It should do. It's currently running on completely separate hardware though,
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A V100 is a
significant piece of hardware, and 8 CPUs and 55GB memory is substantial for the training hardware. In an environment where the agent is no longer being trained presumably that bit could be omitted and the rollout worker's compute node would handle "driving" the AI, but two CPUs and 3.3GB of RAM is still a fair bit compared to what modern consoles have available.
However, I'd assume that they've made next to no effort to optimise this. It's far easier in research to just throw extra hardware at the problem rather than waste time trying to optimise the agent. It's entirely possible that significant improvements can be made, but even so they'd have to be massive in order to get say, 10+ AI into a race. Still, even if they can't do it for PS5 that sort of hardware requirement is something that is potentially reasonable for hardware within the next 5-10 years (PS5Pro or PS6 maybe).
Based on the above, there's no way it seems like a PS4 could run a game like GTS
and this agent. Let alone multiple copies of it. PS5 maybe if they optimise, simplify, and run a limited number of agents but it's hard to say.