Gran Turismo Sport: General Discussion

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The only physics thing that seemed weird to me was when Tomibayashi lost it onto the grass. He just braked, turned, and rejoined the track having lost maybe a couple of seconds.

Realistically, that should have been a massive moment at best. Even if he somehow managed to keep the car straight with two wheels on the grass, he should have been way across the track and probably into the barrier on the other side. No way does he brake it and turn around having gone at most a few metres onto the grass on the other side.

I know it seems nitpicky to be calling out "grass" physics, but a good simulation needs to also have at least semi-realistic punishments for mistakes. If you dip two wheels on the grass there while braking, you're going to have a bad time. I expected him to totally lose it and go sideways into the far barrier, but instead basically nothing happened.

I hope that either it was a freak occurrence, or that they're still working on that part of the game. Grass at any speed should be pretty deadly for a slick-shod race car.
 
I dunno, I saw the same thing there, too. Like the cars could just be turned on a dime with no respect for the weight transfer that needs to take place or the grip involved. Quick example:



That just looks like something out of Driveclub to me.

Maybe I've just been spoiled not having played GT in a long time with hundreds of hours of Assetto Corsa and the like since.

Watch the 5th gear left hander on the 458 Challenge ( the real car has stiff springs set, 2 choices for both axle )


Looks fine to me, some body movement on the Bugatti, the gif is too short though IMO.
 
There are a lot of older wheels currently supported in almost every PS4 racing game. Driveclub is the only racing game I've played that supports only official PS4 wheels (I think WRC 5 might too, but who cares, that game is trash).

edit: I asked because I've got a good Fanatec setup, and it works with all Codies games, Pcars, The Crew, SLRE, and has been confirmed to be supported on PS4 in AC.
and here's why:

 
Found a very good offscreen video from Japan:




I hate so much the racing line in games. It breaks the immersion and annoys me to the point that the first thing I do in a racing game is open options and disable that ****.


Great video !

For aids, we can't blame him, he began :)

And flickering fences seems to have disappeared.
 
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I'm into league racing on PCARS and iRacing. I can compete with guys who really know how to drive. It's is a blast racing wheel to wheel.

I see GT sport as a mixture of iRacing league/driver structure with the handling similar to projects cars.

I like to race not get wreaked from cars behind. With a rating system it will help clean racing. Racing in leagues is hard, it takes time to get super competitive and race clean wheel to wheel. This can only be don't if lap times are consistent and if you are familiar with a car.

Having 1000's of car to master is pointless. If you love racing then your gonna have 1 favourite car and a few others that you can drive fast and consistent in.

So GTS has 130 cars and that's plenty to race. Not so sure about only 19 tracks. But if they are nice tracks then that's plenty too. Racing is all about improving lap times to be the best you can.

GTS is not a prologue or GT7. It is a game that is about real racing. It is A select variety of cars racing in gt3, gt4 or gt1 format.

What is important is the handling of the cars being faithful to real life (GT academy Winner).

People bang on about number of cars etc....

It's got more then enough cars. It got ample tracks and the graphics are better the gt6 . The sounds will be improved and hopefully the game will not be too easy and s challenge.

Project cars and iRacing have nice physics. If GT can surpass them then the wait will have been worth it.

I'm looking forward to competing in the nations cup against aliens
 
Great video !

For aids, we can't blame him, he began :)

And flickering fences seems to have disappeared.

I believe there are differences between this demo and the one used in yesterday's race. It looks a little better. This or could be graphic differences between the multiplayer and the single.
 
The only physics thing that seemed weird to me was when Tomibayashi lost it onto the grass. He just braked, turned, and rejoined the track having lost maybe a couple of seconds.

Realistically, that should have been a massive moment at best.
Boost and off track penalties have been in Gran Turismo since GT5 - or even Prologue. This is an event tailored for public consumption as much as anything. If I was presenting a new game, I sure as heck wouldn't feature an event at the Nurburgring where maybe one guy drove across the finish line at the end of it by themselves, with everyone else scattered a dozen miles behind them because a wheel touched the grass. Maybe you would, but I'm betting you wouldn't have that job long if you did. ;)
 
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I'm into league racing on PCARS and iRacing. I can compete with guys who really know how to drive. It's is a blast racing wheel to wheel.

I see GT sport as a mixture of iRacing league/driver structure with the handling similar to projects cars.

I like to race not get wreaked from cars behind. With a rating system it will help clean racing. Racing in leagues is hard, it takes time to get super competitive and race clean wheel to wheel. This can only be don't if lap times are consistent and if you are familiar with a car.

Having 1000's of car to master is pointless. If you love racing then your gonna have 1 favourite car and a few others that you can drive fast and consistent in.

So GTS has 130 cars and that's plenty to race. Not so sure about only 19 tracks. But if they are nice tracks then that's plenty too. Racing is all about improving lap times to be the best you can.

GTS is not a prologue or GT7. It is a game that is about real racing. It is A select variety of cars racing in gt3, gt4 or gt1 format.

What is important is the handling of the cars being faithful to real life (GT academy Winner).

People bang on about number of cars etc....

It's got more then enough cars. It got ample tracks and the graphics are better the gt6 . The sounds will be improved and hopefully the game will not be too easy and s challenge.

Project cars and iRacing have nice physics. If GT can surpass them then the wait will have been worth it.

I'm looking forward to competing in the nations cup against aliens
Nice writing, of which the last sentence had me thinking.. How many pc aliens will hop to console side just to be able to connect with FIA, and the Prize Giving Ceremony?
 
If I was presenting a new game, I sure as heck wouldn't feature an event at the Nurburgring where maybe one guy drove across the finish line at the end of it by themselves, with everyone else scattered a dozen miles behind them because a wheel touched the grass. Maybe you would, but I'm betting you wouldn't have that job long if you did. ;)

I'd have a race with more than four guys and just have a quiet word to them to try and keep it close and clean because we're trying to market how professional our game is. Particularly when some of the racers are Polyphony employees or closely related celebrities.

And I'd run with the same physics that I would be hoping to advertise for the final game, because that seems relevant in a public presentation. But what would I know? You're totally right. The way they did it is much better. :rolleyes:
 
Nice writing, of which the last sentence had me thinking.. How many pc aliens will hop to console side just to be able to connect with FIA, and the Prize Giving Ceremony?
If it means spending 400 bucks on a console to experience a downgrade in realism, i guess not much (not that i'm an alien though far from it :P).
 
Anyone else find it curious that at 3:14 the there is a huge gap from first to second and then, after 30 seconds of being flat out with no benefit of the draft, the gap is next to nothing?

After watching the Tokyo race no, clearly in the Tokyo race there was rubber band, why would it be different in this race.

From the racing I saw at this event I have lost confidence in this game being a good esports title. BoP providing different cars with different strengths and weaknesses makes for great and exciting racing, rubber banding makes racing more of a lottery and is the last thing you want to see in a game like this.

Boost and off track penalties have been in Gran Turismo since GT5 - or even Prologue. This is an event tailored for public consumption as much as anything. If I was presenting a new game, I sure as heck wouldn't feature an event at the Nurburgring where maybe one guy drove across the finish line at the end of it by themselves, with everyone else scattered a dozen miles behind them because a wheel touched the grass. Maybe you would, but I'm betting you wouldn't have that job long if you did. ;)

If you have the best drivers in the world this will not happen. You make it sound like this is the first time sim racing has every been presented to the public, others do it on a regular basis without rubber banding.
 
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All of these races where online, so why on earth would you utilize rubber banding there? I know they do it with the AI to give the punters the illusion of an exciting race, but in an e sports like competition format it just boggles the mind, and it makes the whole thing in essence a bit fraudulent if true.
 
All of these races where online, so why on earth would you utilize rubber banding there? I know they do it with the AI to give the punters the illusion of an exciting race, but in an e sports like competition format it just boggles the mind, and it makes the whole thing in essence a bit fraudulent if true.
Not rubber banding technically, that's an AI thing, more like boost, which gives you magic speed and grip when you fall behind. At first I was thinking that the leader deliberately slowed in the Nurburgring race but the Tokyo race seems to indicate that it was more likely boost that kept them close together.
 
All of these races where online, so why on earth would you utilize rubber banding there? I know they do it with the AI to give the punters the illusion of an exciting race, but in an e sports like competition format it just boggles the mind, and it makes the whole thing in essence a bit fraudulent if true.
The show of yesterday is not a competition, just saying
 
and here's why:



Well that will be pretty bad if Sony won't allow PD to support non-licensed wheels either. If they're aiming to make this a large esport title similar to iRacing, it would be unbelievably stupid to alienate a large number of potential buyers/competitors just because they don't own a Thrustmaster wheel. It's nothing to do with not supporting old outdated peripherals, as the Fanatec CSW V2 is non-official, and is far better than the official PS4 wheels.
 
Not rubber banding technically, that's an AI thing, more like boost, which gives you magic speed and grip when you fall behind. At first I was thinking that the leader deliberately slowed in the Nurburgring race but the Tokyo race seems to indicate that it was more likely boost that kept them close together.
I remember that as an option in GT5. Seems like it got carried over then, but one would assume they would have the decency to turn it off. Anyone seen this in the options menu's?

The show of yesterday is not a competition, just saying
True, fits in with creating marketing hype that's for sure.
 
Not rubber banding technically, that's an AI thing, more like boost, which gives you magic speed and grip when you fall behind. At first I was thinking that the leader deliberately slowed in the Nurburgring race but the Tokyo race seems to indicate that it was more likely boost that kept them close together.
Kind of the same thing isn't it? The AI just getting a boost in speed because they fell behind?

Or are you being sarcastic?
 
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