Gran Turismo HD officially canned - Next stop is GT5

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I welcome the delay, as the premium mode is in need of a great deal more polish. It's also pleasing to know that I can stop trying to acquire an NTSC/J PS3 before Christmas.:crazy:
 
I welcome the delay, as the premium mode is in need of a great deal more polish. It's also pleasing to know that I can stop trying to acquire an NTSC/J PS3 before Christmas.:crazy:

You don't need a NTSC/J PS3....PS3 will be region free. You only need to import a game if it does not get world-wide release.
 
Yeah but he's not likely to find a PAL PS3 in that time period... I suspect he means importing one early. I was looking to do that but seeing the release date of GT HD, and how much hassle and expense it's going to be, I can't be bothered, I'll just put a pre-order in at a UK store, when they start allowing that...
 
You don't need a NTSC/J PS3....PS3 will be region free. You only need to import a game if it does not get world-wide release.
I'm an early adopter of anything GT related, and with PAL machines months away, Japanese import hardware would have been my best bet prior to the delay of HD.:)
 
yes it would, on the consoles!

Actually, it won't be hard at all, especially since I believe that GT: HD will be an "install" of sorts, meaning that it will be on the hard disk. The only confirmation I have of this is hte extremely fast load times that the game has, leads me to believe that the core data installs on the HDD, meaning it would easily be upgradable.

Just food for thought, Socom 2, and 3, were both "patched" via a download stored on the memory card, and the PS2 is significantly weaker than PS3, and less feature filled as well.

It's not difficult at all, nor is it far fetched.
 
GT:HD pretty much IS a beta. Like GT4:Prologue was for GT4, GT5 shouldn't be like that
GT4 is a beta, too!

Just because PD releases a version as a final release doesn't mean its conditition isn't a beta. :grumpy:

Cheers,

MasterGT
 
Thing is, to achieve those loading times, the vast majority of the game data needs to be on the hard disk. This would mean loading it onto the hard disk when the PS3 first loads up. Depending on how much data the game contained, that could be quite a while. That and the fact that storing all these GT HD downloads would use up a hell of a large portion of a 20GB hard disk drive. Does anyone see an external hard disk addon on the horizon?
 
Actually, it won't be hard at all, especially since I believe that GT: HD will be an "install" of sorts, meaning that it will be on the hard disk.

There is a rumour floating around since E3 that GTHD will be offered as a full-game-download as a premium AAA content for launch of PS3's online service.

We'll see in 2007.

GT5 - 2009, anybody? :D
 
Pardon this newbie question, but... what exact "items" are for dowload? What are we talking about- actual tuning parts for cars from licensed companies? Color schemes for cars? What? I'm talking about the "4,500 itams to download" as part of the GTHD presentation.
These 4,500 items for download were described as all cars, in all colours. I'm not sure how the number of tracks fitted into that calculation, but I think they are in addition to the car count.

Actual car tuning parts are not confirmed yet, but even the idea of this being on their agenda should send shivers through our wallets.

Cheers,

MasterGT
 
Delayed until 2007...? That's OK for us in Europe (or outside of Japan!) since we won't get the PS3 until March 2007 at the earliest anyway... and speaking from a personal perspective, I probably won't be able to afford it until 2008 anyway! (No Ferrari downloads for me - see you in the cheap-seats!)
 
Online mod for RACE MODIFICATIONS. Please? LOL
Actually TouringMars, you should be able to drive at least the 599 without any downloads, because that should be on the disc. :-)
 
GT4 is a beta, too!

Just because PD releases a version as a final release doesn't mean its conditition isn't a beta.

Cheers,

MasterGT
Yes it does, final release is final release ie not a beta, a beta is a state while the product is "in development". The fact that GT:HD isn't the finished product when it's released makes it different to GT4 which was the finished product.
 
Thing is, to achieve those loading times, the vast majority of the game data needs to be on the hard disk. This would mean loading it onto the hard disk when the PS3 first loads up. Depending on how much data the game contained, that could be quite a while. That and the fact that storing all these GT HD downloads would use up a hell of a large portion of a 20GB hard disk drive. Does anyone see an external hard disk addon on the horizon?

You do understand that the PS3 HDD is upgradeable right? So, most of what you're talking about is just...well...your own personal confusion.

You don't "load" it onto the HDD every time the PS3 starts up. It's an install from the start, and then you never use the disc again.

And the core gamedata for GTHD probably isn't much, since it would only consist of menu's, and the engines (graphic and physics). Everything else would be content downloaded.
 
jeremy:You never use the disc again? My hunch is that you do to launch the game but it may not be needed afterwards. these PS3 hard disks will need to be upgraded often in that case, 20GB will probably only fit two games in their entirity, without online updates to deal with.
live4speed: microsoft put out stuff that is more like a beta than a final release lol.
 
Just because the final product is buggy that doesn't make it a beta, by simple definition a product can't be both a final releae and a beta.
 
Yeah but he's not likely to find a PAL PS3 in that time period... I suspect he means importing one early. I was looking to do that but seeing the release date of GT HD, and how much hassle and expense it's going to be, I can't be bothered, I'll just put a pre-order in at a UK store, when they start allowing that...


Samberto
I'm an early adopter of anything GT related, and with PAL machines months away, Japanese import hardware would have been my best bet prior to the delay of HD.


oops...my bad guys.
I forgot about the change in the PS3 launch. That was my narrow minded Americaness there.....forgot about the rest of the world for a second :dunce:
 
jeremy:You never use the disc again? My hunch is that you do to launch the game but it may not be needed afterwards. these PS3 hard disks will need to be upgraded often in that case, 20GB will probably only fit two games in their entirity, without online updates to deal with.
live4speed: microsoft put out stuff that is more like a beta than a final release lol.

You do realise that most of the "space" used for these massive games is for audio and video right? massive amounts of lossless dialoge and HD video content.

GT: HD will not be that "massive". If it is in download form, it will probably be around 1GB at most for GT: HD Classic, with car downloads coming in at around 100-300MB (simply because they will include car specific data and sound data).

Even then, 20GB would likely be more than enough since most users will not buy every single car in the game. If you're going to be objective, at least have some grounds to back up what you say.

If you can find any 360 users who have tapped out their 20GB HDD's with downloaded content and demo's, I'll applaud you. Most users delete their demo's after they play them, etc. 20GB will be more than enough, with 60GB being an amazing amount of space.

In the future, I expect sony to release 80GB HDD's.
 
GT: HD will not be that "massive". If it is in download form, it will probably be around 1GB at most for GT: HD Classic, with car downloads coming in at around 100-300MB (simply because they will include car specific data and sound data).
The cars won't be that big each, each car including sounds was about half a meg in compressed for on the GT4 disk, are you telling me that half a meg of data when uncompressed would become over 100mb. To put this into perspective the uncompressed file for a single car in let's say GTR (including sounds, an alternate paint scheme driver and car data ect) comes to a grand total of 7mb. And bear in mind the sound files used in GTR are based on WAV formats.
 
Yeah, but firstly, the cars on the GT HD disc will be the premium ones, and they will be a lot bigger, 10x the polygons will probably mean at least 5x the file size, and I expect the tracks may have got the same treatment. It's not really GT HD that concerns me there though, it's other games, if they run the same way, and with the amount of data involved they probably have to.
 
Why would 10k+ polygons mean twice the overall file size? The size of the car model is only small part of the data that makes up the car file. GTR 2 cars use much more detailed models than GTR and they arn't strangly doubled in size, because it's largly down to the sound files. Ofcourse the PS3 will use pretty good sound to say the least, however that's not to say all of a sudden out of the blue that the full car files are going to take some miraculous leap from half a meg in size to over 100mb. Your looking at an uncompressed file being no bigger than 10-15 megs 20 is pushng it, but also the files may be stored on the HDD for maybe 1 or 2 megs in compressed form and unpack only when the file is being read. I understand your point, but I don't think we'll be seeing games taking the unpackaged route, Kaz has already given reasons for this.
 
L4S, you have to understand that my estimates are based on the fact that the PS3 uses higher resolution uncompressed textures (largely uncompressed anyway) and lossless uncompressed audio (which is larger than even "wav" files).

I am also assuming that each car will come with detailed data in reference to the physical properties of the car, as well as modification data (i.e. how it would respond to mods in terms of gains and powerband).

It's kind of silly, btw, to compare GT4 data, with very low resolution data, highly compressed audio, to a next generation car model, with improved data and sound.
 
the textures and sound are what take up the most space. the actual 3D model of each car should be just a few megabytes. I 've done some 3d modeling and had some very detailed car models (too detailed for a video game) be only 1 or 2 Mb.
 
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