They should work on equalizing PP. We always make sure we are similar PP and exact same tires. Sometimes it works but generally one of us has the fastest car. So we resort to running the exact same car/tune/setup(stock) and that yields the best results.This viewer's event was actually nice. Offered 2 nice challenging races, with nice payouts. And the extra tickets were nice as well.
Now do that weekly- challenging events, with better rewards. And maybe offer those parts/engine tickets as a rewards; since you can only get the reward once, like a circuit experience.
Yes this would be sort of fomo content, but if it was done regularly as daily races, You know you could always count on that rather than hoping for a new/extra menu every update.
"Beat sophy this week for 6 star parts ticket"
......why tf carbon brakes are a 6 star ticket reward blows my mind. The fact they show it in the preview ticket is even more hilarious.
...hats off to the ones that got the silvia 2.0, and carbon brakes😑
That's a good point. Man I feel old.😭It's understandable that someone might have a different perspective on Polyphony if they didn't play through the PS3 era. People who started playing with GTS probably have a fairly positive impression of them as developers. There were issues, but the quality and level of support was high if you were into the type of game that it was.
I think it's easy for those of us who have been around for a while to forget that GT6 was 9 years ago, GT5 was 12 years, and GT4 was 17 years. There are adults playing GT7 now that were too busy filling their diapers to play when GT4 came out. While it hasn't been that many releases in real terms, the slow pace at while Polyphony puts games out means that there's always going to be a decent amount of people who have heard of Gran Turismo but haven't been around for a game release.
Also, damn kids, skateboards, rock music, yadda yadda.
Having the option to play against an AI that can challenge you at your own level may well be the decider that allows someone to take the step and play online,
I just saw a sponsored ad the other day about if you buy this guitar amp today you get the footswitch for free!!That's a good point. Man I feel old.😭
Am I the only one that thinks project cars had decent AI? You could increase difficulty by percentage and aggressiveness. Is it really that difficult to do?
Yes. It's PD.Come on, are you seriously implying that PD wouldn't have thought about turning it down from 11 to accomodate drivers starting out in Gran Turismo?
It could just be me but besides graphics and physics I really don’t think they’re touched the AI all that much. I used to say it feels like they’re on a predetermined track, I still feel that way only sometimes now they give way. but not always, I’ve had them turn hard right into me as they try to pit. lol They don’t let up either, unless you accelerate past or brake they just keep turning into you.Yes. It's PD.
They will brutally overcorrect an "issue" one way or the other like they have done to the physics and the tuning and the penalties and the game's economy.
I have no confidence that PD would be able to replace the game's current AI with Sophy with any level of finesse (if that's what they choose to do).
Gran Turismo's AI and events are by design. Whether we like it or not, one must consider that the majority of less serious players probably don't feel as negatively about it as we do. Sophy can't replace GT's AI and have the events remain the same. They would have to be completely changed, too, which is basically rewriting an entire game's progression. It feels like a safe bet that it isn't happening.Yes. It's PD.
They will brutally overcorrect an "issue" one way or the other like they have done to the physics and the tuning and the penalties and the game's economy.
I have no confidence that PD would be able to replace the game's current AI with Sophy with any level of finesse (if that's what they choose to do).
Pretty much.Gran Turismo's AI and events are by design. Whether we like it or not, one must consider that the majority of less serious players probably don't feel as negatively about it as we do. Sophy can't replace GT's AI and have the events remain the same. They would have to be completely changed, too, which is basically rewriting an entire game's progression. It feels like a safe bet that it isn't happening.
Hot take, but maybe because it's fun?Pretty much.
Which begs the question: how will this current form of world beating Sophy benefit the playerbase or the game itself if it's only going to be contained to an isolated set of extreme difficulty Hamilton DLC-esque missions?
Sure, maybe it'll help train players to better abuse the physics but to what end? Offline players will still have to go back and race the normal AI in the rest of the game. Online players...would just continue race against actual people in the first place.
Is it just a way for PD to flex on their industry peers?
Or is the current roster of barebones singleplayer Cafe events just a hold over until PD is ready to release a GT League 2.0 designed around Sophy? Is that too much hopium?
I suppose it depends on how the Sophie missions are set up. Are they strictly a time trial? Or "pass Sophy with a 40 second head start in a single lap"? A 1v1 with a set car/track combo? An actual race against more than one Sophies?Hot take, but maybe because it's fun?
Well, that's the question, isn't it? I fully understand, and sympathize with, your qualms about whether PD actually can bring something to the table, but aside from the general negativity about PD (who are not, as far as I know, the instigator of the Sony AI venture) there is a myriad of things you could do with Sophy (...and, knowing PD, they will likely be half-assed and missing the target).I suppose it depends on how the Sophie missions are set up. Are they strictly a time trial? Or "pass Sophy with a 40 second head start in a single lap"? A 1v1 with a set car/track combo? An actual race against more than one Sophies?
How often would an average player go back to re-experience the fun of a License Test/Circuit Experience/Mission after completing them compared to a Daily Race or offline event?
My hang-up is how will Sophy, as a one-off novelty, address the issues that many have with the bad AI in GT7 and the events designed around it?
I don't understand why GT TV and even GTPlanet have that Sophy AI will be released before the end of this year knowing that this GTP journalist said that it is still in development currently
I mean
Yeah, I know exactly what we wrote - I'm the site's editor - which is why I'm baffled that you'd say:I mean
We haven't said anything of the sort. We reported that the official Gran Turismo TV moderator for the Italian stream for the World Series Showdown said it.I don't understand why GT TV and even GTPlanet have that Sophy AI will be released before the end of this year knowing that this GTP journalist said that it is still in development currently
That all sounds very good, and something I've been saying they should have added a while back on top of the licence tests, a proper driver trainer.Building on some intriguing ideas above, if at the heart of Sophy is it's autonomous learning ability coupled with our options to set specific parameters around the learning environment, then this could open the doors to Sophy being more than just a speedy AI.
A crude example. Could Sophy be tasked to review my 20 laps at Redbull and learn where I am fast, decent and slow? How, because it knows my inputs and all the telemetry. Then, Sophy will come race with me live, but with 3 versions of itself (that address various exploits against me) to try to learn even more about how I race. Rinse and repeat. Same track, different tracks, over time, Sophy will get better and better at knowing how I drive and offer customized events/content based on how I like to play.
Could Sophy become our content creator, our best racing partner, our coach, our little pet AI?
Why did he say it would be released this end of the year when it's not the case at all. Lie ?We haven't said anything of the sort. We reported that the official Gran Turismo TV moderator for the Italian stream for the World Series Showdown said it.
I have no idea, and can't see any reasonable way anyone would expect us to know the answer.Why did he say it would be released this end of the year when it's not the case at all.
Weeeeell, I wouldn't think we will have a learning AI on-console, so to speak. Sure, it's far from impossible, but there's a huge difference between training a model, and using a model. Training a model takes time, and it's not for the layman really. I'm sure we could get a parameter or two to tweak, but that's likely only in relation to what features Sophy have access to and at what sample rate. A model that can make decisions at 60 Hz can maybe handle situations that would cause a 5 Hz model to spin out. I'm sure there is someone better versed in machine learning than me who can explain it better, but the model (when trained) is not likely anything we can fiddle much with.Building on some intriguing ideas above, if at the heart of Sophy is it's autonomous learning ability coupled with our options to set specific parameters around the learning environment, then this could open the doors to Sophy being more than just a speedy AI.
I believe this could be feasible at least. Sophy could compare the telemetry, steering input and such between its own run and yours, and give you hints on where you lose time, brake too soon or too late, gear choice and so on. I think it might be able to without too much effort train a player-specific model that is based on a given Sophy model, but with the added "quirks" of how you drive, say that you always take a more curve-like line in a hairpin, where the model would take a more V-shaped line. It basically adopts your flaws.A crude example. Could Sophy be tasked to review my 20 laps at Redbull and learn where I am fast, decent and slow? How, because it knows my inputs and all the telemetry. Then, Sophy will come race with me live, but with 3 versions of itself (that address various exploits against me) to try to learn even more about how I race. Rinse and repeat. Same track, different tracks, over time, Sophy will get better and better at knowing how I drive and offer customized events/content based on how I like to play.
Maybe not Sophy, I'd say that model is limited to driving a car in a competitive manner on track. However, a machine learning algorithm could probably train a model that analyzes your races against the game's opponents, and tweak the difficulty of your opponents in a championshio to accomodate your skill level, taking into account how you approach tyre choice, pit strategies and so on. I assume most of us wants the challenge, not just sailing to P1 on lap 1.Could Sophy become our content creator, our best racing partner, our coach, our little pet AI?
Yes exactly, this is the kind of scenario I was imagining too. As someone else mentioned above that a proper driver trainer would be valuable, I agree if PD could leverage Sophy to also inhabit a supporting role -- rather than just a speed demon -- then the fans may enjoy a very unique experience that does not currently exist in sim titles anywhere. If developed with clear intentions, the ML competency for GT could be the innovation they've been searching for. Dare I say, a single player experience unlike anything before.I think it might be able to without too much effort train a player-specific model that is based on a given Sophy model, but with the added "quirks" of how you drive, say that you always take a more curve-like line in a hairpin, where the model would take a more V-shaped line. It basically adopts your flaws.
Yes, training an agent take loads of data, but if PD could offer a mature version and allowed an aggregated learning framework to evolve another version, and so on, then things cold really be accelerated. Take for example the original AlphaGo. That took years to develop, but once it was mature, the next version (think it was AlphaZero) became even more astounding in just a few weeks.Sure, it's far from impossible, but there's a huge difference between training a model, and using a model. Training a model takes time, and it's not for the layman really.
I think it might be able to without too much effort train a player-specific model that is based on a given Sophy model, but with the added "quirks" of how you drive, say that you always take a more curve-like line in a hairpin, where the model would take a more V-shaped line. It basically adopts your flaws.
Do you know what "tutto va bene" means? "if everything goes fine". Its clearly not and they dont lieWhy did he say it would be released this end of the year when it's not the case at all. Lie ?
Quite a few people I know told me she was due to arrive this month and we can see that Sophy is doing very well flawlesslyDo you know what "tutto va bene" means? "if everything goes fine". Its clearly not and they dont lie