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- nd4spdey
Remember that GT5 & GT6 were made on ps3. I don't consider that ps3 is a great console to make games on, but PD really pushed the boundaries in GT6.AFAIR they wanted to do that with GT5 and 6 as well.
Remember that GT5 & GT6 were made on ps3. I don't consider that ps3 is a great console to make games on, but PD really pushed the boundaries in GT6.AFAIR they wanted to do that with GT5 and 6 as well.
How many builds were made for PCars, huh?Which is exactly what they have said in the past. Did that result in a game with no flaws?
This is a recurrent theme with PD, so excuse us if we doubt that things will be any different this time.
Remember that GT5 & GT6 were made on ps3. I don't consider that ps3 is a great console to make games on, but PD really pushed the boundaries in GT6.
How many builds were made for PCars, huh?
Only very few updates fixed minor problems in GT6. You calling this " Recurrent theme ".
Remember that GT5 & GT6 were made on ps3. I don't consider that ps3 is a great console to make games on, but PD really pushed the boundaries in GT6.
It's no coincidence at all.It is interesting that GT Sport delay came just after the Assetto Corsa release,or I am paranoid and it's just a coincidence.
True that. I really love nfs games on ps3 they're perfectly made.And yet GT3 and GT4 were on the far inferior PS2, and they turned out to be pretty good games.
Hardware is what a developer makes of it. Yes, many developers said that the PS3 was relatively tricky to work with but they didn't use it as an excuse for the faults of their game. There were many fantastic games on the PS3, made within the limitations of what the hardware and developers were capable of.
Besides, why PD always add a huge amount of cars in GT series? There was no need for 1200 cars in GT6..
Well during the development of the game there was a new build every single day for the backers and then once it was released the game was updated numerous times to fix issues with it but not really sure what PCars has got to do with with recurrent themes and GT. And I seem to remember some pretty big issues and missing features being fixed post release with GT6. The recurrent theme is how often in the past we have seen delays with GT and then an unfinished game.How many builds were made for PCars, huh?
Only very few updates fixed minor problems in GT6. You calling this " Recurrent theme ".
The point is, even if GTS ended up being incomplete & got fixed with updates it'll be better than previous GT games & probably make more sales.Well during the development of the game there was a new build every single day for the backers and then once it was released the game was updated numerous times to fix issues with it. And I seem to remember some pretty big issues and missing features being fixed post release. The recurrent theme is how often in the past we have seen delays with GT and then an unfinished game.
Very smart. The avatar in GTS, ordered the floor mats. 👍
That's not a point at all. None of us have any idea what the finished game will be like or how many it will sell. All we have to go on is what has happened historically, and that doesn't fill some with a lot of confidence.The point is, even if GTS ended up being incomplete & got fixed with updates it'll be better than previous GT games & probably make more sales.
It's no coincidence at all.
They saw how Kunos made a game that's better than GTS & now they're trying to make a comeback.
The point is, even if GTS ended up being incomplete & got fixed with updates it'll be better than previous GT games & probably make more sales.
It's not an opinion it's factual based on simulation. You forgot to mention sounds, which is factual too.Assetto Corsa only beats GTS in handling... But that's just my opinion of course
It's not an opinion it's factual based on simulation. You forgot to mention sounds, which is factual too.
Assetto Corsa only beats GTS in handling... But that's just my opinion of course
We don't know much about these areas concerning GTS as of now. From the Demo (I tried on a booth at this years 24hrs Nurburgring) I can say that physics have changed to the better, AC has got the best, most accurate Nordschleife I ever experienced (on a console) and as far as I remember the GTS Demo Nordschleife was more of a port-over from GT6; sounds were placeholders as was admitted by PD, about a race-weekend-mode we don't know anything yet, but given the whole FIA thingy it's very likely to show up and the AI was a lot better in that Demo, although I wasn't pleased when I changed it to the highest level possible and still easily plowed through the field as if I just lapped them all, but it's all still a WIP. And as awesome as AC is in delivering a realistic driving experience, there isn't much to do and I'm already stuck because the car and track selection is so limited, and it's buggy. It feels like another WIP that probably should have been delayed as well.Physics, Laser Scanned tracks, sound and the facility to create races with Practice and Qualification sessions? AI?
I will be really impressed if PD can match Assetto Corsa in all these areas.
Very smart. The avatar in GTS, ordered the floor mats. 👍
And to do that, he's gonna postpone his latest game, driving more people away...Kaz' ambition is to fleece as much money from a once loyal fan base as he can. And being that there are less and less sheep buying his games, he feels that need to put out an additional title before GT7.
Half of voters said they would stay with the game.And to do that, he's gonna postpone his latest game, driving more people away...
But again you're seemingly working on the assumption that only PD can create highly detailed models and any company they outsource to wouldn't be able to do it. I do not buy that at all. When any artist creates a 3D model for *anything* they almost always have budgets and limits. They have a time limit, a polygon limit, a texturing limit, possibly other more specific limits and restrictions.
I see no reason why PD couldn't find a company of talented 3D modellers and outsource modelling to them under the instruction it is to have the same time and detail as their own models. After all, they do this when they hire new blood. I don't believe that the models for T10 are the best ANY outsourcing company can produce. I believe instead that those models were made to a time, polygon and texture limit that is clearly far below the levels PD work to.
Sure, they would still be slower for that reason but it would speed things up somewhat. There has to be a balance between quality and speed. Right now it seems like PD are too far on the quality side, T10 are a little too far on the speed side.
Yeah, there was and still is many doubts about GTS, it being the one of/the best looking racing game around? Not one of them.As much as I love Forza these days, there's no denying that PD's lighting engine and premium car modelling is on point.
When I made the post the vote count for those who will stay with GTS was at 50.7%. Now it's at 50.3%. I don't know where you see that "it's less than half."I don't know what the numbers were when you made that post, but as of this post it's less than half. That's actually pretty bad considering that the poll is on a community primarily dedicated to Gran Turismo, meaning pretty much everyone here was at one time a strong GT fan. If you have a community almost entirely of GT diehards and less than half of them commit to the latest GT game, that's actually pretty terrible.
Well then they're not very good at it, looking at the results from the past 12 (!) years. Dare I say that the only flawless title they released in that timeframe was GT PSP which, in my opinion not coincidentally, was an extremely tight-focused, no frills title?PD wants to make a game that has no flaws.
Hundreds of great games were made for PS3 by other developers, PD has no excuse whatsoever.Remember that GT5 & GT6 were made on ps3. I don't consider that ps3 is a great console to make games on,