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It's impressive if it pans out as they are theorizing it (though perhaps not as they are explaining it). The main question to take from here is how it can scale down. Someone mentioned a TAS as a point of comparison and I can see that, but even moreso I'm reminded of AI in fighting games up until... ~1996 or so? You'd get a couple of rounds where you could actually compete in MKII or Street Fighter The Movie The Game or Art of Fighting 2; but then the game decided the computer would react to your inputs... perfectly, instantly, to the exact frame that you made them; at which point the actual winning strategy was always to find something to cheese them on. One needs look no further than Forza to see AI where it covers tracks so perfectly that it's basically just hopeless to even bother trying to play them on the highest difficulty.