Gran Turismo 7's New Deep Forest Layout Revealed in 4K Cockpit Video

  • Thread starter Famine
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I’ve now watched the clip like 10 times, and I must say I’m not thrilled about this remake. The location has lost some of that faraway atmosphere it had in the old games. There’s now open air in the once so shadowy mid section. The memorable view to the distant mountains coming into turn 1 is no longer to be seen, and the back straight with the steep slope also appears less dramatic and scenic. Not very forest-esque anymore.

The hint of a nearby civilization does it no favours either, such as the traffic overpass or the vastly modernized stands alongside the main straight. Not so deep anymore.

Then there’s revised layout. Why oh why! Hairpin, of all things, right were the most satisfying section of the old track used to begin? Talk about an unnecessary flow killer.
 
This looks way better than High Speed Ring, and the subtle camera movements in cockpit view looks much better than the static one in GTSport.




Aside from GTSport and GT7, is there any racing game that has subsurface scattering? Because these look even better than GTsport. Also the way light bounces off hard surfaces looks fantastic, very subtle details but it's what makes Gran Turismo look photorealistic.
 
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Honestly I like it. As someone who's never liked Deep Forest for how impossible it is to race on (Especially in GT5 and GT6, where abusing that curb was about the only way at times other then Turn 1 and the long stretch with the tunnel), this layout fixes so much of that.
 
Honestly I like it. As someone who's never liked Deep Forest for how impossible it is to race on (Especially in GT5 and GT6, where abusing that curb was about the only way at times other then Turn 1 and the long stretch with the tunnel), this layout fixes so much of that.
People don't like change but this looks far better suited for racing.
 
Nice to see the LP640 is back. Also I like the new layout but as it was said before the HDR recording is killing some color depth and darker tones.

I hope they introduce more tracks like this, that has good potential for touge and rally, is more like a road and has tree shadows for those that was saying the new deep forest doesn't have enough of "forest". I really hope they don't only use it for showcasing cars in GT Sport main menu.

 
I am not a fan of the new layout, but I accept it will make for better racing and most of it is the same. I don't understand why the overhanging trees have gone (aside from "realism" which PD use as an excuse when it suits) as it was a key part of the original tracks charm and character. It feels so bland now where there was contrast before.
 
It's a bummer all of the complex classic fictional tracks are getting widened and having most of their complexity taken away. They were the only tracks that made driving the early game slow cars, karts, and even drifting really fun. (Besides Tsukuba, Laguna, and the Nordschleife)

Hopefully they would bring back Autumn Ring (mostly untouched) to help diversify the track types and sizes, but I seriously doubt it. Polyphony seems to be keen on simplifying and enlarging all of their tracks in favor of overtaking for their boring eSports mode, and taking away the character of each track in the process. Such a shame, I'm beginning to become one of those guys who only wants real life tracks now.
 
Well, it doesn't feel like a Forest anymore. Where are all the trees? They just made it look like all the other GTS original tracks.

And they added a bridge. Because of course they did. They're bridge obsessed.
At this point, its not a GT Track unless it has a bridge or a Tunnel.
 
Why is that a problem? Why wouldn't you add more overtaking opportunities?
Because not every corner on a track needs to be an overtaking opportunity. If all you want in a race is overtaking, then the only tracks you need in the game are ovals. You can overtake everywhere you want. Easy right?

Once upon a time Gran Turismo original tracks were made with driving enjoyment in mind. Fast, flowing, high speed corners. Then GT Sport and esports arrives and every original track now comes with a deluge of chicanes and tight hairpins to promote overtaking. In reality all it does is just encourage punters and dirty driving. If you have clean respectful drivers, you can still have great races on the original Trial Mountain and Deep Forest. Set up your overtake a few corners in advance to get the guy in front to drive the wrong line and compromise his exit, then pass him neatly into the single overtaking zone on the track. It's a satisfying overtake instead of the typical slipstream>divebomb tactic with chicanes/hairpins.

Not every track has to be a Fuji/Monza copy. On the flipside not every track has to be Trial Mt/Deep Forest. Variety is the spice of life, but GTS/7 tracks all start to seem very cookie cutter now.
 
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At this point, its not a GT Track unless it has a bridge or a Tunnel.
That's been their M.O since day 1.

Anyway, track layout definitely looks jarring, although a bit of experimentation typically doesn't hurt. If I never have to look at a "FH5 IS BETTER!!!" comment on YouTube again, I'll be quite happy.
 
Once upon a time Gran Turismo original tracks were made with driving enjoyment in mind. Fast, flowing, high speed corners. Then GT Sport and esports arrives and every original track now comes with a deluge of chicanes and tight hairpins to promote overtaking. In reality all it does is just encourage punters and dirty driving.
As someone who's played every single GT game AND did alot of online racing on GT5 and GT6, I highly disagree with this argument. These tracks were made at a time where there was no such thing as online racing (and when realistic racing games on consoles didn't really exist), ergo the only thing they were made for was for that sole player to race on against 5 other cars. By the time GT5 came around (not GT Sport as you so claim), Online racing has existed and I can safely say that punting was still a thing (because guess what? There are people that don't care how wide or narrow a track is, they will punt you if they want to punt you, end of story). These tracks have been redesigned because again as I said before, the days of only racing against 5 other cars is long gone. Dirty driving and punting isn't encouraged by track design, it's encouraged by the same current toxic culture in gaming where sportsmanship is thrown out the window and egos are beyond fragile. Hell, society right now in itself is a one steaming pile of toxic BS and I guarantee it didn't take a game to make that happen.
 
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Long DRS quality straight into flow disrupting, overtake friendly, with plenty of paved run off, heavy braking zone hairpin into another DRS friendly straight is vintage Tilke my guy.

Jeez it’s even got the slight flat out kink he loves to use after hairpins. Even if you don’t want to call it Tilke derivative, it certainly comes across between this and Trial Mountain that PD are trying to go for some quasi-FIA approved layouts.
That isn't Tilke based qualities considering their are a slew of tracks he had no hand in.

Also how do you know they're trying to get FIA approval?
 
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