LOL
@nowcontrol
@Earth I was thinking similar and it reminded me of my initial reaction to when I read comments of Kaz talking about GT Sport and refering to the early GT titles in regards to how easy they are to drive and then talk about physics. When I read that I was worried.
It is funny how different people can have totally different responses to a game, one guy says the physics are great another says the opposite. Then those of us who can only comment on what we have seen are told we can't judge it because we haven't driven it. So following up with earlier comments I made here is some evidence that backs up what some of us are thinking we can see in the videos.
https://www.carthrottle.com/post/8-...-gran-turismo-sport-after-a-hands-on-preview/
"
Handling is a bit soft and floaty, but it is fun
When it comes to physics, one of the hardest things to replicate is the feeling of the car being attached to the tarmac with the tyres digging into the black stuff as you turn. This is where GT really falls down, as the cars feel a lot like they’re
floatingacross the tarmac. It’s fairly difficult to gauge how hard you’re braking or whether you’re really leaning on the limits of grip in a corner.
That said, the physics engine does make for fun racing. It might not feel totally realistic, but the learning curve is fairly quick - I hadn’t played GT for the best part of a decade, and it only took me a race or two to get the hang of things and up the AI difficulty to its highest setting. The Nordschleife was great fun, obviously, but the floaty feel was amplified as the car wasn’t unsettled by bumps as it would be in real life.
My main in-race gripe is that my favourite camera, the one attached to the front bumper, doesn’t feel like it’s attached to the furthest point forward. In Project Cars and Forza, I can hold the car close to the rear of an opponent without hitting them, but I kept finding myself ramming other cars when I thought I had space to play with. A small problem, but infuriating when it kills your momentum.
The audio still needs work
The audio in Gran Turismo has been the butt of many jokes. It’s always been seriously lacking, but apparently it’s been worked on for this game. Well, they need to work a bit harder. The cars sound artificial, and nothing like their real-life counterparts.
When you’re really in the zone you don’t notice, but once you do it takes you out of the moment. I also found myself having to rely on the tachometer when it came to shifting, as the engine sounds didn’t give much indication that you might be rocketing towards the red line.
Personally, it’s not enough to put me off the game, but it does frustrate me. Surely the team is aware its audio is mocked, so all efforts should be made to poach engineers from other games to ensure it’s perfect this time around. If Polyphony
has pulled out all the stops to make the audio perfect, then there’s really no hope."
Now who to believe?
Yeah actually if you go to 3:05 you hear the tyre squeal stop as soon as the car hits the red track. So I was wrong, PD are actually modeling the grip levels of that road surface. The physics are actually better than I thought.
You are still wrong, the physics are weird on every surface in that video, not just on the red surface. But it is evidence to your bias and refusal to accept the evidence when it is presented and as I have presented here there are those who have actually tested the game also and their opinions are much more like what the rest of us are seeing in these videos.