Gran Turismo 7's New Deep Forest Layout Revealed in 4K Cockpit Video

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No, it's not ironic. Being against them utilising the exact same gameplay mechanics game after game is not the same as wanting them to keep their tracks mostly the same. When have you ever seen me say that I want the tracks to have layouts changed? Racing tracks are not something you change, real or virtual, unless for good reason. We've got countless iconic circuits in the real world because they've remained the same for a long time, certainly longer than any GT track has existed virtually.

Also I've told you many times I'm not against them bringing things back as they are so long as they're the best option, and it's clear they've explored other options. I've never advocated change for the sake of change, which is what much of this seems to be. You can argue the hairpin is changed for a good reason, but what about everything else I've highlighted. What do those changes improve? What is the reason for changing it? Nothing, to my eyes. That's the point.
Well, I thought the multiple "GT too banking on nostalgia", from anyone before, was all-encompassing (either track, cars, gameplay, music, GT auto, etc.), like there can be people who are against old iconic tracks and deeming as only nostalgia fuel, should focus on real tracks or such. Not know if it's instead mainly about gameplay mechanics here. Though I do feel that changes like "change the Sunday Cup name to something else" is a change for the sake of change (only different name..).

I'm also one of those that questioned the choice to remove tree canopies (albeit just realized even for the old ones, the last corners also had similar amount of trees). Though the track layout, probably it can be FIA related, like for Trial Mountain, it's given Monza-like last chicane to prevent bursting through, and longer start to fit more cars.
I mean, if you want old content but changed it's implied that you want it changed to be better. Nobody is out there saying "I hope they bring back the old tracks but I really want them updated to be worse".

The new one is an okay track, but it sure misses the mark on a lot of what made the original Deep Forest special. It's not bad, but it's not exactly Deep Forest. I'll wait to drive it for a final opinion, but my thoughts after a first look is that I'm not terribly excited to give it a go.
Actually I'm also one of those who are disappointed, I questioned why they remove tree canopies off the old tracks above. But I'm specifically bringing this up for him.
 
Though I do feel that changes like "change the Sunday Cup name to something else" is a change for the sake of change (only different name..).
That is never what I've asked for, though. Just changing the name is obviously not going to make any difference. I've constantly argued for wholesale changes to the whole format and Sunday Cup was an easy example of it always being the same but anyway, that's off topic.
 
And they added a bridge. Because of course they did. They're bridge obsessed.
The bridges in the home straight (and one before it) has been always there. My guess with them is that they're likely for pit road/lane access, especially when it comes to the one at home straight.
 
People don't like change but this looks far better suited for racing.
I'm all for change and have generally enjoyed the changes PD have made to tracks as the games have moved from one generation to the next. Often these have been reprofiling corners but keeping with the original feeling of the circuit. This is quite a drastic change, and my biggest problem with it is that it removed one of the best corners from the original circuit. The old circuit with its fast final sector and very quick last corner made for some very tense racing. The fast corners with a small braking zone dare you to push the limit, and that last corner was always inviting you to take another bite out of the edge of the track. Too far and you'll spin into the pit lane, too little and you have given the driver behind you an opportunity to overtake.

The new layout provides an obvious overtaking point, but one that is far more mundane and less thrilling.

I do like the look of the corners following the hairpin so not all hope is lost, and while my excitement for the circuit has been dampened, I will run quite a number of races on it before making up my mind on which version I feel is better. It is Kazunori Yamauchi's favourite original track if I remember rightly, so I'm sure he has made these changes thoughtfully.
 
The bridges in the home straight (and one before it) has been always there. My guess with them is that they're likely for pit road/lane access, especially when it comes to the one at home straight.
I know, I was referring to the massive one before the last corner. That definitely wasn't there before, and is pretty silly. Real world tracks use tunnels to access infields, a bridge like that would be a crazy expense.

Remember, this is the same PD that spanned a huge suspension bridge over a lake for Saint Croix. They love extravagant bridges for some reason. Or at least someone on their track modelling team does.
 
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They definitely messed up the last sector. I just hope the original layout is also included in the game...
It won’t. Period. If you read the previous quotes from Kaz when he spoke about updating the original tracks, you’ll come to understand that it isn’t possible.
 
I've tried to fix the colors. The difference is huge. They absolutely need to reupload the trailer whit a proper capture.

Trailer with wrong colors due to HDR on
advkhn.png


Fixed colors
advkhnbbb-denoise-dennnk61.png
 
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It won’t. Period. If you read the previous quotes from Kaz when he spoke about updating the original tracks, you’ll come to understand that it isn’t possible.
He means the original layout in this new model, not the actual entire old model which as you say, Kaz said was messed up scale wise.
 


new one lacks treetops over the road. It felt more like a drive through forest. Also it seems that new GT won't have any tight tracks since redesigns of both TM and DF feel very wide. Layout is risky but not bad at all

I generally agree also. After watching the comparison side-by-side with GT6, It would’ve hit home slightly harder for me with heavier tree canopies around the edge of the circuit.
 
I really can't relate to all the criticism regarding the changes to the track. I understand every single change they made and why they made them. The old version was maybe nice to look at and suited for hotlapping. For racing ... not so much.

And trees overhanging the track...? While this may have given it a certain vibe, it's a step towards reality to remove that.
 
I'm curious about the track location. Kaz has always loved mountains and they're always in the background of original circuits. I wonder what these mountains closely resemble to, as Sardegna, Maggiore, Dragon Trail, and St. Croix had mountain ranges modeled accurately for driver sights. The road signage is modern and European, but the alps have been done many times and they're not snow capped here (I think)? I don't know much about land geography of the region.

That said, I like the modern alterations for the renovated circuit. The slow hairpin before the final stretch resembles the bus stop of Spa, Fuji final corner, and Hockenheim hairpin.
 
And trees overhanging the track...? While this may have given it a certain vibe, it's a step towards reality to remove that.
Why would that be a consideration? The other returning track they re-made has bare rockface next to the track with no protection. They're not real, they don't need to be realistic (Well, they do to some degree of course, but falling tree branches isn't a concern).
 
Why would that be a consideration? The other returning track they re-made has bare rockface next to the track with no protection. They're not real, they don't need to be realistic (Well, they do to some degree of course, but falling tree branches isn't a concern).
Well I think his comment about racing is the important part. I honestly think the track looks great. Glad it’s back, looks like u could pretty much use any car on it now. Which is awesome.
 
Well I think his comment about racing is the important part. I honestly think the track looks great. Glad it’s back, looks like u could pretty much use any car on it now. Which is awesome.
It'd still be very unrealistic for LMPs and similar to race at a track like this in real life, it's not meant to be some huge international racing complex which is equipped for F1 racing and the like, with 100,000 spectators.

It was always designed and felt like a small, local club style circuit for touring cars and below and it's a shame that we seem to be losing all of these, replaced by more soulless, big, clean complexes.
 
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Im guessing they've play-tested the original layout and found it to be pile up / penalty city, and thus been forced to change it for the sake of the online crowd.
 
New layout looks great. Actual overtaking opportunities against real players and maintains all the best parts of the circuit. Love that they brought the wall in close on the final high speed corner so you really have to get it just right. The only real passing opportunities against competent drivers in similar machinery was in turn 1 on the original layout. And getting a really good run out of the last corner to make the pass into turn 1.

And driver is properly gripping the wheel in cockpit cam!

For the idiots complaining about the shifting speed, the Murciealago has a notoriously ****** gearbox. Stop assuming you are smarter than people that develop racing games for a living, you aren't. 99% of you have never even driven any car in anger in your life.
 
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Im all for modernisation of the old tracks.

But seriously it would be a great feature for PD to feature the original deep forest while calling this new modernisation as the New Deep Forest. Old and new would be great to have.
 
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Am i the only one who thinks that AI seems to be much better in this gameplay than in GT Sport? They keep the pace and Mazda is actually passing a lot of cars.
I basically just came back to say this, u beat me to it.

I watched that mazda the whole lap and it was always attempting to overtake.
Left the player in the dust.

The cars were also taking different lines through different corners.
 
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This is the first GT7 video that has got my attention. Looks very nice, the cockpit view looks really good, graphically it is beautiful in my opinion and the AI don't seem to be the same railway locomotives of past games.

Regarding the changes to the circuit, it's disappointing that it appears to have been massacred for the sake of being a more realistic realization which can only mean that it is aimed at competitive online racing as us solo players aren't too fussed about that.
 
The upshifts seems problematic again. Almost like it's being shifted without a clutch but when you think about what car is being driven doesn't make sense lol. Hopefully this will be fixed come release. Has always bothered me that GT upshifts have sounded or acted poor compared to Forza or Pcars or AC. Actual audio is awesome though, those exhaust burbles are fantastic as is the general downshifting, lovely.
 
I’m also struck by the changes to the trees in this new version of the track and the last sector changes.

I actually like the last sector to be honest. Regarding the absence of canopies I’m more positive too. I think that if time of day and weather get implemented on this track, the changes in lighting and how they affect the mood and visibility on track while driving can be much more impactful than if there were tones of trees blocking the sky in most of the track. We already have the tunnels for that effect.

I love Deep Forest since GT1 and it’s undeniable that the tree canopies are the main reason why the track got its name, but back then there wasn’t much PD could do to give it a different look and mood to other tracks. Grand Valley had the giant bridge/tunnels and long straights, Tiral Mountain had the rocks and up downhill sections and Deep Forest had the tree canopies. Now with current hardware they can bring different moods to the track with light and weather too, hopefully.
 
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The first and second sectors were always the best part so I don't care too much that they changed the last one.
 
As someone who's played every single GT game AND did alot of online racing on GT5 and GT6, I highly disagree with this argument. These tracks were made at a time where there was no such thing as online racing (and when realistic racing games on consoles didn't really exist), ergo the only thing they were made for was for that sole player to race on against 5 other cars. By the time GT5 came around (not GT Sport as you so claim), Online racing has existed and I can safely say that punting was still a thing (because guess what? There are people that don't care how wide or narrow a track is, they will punt you if they want to punt you, end of story). These tracks have been redesigned because again as I said before, the days of only racing against 5 other cars is long gone. Dirty driving and punting isn't encouraged by track design, it's encouraged by the same current toxic culture in gaming where sportsmanship is thrown out the window and egos are beyond fragile. Hell, society right now in itself is a one steaming pile of toxic BS and I guarantee it didn't take a game to make that happen.
Well I've had 16 car races in GT5 and GT6 at DF and it was fine. IRL GT3 cars race on Nurburgring just fine as well. As I said before, not every corner on every track has to be overtake-able. Dogfighting in racing can be a lot more subtle than passing and repassing every corner. There's pit strategy, offsetting racing line, mental pressure, etc.

As for dirty driving, yes it will always exist. But track design goes a long way to encourage/discourage it. Long straight followed by low speed corner by its nature will always encourage divebombing because the speed delta between corner entry and apex is larger than in a high speed corner. Kinda hard to divebomb someone into 130R isn't it? Much easier into the chicane after it ;)

Remember 85% of players in GTS never touch sport mode. These track changes just ruin the offline experience for no reason for them.

Also if you look at it, PD is giving off false advertising showing off the old DF layout in the trailer, and then dropping this change. It's like they want all the older fans to preorder the game, but then say screw you, GT game is now about the future and that is esports.
Does it have to be? Plenty of real world tracks are only suited to certain categories. You don't see them extending and widening Tsukuba so they can host LMPs.
Funnily enough, we had a couple of FIA races in GT Sport with Gr.3 cars at Tsukuba. So PD isn't opposed to putting cars on tracks that aren't naturally suited to them.

Deep Forest, even the original version, is like driving on a four lane highway compared to that :lol:


Can't say I've ever seen people want to not be able to overtake in a race ever before 🤔 seeing some wild takes in here as I was expecting. :lol:
It's the quality of the overtakes, not the quantity my friend. Though looking at your SR trace on kudosprime, you probably aim to overtake in every corner anyway, passing zone or not :lol:
Thats what I mentioned about the change in time. Would like to see it at night. The tunnels and now the stars in the sky, are the only things that’ll light up the circuit. Doing a hot lap in any rotary would be nice. Though, having the added feel of overhanging trees, would add to the creepiness. Oh well.
Ask and ye shall receive. It's like a horror movie :scared:


And trees overhanging the track...? While this may have given it a certain vibe, it's a step towards reality to remove that.
Might as well remove all fictional tracks while we're at it. And make you pay for travel expenses to every circuit. And fuel and tyres. And insurance. And every time you crash you get "hospitalised" and can't enter the game for a month.

Realistic right? ;)

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Anyway, trying to complain to PD is like shouting into the void. I've already made all my points clear in the big Original Track Redesign thread. It's your game Kaz, not mine. We'll see how well received the redesigns are on release day ;)
 
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