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There's one other corollary here I forgot about:
So, at the end of the day, if you were really lucky, you'd have... 1/3rd of the field actually be fun to race against. And that's been something that's been a major issue since PD stopped having the rubber banding AI starting with GT4; and something that even if the AI was as terrible as it was in GT4 you could have worked with to get good races out of (though not with the chase the rabbit crap or the "slow down to let you catch up" GT6 stuff) if more care was put into that part but if remains on the backburner no amount of good AI will fix.
I've gone to the bat for GT5's AI in the past, and I still think it was (originally) pretty good for a base to build off of. But the thing that let it down the most is that despite having a pool of ~1000 cars or whatever to choose from to create race fields in single player, PD's selections for individual events were frequently abjectly terrible. Thinking of things like the Nurburgring 4 hour race where you'd have 3-4 cars that were decently matched and would fight you (you'd have to sandbag yourself, granted) and generally turn consistent laps. Then there was one car that was far and away faster than everything else and you'd hope it wouldn't be in the race (IIRC it was the Amuse S2000 GT1?); and then the entire rest of the AI pool would be completely hopeless and not even matched well with each other.It's impressive if it pans out as they are theorizing it (though perhaps not as they are explaining it). The main question to take from here is how it can scale down. Someone mentioned a TAS as a point of comparison and I can see that, but even moreso I'm reminded of AI in fighting games up until... ~1996 or so? You'd get a couple of rounds where you could actually compete in MKII or Street Fighter The Movie The Game or Art of Fighting 2; but then the game decided the computer would react to your inputs... perfectly, instantly, to the exact frame that you made them; at which point the actual winning strategy was always to find something to cheese them on. One needs look no further than Forza to see AI where it covers tracks so perfectly that it's basically just hopeless to even bother trying to play them on the highest difficulty.
So, at the end of the day, if you were really lucky, you'd have... 1/3rd of the field actually be fun to race against. And that's been something that's been a major issue since PD stopped having the rubber banding AI starting with GT4; and something that even if the AI was as terrible as it was in GT4 you could have worked with to get good races out of (though not with the chase the rabbit crap or the "slow down to let you catch up" GT6 stuff) if more care was put into that part but if remains on the backburner no amount of good AI will fix.
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