- 17,891
- Florida
- GranTurismo0517
- RandomCarGuy17
If Ruf is truly in GT7, I hope Polyphony then pulls a SMS and makes up a Group 3 RT12 Race Car. That would be awesome.
I dunno, I saw the same thing there, too. Like the cars could just be turned on a dime with no respect for the weight transfer that needs to take place or the grip involved. Quick example:
That just looks like something out of Driveclub to me.
Maybe I've just been spoiled not having played GT in a long time with hundreds of hours of Assetto Corsa and the like since.
and here's why:There are a lot of older wheels currently supported in almost every PS4 racing game. Driveclub is the only racing game I've played that supports only official PS4 wheels (I think WRC 5 might too, but who cares, that game is trash).
edit: I asked because I've got a good Fanatec setup, and it works with all Codies games, Pcars, The Crew, SLRE, and has been confirmed to be supported on PS4 in AC.
and here's why:
Found a very good offscreen video from Japan:
I hate so much the racing line in games. It breaks the immersion and annoys me to the point that the first thing I do in a racing game is open options and disable that ****.
Wait... i can't play DriveClub with a G29? Only with TM wheels?
Technically the G29 is an official wheel.News to me. My G29 worked just fine in DriveClub.
Update 1.18 - 12 months ago.Wait... i can't play DriveClub with a G29? Only with TM wheels?
Guess for Kaz "human drama" means "rubber banding".
Great video !
For aids, we can't blame him, he began
And flickering fences seems to have disappeared.
Boost and off track penalties have been in Gran Turismo since GT5 - or even Prologue. This is an event tailored for public consumption as much as anything. If I was presenting a new game, I sure as heck wouldn't feature an event at the Nurburgring where maybe one guy drove across the finish line at the end of it by themselves, with everyone else scattered a dozen miles behind them because a wheel touched the grass. Maybe you would, but I'm betting you wouldn't have that job long if you did.The only physics thing that seemed weird to me was when Tomibayashi lost it onto the grass. He just braked, turned, and rejoined the track having lost maybe a couple of seconds.
Realistically, that should have been a massive moment at best.
Nice writing, of which the last sentence had me thinking.. How many pc aliens will hop to console side just to be able to connect with FIA, and the Prize Giving Ceremony?I'm into league racing on PCARS and iRacing. I can compete with guys who really know how to drive. It's is a blast racing wheel to wheel.
I see GT sport as a mixture of iRacing league/driver structure with the handling similar to projects cars.
I like to race not get wreaked from cars behind. With a rating system it will help clean racing. Racing in leagues is hard, it takes time to get super competitive and race clean wheel to wheel. This can only be don't if lap times are consistent and if you are familiar with a car.
Having 1000's of car to master is pointless. If you love racing then your gonna have 1 favourite car and a few others that you can drive fast and consistent in.
So GTS has 130 cars and that's plenty to race. Not so sure about only 19 tracks. But if they are nice tracks then that's plenty too. Racing is all about improving lap times to be the best you can.
GTS is not a prologue or GT7. It is a game that is about real racing. It is A select variety of cars racing in gt3, gt4 or gt1 format.
What is important is the handling of the cars being faithful to real life (GT academy Winner).
People bang on about number of cars etc....
It's got more then enough cars. It got ample tracks and the graphics are better the gt6 . The sounds will be improved and hopefully the game will not be too easy and s challenge.
Project cars and iRacing have nice physics. If GT can surpass them then the wait will have been worth it.
I'm looking forward to competing in the nations cup against aliens
Hold up, wait a minute. Lada is where Lotus is. There was also a pic of a Panda? Are we going to see Minis and Fiat 500s, Fits, Vitzes, etc?
If I was presenting a new game, I sure as heck wouldn't feature an event at the Nurburgring where maybe one guy drove across the finish line at the end of it by themselves, with everyone else scattered a dozen miles behind them because a wheel touched the grass. Maybe you would, but I'm betting you wouldn't have that job long if you did.
If it means spending 400 bucks on a console to experience a downgrade in realism, i guess not much (not that i'm an alien though far from it ).Nice writing, of which the last sentence had me thinking.. How many pc aliens will hop to console side just to be able to connect with FIA, and the Prize Giving Ceremony?
Haha. This thread goes so fast, I missed that one. 👍@RaY29rus has added the Lada as a joke and the Panda picture was a real car, not a game model.
Anyone else find it curious that at 3:14 the there is a huge gap from first to second and then, after 30 seconds of being flat out with no benefit of the draft, the gap is next to nothing?
Boost and off track penalties have been in Gran Turismo since GT5 - or even Prologue. This is an event tailored for public consumption as much as anything. If I was presenting a new game, I sure as heck wouldn't feature an event at the Nurburgring where maybe one guy drove across the finish line at the end of it by themselves, with everyone else scattered a dozen miles behind them because a wheel touched the grass. Maybe you would, but I'm betting you wouldn't have that job long if you did.
Not rubber banding technically, that's an AI thing, more like boost, which gives you magic speed and grip when you fall behind. At first I was thinking that the leader deliberately slowed in the Nurburgring race but the Tokyo race seems to indicate that it was more likely boost that kept them close together.All of these races where online, so why on earth would you utilize rubber banding there? I know they do it with the AI to give the punters the illusion of an exciting race, but in an e sports like competition format it just boggles the mind, and it makes the whole thing in essence a bit fraudulent if true.
The show of yesterday is not a competition, just sayingAll of these races where online, so why on earth would you utilize rubber banding there? I know they do it with the AI to give the punters the illusion of an exciting race, but in an e sports like competition format it just boggles the mind, and it makes the whole thing in essence a bit fraudulent if true.
and here's why:
I remember that as an option in GT5. Seems like it got carried over then, but one would assume they would have the decency to turn it off. Anyone seen this in the options menu's?Not rubber banding technically, that's an AI thing, more like boost, which gives you magic speed and grip when you fall behind. At first I was thinking that the leader deliberately slowed in the Nurburgring race but the Tokyo race seems to indicate that it was more likely boost that kept them close together.
True, fits in with creating marketing hype that's for sure.The show of yesterday is not a competition, just saying
Kind of the same thing isn't it? The AI just getting a boost in speed because they fell behind?Not rubber banding technically, that's an AI thing, more like boost, which gives you magic speed and grip when you fall behind. At first I was thinking that the leader deliberately slowed in the Nurburgring race but the Tokyo race seems to indicate that it was more likely boost that kept them close together.