Gran Turismo Sport: General Discussion

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....While I do get why some people are resistant to calling GT games "simcade" but it is the best descriptor of the middle ground out there.

I mean, let's be honest here, GT games aren't a full-on simulation. But neither is it a full-on arcade game. It strides that middle ground where not many other games tread. Since we're bereft of a better alternative, the term "simcade" should suffice when classifying the game.
 
"Simcade" is a silly word — and is often used derogatorily — but yes, it does work for describing GT. Or Forza. Or some of the other games out there. These games aim to simulate aspects of the real world, but still embrace the more game-like aspects of the genre, as opposed to something like Assetto Corsa.

GT isn't a full-on sim, and I doubt it'll ever aim to be: that's not where commercial success lies. iRacing has a total of what, 60,000 subscribers?
 
I mean, let's be honest here, GT games aren't a full-on simulation. But neither is it a full-on arcade game.
Id say it is not a full-on arcade game, neither a "half-on" arcade game, neither a "quarter-on" arcade game, not even a 5 or 1% arcade
 
Simcade is a perfect way to describe games such as GT and FM that sit somewhere between a pure arcade game and a pure simulation game. So no, people should not stop using it. I think what you actually mean is, 'I wish people would stop using it.'

Which is why it works so well to describe this genre.

Arcade is mario kart. Hardcore sim is RF2 Pro. GT and FM sit very firmly in the middle of that so....simcade. A perfect description whether you like it or not.

My favourite racing games of all time were the PGR series of games, those were very simcade games or even close to arcade. Your problem is that you see simcade as a derogatory term when applied to a game. I use it as a good word to describe what genre a game fits into. It's not necessary to have defend, defend, defend as your mantra.

It's a word. Get over it.

....While I do get why some people are resistant to calling GT games "simcade" but it is the best descriptor of the middle ground out there.

I mean, let's be honest here, GT games aren't a full-on simulation. But neither is it a full-on arcade game. It strides that middle ground where not many other games tread. Since we're bereft of a better alternative, the term "simcade" should suffice when classifying the game.

Arcade games, by definition, are not simulations or simulators.

Opinions do not matter, only the facts matter.

Is that the correct term? The answer is no.
 
Id say it is not a full-on arcade game, neither a "half-on" arcade game, neither a "quarter-on" arcade game, not even a 5 or 1% arcade

...I understand where you're coming from. I really do. But every GT game tries to accomodate regular gamers who hadn't invested in a $1000 wheel and seat combo by incoporating much simplified controls and driving physics. I have no better alternative other than calling that arcade-like elements.

GT games may not be an arcade racer, but they have enough arcade-like qualities to not be classified as a hardcore sim. So, the middle ground of "simcade."

By the way, my Grammarly is throwing a hissy fit whenever the word "simcade" is used. Apparently, it's not even a real word!! :lol:
 
So if GT doesn't have any arcade elements and isn't realistic enough to be called a simulator, what is it? Is it an entry level racer? if we can't use the term "simcade" then what do you call games in this middle ground?
 
So if GT doesn't have any arcade elements and isn't realistic enough to be called a simulator, what is it? Is it an entry level racer? if we can't use the term "simcade" then what do you call games in this middle ground?
Just a "game" like every other game^^ I think we tend to take these things far too seriously, at the end it's nothing more than a software and an expensive plastic toy. But that's only my opinion.
 
I don't care if it's a "SIM" as long as i am able to have a lot of fun with it! DriveClub was one of my favorite games and it far from a "SIM"! This coming from a guy with 2 different rigs in my game room. ;)
I can agree to this. As long as the games give me a realistic enough experience while still being fun, I have no problems. It has never really bothered me with how unrealistic the series is because it has always given me what I want out of a racing game, and it's really fun, to me. In fact, I think GT having ultra-realistic physics will deter me from the series, seeing how people have said how bad the experience with a controller AC is.
 
So if GT doesn't have any arcade elements and isn't realistic enough to be called a simulator, what is it? Is it an entry level racer? if we can't use the term "simcade" then what do you call games in this middle ground?
GT is not realistic enough to be called a hardcore simulator, but its realistic enough to be called "entry level simulator", or "light, user friendly simulator" for example.
 
I must be the only one here hesitant to call GT a "simcade" for other reasons than just physics.

In my opinion, for a game to qualify as arcade-like it needs to have arcade elements in things such as the UI, the premise or other areas. Entry-level sim is a much better term.
 
Whether GT Sport is a full blown sim or not , isn't important IMO , as long as it provides a great experience , that is what matters the most.

Assetto Corsa is a great game in the physics department , but the other aspects of the game are underwhelming IMO , that's why i like GT , it might not be the greatest simulator physics wise , and it isn't , but it gives me a better experience than other games.

Great physics doesn't necessarily mean the game as a whole is great. Luckly we racing gamers have a lot to choose from nowadays.

This is just my opinion on the whole GT vs X , Y or Z.
 
But every GT game tries to accomodate regular gamers who hadn't invested in a $1000 wheel and seat combo by incoporating much simplified controls and driving physics. I have no better alternative other than calling that arcade-like elements.

GT games may not be an arcade racer, but ut has enough arcade-like qualities to not be classified as a hardcore sim. So, the middle ground of "simcade.

Only comparisons with force-feedback steering wheel controllers are valid.

So if GT doesn't have any arcade elements and isn't realistic enough to be called a simulator, what is it? Is it an entry level racer? if we can't use the term "simcade" then what do you call games in this middle ground?

It is a driving simulator. When we compare driving simulators, we compare how faithfully driving is simulated.

I don't care if it's a "SIM" as long as i am able to have a lot of fun with it! DriveClub was one of my favorite games and it far from a "SIM"! This coming from a guy with 2 different rigs in my game room. ;)

That is irrelevant. We are talking about the make-words-up-as-you-go problem. The use of wrong terms and oxymorons must be avoided and we must encourage people to educate themselves. We cannot discuss with exactitude about anything if people do not know what they are talking about.

GT is not realistic enough to be called a hardcore simulator, but its realistic enough to be called "entry level simulator", or "light, user friendly simulator" for example.

"Hardcore" is incorrect too. A simulator or a simulation is a high-fidelity one or it is not. Some simulated things might not be simulated with a high fidelity. For example, the trees. :P
 
As long as we see developments like the below videos, I don't care whether it's called simulation or simcade - so long as it keeps progressing (although I will always refer to GT as a sim on GTP and IRL ;)):

Tire flex based on weight fluctuations (compliments of @Snake206 ):


You can hear/see the Corvette's chassis/tires struggling for traction in the first couple of minutes (the whole video is awesome though - compliments of @Lord Protector ):


Based on what I've seen from GT Sport, I think they can wear their "Real Driving Simulator" badge without any shame/explanation at all. I think they are doing a superb job of simulating every aspect of driving/owning/enjoying cars.

Whether or not it's referred to as a racing sim, we'll have to wait to see what becomes of Sport mode (and the driver rating system) as well as the A.I.
Based on the E3 footage though, the A.I. is much improved and act as if they actually want to win.

But every GT game tries to accomodate regular gamers who hadn't invested in a $1000 wheel and seat combo by incoporating much simplified controls and driving physics. I have no better alternative other than calling that arcade-like elements.

I think a lot of the physics issues with the beta has to do with PD sorting out the physics to make it feel natural for casual users (who may be using DS4). I have not had any time with the beta, but I am very interested to see how the physics have really evolved in GT Sport once we have the full range of options at release. I know you weren't exactly referring to the beta, but your comment made me think about the beta physics so far.
 
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nhraracer:
I don't care if it's a "SIM" as long as i am able to have a lot of fun with it! DriveClub was one of my favorite games and it far from a "SIM"! This coming from a guy with 2 different rigs in my game room. ;)


That is irrelevant. We are talking about the make-words-up-as-you-go problem. The use of wrong terms and oxymorons must be avoided and we must encourage people to educate themselves. We cannot discuss with exactitude about anything if people do not know what they are talking about.


Who cares!
 
One member's continued attempts to drag this thread off-topic with talk of their ignore list removed (and the subsequent responses such baiting inevitably resulted in).

So, back to your regularly scheduled program.
 
That is irrelevant. We are talking about the make-words-up-as-you-go problem. The use of wrong terms and oxymorons must be avoided and we must encourage people to educate themselves. We cannot discuss with exactitude about anything if people do not know what they are talking about
This is where you lose touch with reality, people want to know what type of racing game they are going to buy BEFORE they buy it that's why simcade defines it perfectly.
 
One member's continued attempts to drag this thread off-topic with talk of their ignore list removed (and the subsequent responses such baiting inevitably resulted in).

So, back to your regularly scheduled program.

Thanks Dear Leader.

I always thought of the GT series in the early days as having an RPG structure.

Also, didn't they have a separate CD once for arcade mode? (GT2?)

So, obvious logic determines that we call it a 'simrolecade'.
 
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