Gran Turismo Sport: General Discussion

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I remember that as an option in GT5. Seems like it got carried over then, but one would assume they would have the decency to turn it off then. Anyone seen this in the options menu's?
I haven't seen it, no. I remember in some Nascar rooms in GT5 I used to race in it was turned on and it was like magic. You'd be flying down the straight and around the corners way faster than anyone else and if the boost was on high, you'd catch the lead pack like it was standing still.
 
All of these races where online, so why on earth would you utilize rubber banding there? I know they do it with the AI to give the punters the illusion of an exciting race, but in an e sports like competition format it just boggles the mind, and it makes the whole thing in essence a bit fraudulent if true.

Because there is an option for that online and is called boost, not rubber banding. It's used to make races more interesting for the public and also for slower drivers, when the goal is to have fun. Snail racing has the pack racing, which boost is turned on, and it looks like they some good fun.

I don't see any problem in using that on the event, wasnt there some 7 years old racing as well?
 
Kind of the same thing isn't it? The AI just getting a boost in speed because they fell behind?

Or are you being sarcastic?
No, not sarcastic. Boost is for online racing against other humans, rubber banding is built into the AI offline. Boost make you, as the car behind, much faster, with higher grip and straightline speed whereas rubber banding both speeds up the AI when they are behind and slows them down while they are in front. Your own car physics don't change like they do with boost. End result is somewhat similar but with a different path to get there.
 
Well that will be pretty bad if Sony won't allow PD to support non-licensed wheels either. If they're aiming to make this a large esport title similar to iRacing, it would be unbelievably stupid to alienate a large number of potential buyers/competitors just because they don't own a Thrustmaster wheel. It's nothing to do with not supporting old outdated peripherals, as the Fanatec CSW V2 is non-official, and is far better than the official PS4 wheels.
Exactly this. I do not want to go out and get a new wheel just for one game when my current CSW works with every other PS4 racing sim. It's just unacceptable .
 
Because there is an option for that online and is called boost, not rubber banding. It's used to make races more interesting for the public and also for slower drivers, when the goal is to have fun. Snail racing has the pack racing, which boost is turned on, and it looks like they some good fun.

I don't see any problem in using that on the event, wasnt there some 7 years old racing as well?

They are presenting the game as oriented to esports, sanctioned by FIA and then show a race with rubber banding, or boosts or whatever that was.
 
as the Fanatec CSW V2 is non-official, and is far better than the official PS4 wheels
While I generally agree with your post this part has to be pulled out because it is wrong. The new Thrustmaster wheel is direct drive and is an official wheel, this will be the best wheel on PS4. Also Fanatec wheels like most belt driven wheels are known to be extremely non linear due to the way the belt stretches and hardens, Because the wheel is generally always near the central position this causes a deformity in the belt that increases its non linearity. I'd like to say that Logitech wheels being gear driven are superior in this aspect but unfortunately their dead zone issues are well known and their very low FFB resolution is their greatest issue in trying to provide accurate FFB but Logitech wheels have made up for this by being very responsive compared to their competitors. The new Thrustmaster wheel will be better than existing wheels in every way and considering the price of V2 I do not anticipate a DD offering from Fanatec being able to compete on the PS4. The selling point for the Fanatec wheel therefore becomes the ability to use the V3 pedals which are superior to anything you can get for console.
 
They are presenting the game as oriented to esports, sanctioned by FIA and then show a race with rubber banding, or boosts or whatever that was.

I think it would have been a problem if they used it on the London event, but not on this one, it was a more relaxed display of the game rather than a competition.

And i don't like boost, never use it when i make a room online, i just don't see a problem with it being an option.
 
Exactly this. I do not want to go out and get a new wheel just for one game when my current CSW works with every other PS4 racing sim. It's just unacceptable .

Yep. I mean, I've only got a CSR, but I use CSPs, and would never go back to plastic pedals or potentiometer brakes. I have no intention of forking out the amount it would cost me for a PS4 wheel. G29s are over $400 here, and those aren't even as good as my old CSR to use. Then you've got the TM wheels, which are $500 for the T300, and $700+ for the T500. None of these wheels interest me, even at half that price. If I was going to shell out for a new wheel, I'd go straight for a CSW V2, because the quality is leaps and bounds ahead of the others. Considering my current wheel works with all of games GTS will be competing with on PS4, I will be shocked if they are stupid enough to only support official wheels.

Edit:
7HO
While I generally agree with your post this part has to be pulled out because it is wrong. The new Thrustmaster wheel is direct drive and is an official wheel, this will be the best wheel on PS4. Also Fanatec wheels like most belt driven wheels are known to be extremely non linear due to the way the belt stretches and hardens, Because the wheel is generally always near the central position this causes a deformity in the belt that increases its non linearity. I'd like to say that Logitech wheels being gear driven are superior in this aspect but unfortunately their dead zone issues are well known and their very low FFB resolution is their greatest issue in trying to provide accurate FFB but Logitech wheels have made up for this by being very responsive compared to their competitors. The new Thrustmaster wheel will be better than existing wheels in every way and considering the price of V2 I do not anticipate a DD offering from Fanatec being able to compete on the PS4. The selling point for the Fanatec wheel therefore becomes the ability to use the V3 pedals which are superior to anything you can get for console.

We know nothing about the new TM wheel yet, including it's price. Also, considering TM's history with reliability, I wouldn't be rushing out to buy a brand new wheel from them.
 
I think it would have been a problem if they used it on the London event, but not on this one, it was a more relaxed display of the game rather than a competition.

And i don't like boost, never use it when i make a room online, i just don't see a problem with it being an option.
I doubt anyone has a problem with it being an option but that's not really what's being discussed is it?
 
We know nothing about the new TM wheel yet, including it's price. Also, considering TM's history with reliability, I wouldn't be rushing out to buy a brand new wheel from them.
Yes we do, we know it is direct drive. That is all you need to know to know that it is better than any other wheel on PS4. It doesn't matter if it is DC or AC or stepper as every one is more linear than belt or gear driven and more responsive. We can also see in the pictures that the one they showed us which might not be a final product uses the same quick release as other Thrustmaster wheels. This would indicate either the wheel is still relatively low in force when compared to other direct drive wheels or it will be prone to failure or perhaps this is not the final product so we really can't read too much into that but I would suspect that this wheel will not be as strong as other direct drive wheels and possibly still less powerful than the Fanatec wheel which still won't make a difference as any direct drive wheel will still be better.

As it is Frex have stated they went with a lower power motor in their wheel than what we typically see in OSW builds because their testing showed it to be a better motor for this purpose.

As for issues, a direct drive wheel is less likely to have issues than any previous wheel except for the potential failures already mentioned if it is high force due to the plastic quick release being retained.
 
7HO
Yes we do, we know it is direct drive. That is all you need to know to know that it is better than any other wheel on PS4. It doesn't matter if it is DC or AC or stepper as every one is more linear than belt or gear driven and more responsive. We can also see in the pictures that the one they showed us which might not be a final product uses the same quick release as other Thrustmaster wheels. This would indicate either the wheel is still relatively low in force when compared to other direct drive wheels or it will be prone to failure or perhaps this is not the final product so we really can't read too much into that but I would suspect that this wheel will not be as strong as other direct drive wheels and possibly still less powerful than the Fanatec wheel which still won't make a difference as any direct drive wheel will still be better.

As it is Frex have stated they went with a lower power motor in their wheel than what we typically see in OSW builds because their testing showed it to be a better motor for this purpose.

As for issues, a direct drive wheel is less likely to have issues than any previous wheel except for the potential failures already mentioned if it is high force due to the plastic quick release being retained.

I agree with you that a DD wheel, provided it's well made, will be better than current console wheels, but I'd be surprised if it's even in the same league price wise as current console wheels. My bet is twice the price of a T500 at least. In any case, my point still stands that if PD support only official wheels, they'll be alienating a large part of the sim racing community, one which will be able to use their wheels in the games in direct competition with GTS.
 
That's a pretty big call given that as far as I know no one has had a hands on. Direct drive is nice and all, but there's a ton of ways that Thrustmaster could screw it up.
Exactly, and the overall build quality will be no where near the quality of the Fanatec CSW.
 
7HO
If you have the best drivers in the world this will not happen. You make it sound like this is the first time sim racing has every been presented to the public, others do it on a regular basis without rubber banding.
Well, one, even the best drivers in the world need some "getting acquainted" time with a game. In a real life car, it can take many days of practice to get where they want to be skill wise, where communication between car and driver is acute. This was from a Sector 3 chat with a pro GT3 racer by the way.

Two, pure racing sims are being sold to a completely different market, not a "7 to 77 anyone can have fun with this game" crowd. Yes, it's far more serious and Kaz is wanting some of those sim fans to jump in. But the sim market itself is very small, so he has to sell to the general public too. If they think it's a punishing racing sim, that's not going to help sales.

Well, and third, that's their choice. I guess you could email them about it.
 
I would have used real racing drivers. Brings legitimacy to the event, advertsing for the game and great racing.

Wouldn't have shown Tokyo and the Nascar track just yet. They are clearly unfinished.

Plus Tokyo doesn't make any sense in GT Sport to begin with. It's not a racing track and PD only modelled a part of the highway.
 
That's a pretty big call given that as far as I know no one has had a hands on. Direct drive is nice and all, but there's a ton of ways that Thrustmaster could screw it up.

No it isn't. Do you doubt it will be better than existing Thrustmaster wheels like the T300? I don't, using that plastic quick release is essentially screwing it up unless of course they are using better materials and they specifically say it isn't compatible with previous Thrustmaster wheels but I doubt that. I have no doubt this will be the best wheel, again the pros of direct drive outweight anything the other wheels offer. But this will be the best Thrustmaster wheel and combined with direct drive will make it better than the famatec wheel. Also Fanatec are as well known for issues and poor customer service as Thrustmaster are, if not worse.

I agree with you that a DD wheel, provided it's well made, will be better than current console wheels, but I'd be surprised if it's even in the same league price wise as current console wheels. My bet is twice the price of a T500 at least. In any case, my point still stands that if PD support only official wheels, they'll be alienating a large part of the sim racing community, one which will be able to use their wheels in the games in direct competition with GTS.

It can't come in as twice as expensive as the T500, there would be no point in releasing it if that was the case. I know most guesses are this will be a sub $1000 wheel but I'll take this a step further, I'll go out on a limb and say this is the replacement for a T500 and will be comparable in price, possibly a little more expensive but there is no reason for it. Current DD pricing is a product of it being a DIY thing and then low volume boutique thing. I always said someone like Thrustmaster will release a DD wheel, I always said I can see it in the $600 to $1000 range. This was easy to predict knowing the cost of parts and materials. At the moment with something like the T500 the complexity is an issue to pricing as is the likelihood of failure, these things must be factored into price. It has always been known what current motor prices are and how much more a DD motor will cost but typically when people make these comparisons they only factor the options currently used and don't take other factors into consideration. When these factors are taken into consideration and failure rate is also factored in the cost of a DD wheel to the public doesn't need to be significantly higher than current wheels to retain the same profits. If Thrustmaster do come in at twice the price they are trying to rob the consumer. There is no good reason for this wheel to cost more than the current T500 but the most I can see them trying to rob us is US$699, surely they can see that pricing it at $699 at release will result in very poor sales due to the hardware being released at the same time so a smart board will see the need to price more conservatively at this time due to the appreciation that they are competing for consumer dollars with technologies like VR and VR related purchases that people will be budgeting for at the same time. Every other manufacturer has seen the need for coming in cheap so if Thrustmaster don't see this they will be shooting themselves in the foot and I don't see them as being this stupid. Smart Thrustmaster will come in at $599, silly Thrustmaster will come in closer to $699. Anything higher at this point will be insane.

Well, one, even the best drivers in the world need some "getting acquainted" time with a game. In a real life car, it can take many days of practice to get where they want to be skill wise, where communication between car and driver is acute. This was from a Sector 3 chat with a pro GT3 racer by the way.

Two, pure racing sims are being sold to a completely different market, not a "7 to 77 anyone can have fun with this game" crowd. Yes, it's far more serious and Kaz is wanting some of those sim fans to jump in. But the sim market itself is very small, so he has to sell to the general public too. If they think it's a punishing racing sim, that's not going to help sales.

Well, and third, that's their choice. I guess you could email them about it.

Time does not come into it as everyone on stage will have the same amount of time. If you put the best drivers in the world on stage they will put on a good show and there will be no significant running away or spreading out of the field. This has been proven in the real world, take the best drivers in the world and put them into different cars and the racing is just as competitive if not more so depending on the class they come from.

iRacing is being sold to a 13 to any age market and many of the Aliens are teenagers, the only reason they don't go below 13 is to comply with US law which the console market seems to ignore for some reason.
 
I would have used real racing drivers. Brings legitimacy to the event, advertsing for the game and great racing.

Wouldn't have shown Tokyo and the Nascar track just yet. They are clearly unfinished.

Plus Tokyo doesn't make any sense in GT Sport to begin with. It's not a racing track and PD only modelled a part of the highway.

Like I said prior the feeling that the first event was just quickly thrown together is why I feel many things like what you stated didn't happen. I mean PD has had a relationship with drivers and has made their own gamer into racing drivers, so it wouldn't be hard nor would they need to get massive names.
 
7 year olds being well known for their ability to earn motorsports licences.
driverslicense.png


Granted, I was actually 9...
 
Is this supposed to be some snarky allusion to how physics aren't something physical you can actually see?

I'm saying the behavior of the cars looked quite dodgy.

No, I am saying that the streams don't use the full physics engine so you can't judge the physics by them. Unless your concern for the game is how the streams look...
 
That's a pretty big call given that as far as I know no one has had a hands on. Direct drive is nice and all, but there's a ton of ways that Thrustmaster could screw it up.

Like making durabilty the same as the T300...
 
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