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So manual cars still shift ultra wonky. Okay
Why would you say that?Is Special Stage Route X your favorite race track?
Its like the driver lets the clutch slip everytime..So manual cars still shift ultra wonky. Okay
I believe he was attempting humourWhy would you say that?
This looks way better than High Speed Ring, and the subtle camera movements in cockpit view looks much better than the static one in GTSport.
People don't like change but this looks far better suited for racing.Honestly I like it. As someone who's never liked Deep Forest for how impossible it is to race on (Especially in GT5 and GT6, where abusing that curb was about the only way at times other then Turn 1 and the long stretch with the tunnel), this layout fixes so much of that.
I believe it's to help everyone get over it.And they added a bridge. Because of course they did. They're bridge obsessed.
At this point, its not a GT Track unless it has a bridge or a Tunnel.Well, it doesn't feel like a Forest anymore. Where are all the trees? They just made it look like all the other GTS original tracks.
And they added a bridge. Because of course they did. They're bridge obsessed.
Because not every corner on a track needs to be an overtaking opportunity. If all you want in a race is overtaking, then the only tracks you need in the game are ovals. You can overtake everywhere you want. Easy right?Why is that a problem? Why wouldn't you add more overtaking opportunities?
That's been their M.O since day 1.At this point, its not a GT Track unless it has a bridge or a Tunnel.
I'm not the only one lolWell, one could let off the accelerator for the time of the shift, i do that in gt sport when i play with a controller.
As someone who's played every single GT game AND did alot of online racing on GT5 and GT6, I highly disagree with this argument. These tracks were made at a time where there was no such thing as online racing (and when realistic racing games on consoles didn't really exist), ergo the only thing they were made for was for that sole player to race on against 5 other cars. By the time GT5 came around (not GT Sport as you so claim), Online racing has existed and I can safely say that punting was still a thing (because guess what? There are people that don't care how wide or narrow a track is, they will punt you if they want to punt you, end of story). These tracks have been redesigned because again as I said before, the days of only racing against 5 other cars is long gone. Dirty driving and punting isn't encouraged by track design, it's encouraged by the same current toxic culture in gaming where sportsmanship is thrown out the window and egos are beyond fragile. Hell, society right now in itself is a one steaming pile of toxic BS and I guarantee it didn't take a game to make that happen.Once upon a time Gran Turismo original tracks were made with driving enjoyment in mind. Fast, flowing, high speed corners. Then GT Sport and esports arrives and every original track now comes with a deluge of chicanes and tight hairpins to promote overtaking. In reality all it does is just encourage punters and dirty driving.
* looks at PS1 trial mountain and Grand Valley *At this point, its not a GT Track unless it has a bridge or a Tunnel.
That isn't Tilke based qualities considering their are a slew of tracks he had no hand in.Long DRS quality straight into flow disrupting, overtake friendly, with plenty of paved run off, heavy braking zone hairpin into another DRS friendly straight is vintage Tilke my guy.
Jeez it’s even got the slight flat out kink he loves to use after hairpins. Even if you don’t want to call it Tilke derivative, it certainly comes across between this and Trial Mountain that PD are trying to go for some quasi-FIA approved layouts.