, and for Deep Forest, it's the tree canopy.I like the new design, the atmosphere around the track feels more alive and it looks like a circuit that could actually exist in the real world.
I agree that having this new version and the old version would have been nice though.
Well, the main complaint is also about the scenery, the signature tree canopies.I don't have an issue with the update layout to Deep Forest at all. In fact I like the extended run to the new hairpin and the pretty cool looking stretch from there to the finish line.
I don't know what makes tree overhanging the track something not realistic here, as there are screenshots of tree overhanging tracks. Like, High Speed Ring still has the suspension bridge in instance.And trees overhanging the track...? While this may have given it a certain vibe, it's a step towards reality to remove that.