Prtobably, I was just speaking generally, they didn't need to.I just don't see any other reason why PD would change the track layout as much as they have... just my opinion.
Prtobably, I was just speaking generally, they didn't need to.I just don't see any other reason why PD would change the track layout as much as they have... just my opinion.
Well, I thought the multiple "GT too banking on nostalgia", from anyone before, was all-encompassing (either track, cars, gameplay, music, GT auto, etc.), like there can be people who are against old iconic tracks and deeming as only nostalgia fuel, should focus on real tracks or such. Not know if it's instead mainly about gameplay mechanics here. Though I do feel that changes like "change the Sunday Cup name to something else" is a change for the sake of change (only different name..).No, it's not ironic. Being against them utilising the exact same gameplay mechanics game after game is not the same as wanting them to keep their tracks mostly the same. When have you ever seen me say that I want the tracks to have layouts changed? Racing tracks are not something you change, real or virtual, unless for good reason. We've got countless iconic circuits in the real world because they've remained the same for a long time, certainly longer than any GT track has existed virtually.
Also I've told you many times I'm not against them bringing things back as they are so long as they're the best option, and it's clear they've explored other options. I've never advocated change for the sake of change, which is what much of this seems to be. You can argue the hairpin is changed for a good reason, but what about everything else I've highlighted. What do those changes improve? What is the reason for changing it? Nothing, to my eyes. That's the point.
Actually I'm also one of those who are disappointed, I questioned why they remove tree canopies off the old tracks above. But I'm specifically bringing this up for him.I mean, if you want old content but changed it's implied that you want it changed to be better. Nobody is out there saying "I hope they bring back the old tracks but I really want them updated to be worse".
The new one is an okay track, but it sure misses the mark on a lot of what made the original Deep Forest special. It's not bad, but it's not exactly Deep Forest. I'll wait to drive it for a final opinion, but my thoughts after a first look is that I'm not terribly excited to give it a go.
How did you get vacuum cleaning sounds from his comment?Same Vacuum cleaner sound...... in 2022????
That is never what I've asked for, though. Just changing the name is obviously not going to make any difference. I've constantly argued for wholesale changes to the whole format and Sunday Cup was an easy example of it always being the same but anyway, that's off topic.Though I do feel that changes like "change the Sunday Cup name to something else" is a change for the sake of change (only different name..).
The bridges in the home straight (and one before it) has been always there. My guess with them is that they're likely for pit road/lane access, especially when it comes to the one at home straight.And they added a bridge. Because of course they did. They're bridge obsessed.
I'm all for change and have generally enjoyed the changes PD have made to tracks as the games have moved from one generation to the next. Often these have been reprofiling corners but keeping with the original feeling of the circuit. This is quite a drastic change, and my biggest problem with it is that it removed one of the best corners from the original circuit. The old circuit with its fast final sector and very quick last corner made for some very tense racing. The fast corners with a small braking zone dare you to push the limit, and that last corner was always inviting you to take another bite out of the edge of the track. Too far and you'll spin into the pit lane, too little and you have given the driver behind you an opportunity to overtake.People don't like change but this looks far better suited for racing.
I know, I was referring to the massive one before the last corner. That definitely wasn't there before, and is pretty silly. Real world tracks use tunnels to access infields, a bridge like that would be a crazy expense.The bridges in the home straight (and one before it) has been always there. My guess with them is that they're likely for pit road/lane access, especially when it comes to the one at home straight.
It won’t. Period. If you read the previous quotes from Kaz when he spoke about updating the original tracks, you’ll come to understand that it isn’t possible.They definitely messed up the last sector. I just hope the original layout is also included in the game...
He means the original layout in this new model, not the actual entire old model which as you say, Kaz said was messed up scale wise.It won’t. Period. If you read the previous quotes from Kaz when he spoke about updating the original tracks, you’ll come to understand that it isn’t possible.
I really hope this comment was sarcastic.Same Vacuum cleaner sound...... in 2022????
new one lacks treetops over the road. It felt more like a drive through forest. Also it seems that new GT won't have any tight tracks since redesigns of both TM and DF feel very wide. Layout is risky but not bad at all
Why would that be a consideration? The other returning track they re-made has bare rockface next to the track with no protection. They're not real, they don't need to be realistic (Well, they do to some degree of course, but falling tree branches isn't a concern).And trees overhanging the track...? While this may have given it a certain vibe, it's a step towards reality to remove that.
Well I think his comment about racing is the important part. I honestly think the track looks great. Glad it’s back, looks like u could pretty much use any car on it now. Which is awesome.Why would that be a consideration? The other returning track they re-made has bare rockface next to the track with no protection. They're not real, they don't need to be realistic (Well, they do to some degree of course, but falling tree branches isn't a concern).
It'd still be very unrealistic for LMPs and similar to race at a track like this in real life, it's not meant to be some huge international racing complex which is equipped for F1 racing and the like, with 100,000 spectators.Well I think his comment about racing is the important part. I honestly think the track looks great. Glad it’s back, looks like u could pretty much use any car on it now. Which is awesome.
I basically just came back to say this, u beat me to it.Am i the only one who thinks that AI seems to be much better in this gameplay than in GT Sport? They keep the pace and Mazda is actually passing a lot of cars.
Well I've had 16 car races in GT5 and GT6 at DF and it was fine. IRL GT3 cars race on Nurburgring just fine as well. As I said before, not every corner on every track has to be overtake-able. Dogfighting in racing can be a lot more subtle than passing and repassing every corner. There's pit strategy, offsetting racing line, mental pressure, etc.As someone who's played every single GT game AND did alot of online racing on GT5 and GT6, I highly disagree with this argument. These tracks were made at a time where there was no such thing as online racing (and when realistic racing games on consoles didn't really exist), ergo the only thing they were made for was for that sole player to race on against 5 other cars. By the time GT5 came around (not GT Sport as you so claim), Online racing has existed and I can safely say that punting was still a thing (because guess what? There are people that don't care how wide or narrow a track is, they will punt you if they want to punt you, end of story). These tracks have been redesigned because again as I said before, the days of only racing against 5 other cars is long gone. Dirty driving and punting isn't encouraged by track design, it's encouraged by the same current toxic culture in gaming where sportsmanship is thrown out the window and egos are beyond fragile. Hell, society right now in itself is a one steaming pile of toxic BS and I guarantee it didn't take a game to make that happen.
Funnily enough, we had a couple of FIA races in GT Sport with Gr.3 cars at Tsukuba. So PD isn't opposed to putting cars on tracks that aren't naturally suited to them.Does it have to be? Plenty of real world tracks are only suited to certain categories. You don't see them extending and widening Tsukuba so they can host LMPs.
It's the quality of the overtakes, not the quantity my friend. Though looking at your SR trace on kudosprime, you probably aim to overtake in every corner anyway, passing zone or notCan't say I've ever seen people want to not be able to overtake in a race ever before 🤔 seeing some wild takes in here as I was expecting.
Ask and ye shall receive. It's like a horror movieThats what I mentioned about the change in time. Would like to see it at night. The tunnels and now the stars in the sky, are the only things that’ll light up the circuit. Doing a hot lap in any rotary would be nice. Though, having the added feel of overhanging trees, would add to the creepiness. Oh well.
Might as well remove all fictional tracks while we're at it. And make you pay for travel expenses to every circuit. And fuel and tyres. And insurance. And every time you crash you get "hospitalised" and can't enter the game for a month.And trees overhanging the track...? While this may have given it a certain vibe, it's a step towards reality to remove that.