From what I understand reading this article, it sounds to me like Sophy has superhuman speed, with its only restraint being etiquette and safety. Once it finds an opening to pass a human driver, the player can no longer hope to catch it again as it simply waltzes away with its inhuman pace. It makes me ask the question that was acknowledged in the article: "How is that fun?" Assuming Sophy makes it into GT7, where the player almost always starts last in campaign mode, is that to say that we'll never even have a chance to line up side by side with a car driven by Sophy?
For Sophy to serve as an AI in a racing game, I assume it would have to learn a given player's pace, and then closely match it as they improve over time. Sophy would also have to be prone to mistakes, prone to "emotion" sometimes, like anger and fear. How does it react to a little rubbing, or a flat out punt from the player? Has it been trained to recover a car from a slide? Can it handle changing track conditions with standing and drying water? Until these questions are answered, I can't see Sophy ever being relevant to us, the players of GT7 who constantly suffer oblivious shunts from the brain–dead AI.
As a "sparring partner" that helps one improve, yes, it does sound like the perfect tool. I just don't see it being the savior of GT7 like I so badly wish it could be.