Uh, in the post I quoted?
"Doesn't have any value" is another way of saying worthless. You were pretty explicit and it's right there.
Is it? Is that what it's called when I say "maybe don't write off other people's opinions as worthless" after you've said "these comments from these people have no value"?
Take a breath, dude.
The Koolaid that implementing Sophy on a PS5 is a non-trivial problem? That alien level AIs aren't innately fun to race?
If you look at my posts in this thread I'm fairly positive about Sophy as a technology, it's not as groundbreaking as some people would like to make out but it's a very clever and highly useful implementation of machine learning. I just think that getting it running on the same hardware as GT7 is a relatively difficult proposition given the information we know about it so far. If they do get past that hurdle, there's then the question of what gameplay can be made with this new AI. Having very, very fast AI isn't fun all by itself unless you're an alien, you have to do something with it that users are going to enjoy.
Polyphony have their problems as a studio, but you don't even need to get into that to see that there's some stuff around putting a Sophy-type AI in a racing game that needs a fair bit of work. But saying that would apparently be negative, so feel free to go off.
Sort of. It's promising because we've seen it actually function, but it's also not that promising because it's been a long way from running on the same system as the game itself.
With something like the course maker we never saw it working before release, so the question was whether these things they were promising were possible at all. With Sophy we know that it can be done, but it's less clear whether it will work on a PS5 that's also running the game.
Given that Jordan's instance was just running through a separate Playstation, there's also always the option that they just run Sophy in the cloud and treat it like an online player so that there's no extra load on the PS5. But one would assume that they would only do that if they couldn't get it running locally, which probably means that the hardware demands (and therefore costs) would be reasonably high. I doubt Polyphony would want to be paying extra money for servers for a feature that doesn't bring them in any extra money. This assumes also that Sophy is a free update, if they charge for it then they could well afford server hardware but I think that it would probably be pretty unpopular with the users.
If it doesn't end up working or if it comes in with limited features or capability, then I suspect it's going to be largely because of hardware and not because Sophy is fundamentally incapable. The technology is fairly impressive and adaptable, but the PS5 is finite in what it can do.
To be fair, abusing physics and track limits is what top human players also try and do. That's not inherently bad, and if you want a human-like opponent it's probably a good start.
At worst it's an interesting new(-ish) approach to AI. Traditional methods are usually slow at first and get faster as the AI code gets more refined. Sophy seems like it might have the opposite problem - it's entirely too fast at first and they're going to have to figure out how to slow it down while keeping the racecraft and awareness.
I do agree though that I'm struggling to see what they're going to do with this gameplay-wise. Other games have had significantly better AI than Gran Turismo for years, and while it makes the AI more pleasant to race against it's not a magic bullet. Race formats and grids still need to be well designed to be fun. And if they can't figure out how to slow Sophy down, there are few formats that I can think of where drivers with major speed differences match well.
Endurance racing, perhaps? Sophy could be a co-driver or something, but if they're heaps faster than you then the game is to get them as much seat time as possible so it becomes basically B-Spec. My fear is that they'll just make you the rabbit and you have to get to the finish before Sophy catches you. Which could be cute a couple of times, but that's probably about it.
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