Gran Turismo Sport: General Discussion

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Soooo... we've deducted that GT can wear their "Real Driving Simulator" tag with their head held pretty high? Because they do such a good job of recreating the driving and owning of cars.

As far as it being identified as a racing sim.... we'll see what becomes of Sport mode.
 
Soooo... we've deducted that GT can wear their "Real Driving Simulator" tag with their head held pretty high? Because they do such a good job of recreating the driving and owning of cars.

As far as it being identified as a racing sim.... we'll see what becomes of Sport mode.
Of course, pretty much every game is a good driving simulator. Of course it also renders the term meaningless. You can own and drive cars in every game with cars in it. Heck, PCars and AC must be great driving simulators because you own every single car in the game from the moment you boot it up.
 
If you don't wanna slow the hell down, there's always autocorrect. :D

And here's something I should've noticed long ago:
1fd5ba7b-f543-43d4-8ffb-d1e34edca237_Screen_GTS_Renault_Sport_RS01_GT3_2016_01_1480799025.png


Renault-Sport-RS-01-0.jpg


I really thought PD repainted the R.S.01 from yellow/silver to black/blue until this scape appeared. Turns out the yellow R.S.01 is the Renault Sport Trophy version (too fast for GT3) whilst the black R.S.01 is the GT3-homologated version which I previously thought was the result of some livery editor wizardry that didn't exist in real life. D'oh :boggled:
 
Of course, pretty much every game is a good driving simulator. Of course it also renders the term meaningless. You can own and drive cars in every game with cars in it. Heck, PCars and AC must be great driving simulators because you own every single car in the game from the moment you boot it up.

When I go into Brand Central, from what I see, I feel as if I'm getting the 5-star treatment (like we get in real life at car dealerships). When I'm in the main menu, I find myself having to forcefully peel myself away from looking at the beautiful sight in front of me (just like when I'm walking away from my car, and any other awesome car in real life). Like in real life, I must make sure my oil is changed, and car washed - because I want my car to look/perform in tip top shape.

Scapes: During my trip to NYC, I insisted on driving everywhere, just to drive and see my car in these different environments. I even chose to drive 1.5 hours for 12 miles from Brooklyn to Manhattan just to drive my car around and take pictures of it in Manhattan - even though my folks thought I was crazy and didn't understand the point of it all. "Just take the train," they said.

I would love to go through a driving school to better my driving skills at the limit, but that is very expensive (autocross is my cheap alternative). I'm looking forward to the hundred-something offline events, especially since they teach you real-world techniques. So if I do eventually have enough spare money to join a race track, I'll have a good basis of understanding (not betting on automatically receiving an FIA license though :lol:).

We'll have to see how they treat credits, but in past GT games, buying cars was tough. A lot of thought went into car purchases because they don't just give you everything or throw money at you all the time. With each purchase your garage becomes a story of what you value in a car. Just like in real life I have only 3-4 bucket list cars that I have thought extremely hard about.

In these regards GT can be considered one of, if not the best driving simulator of them all - not a meaningless feat. Even in the last two or three days of discussing terminology, we've seen mention of how GT wouldn't "feel" like GT anymore as a hardcore sim* - the GT formula makes GT games such a great place to simulate owning/enjoying/driving cars - we'll have to see from the A.I. and Sport mode features at release if its a great place to race cars.

*I feel like it'd feel the exact same - PD are simply attempting to broaden their horizons. I'm excited that they are taking a serious look at incorporating racing sim aspects, as this is the first time in a GT series that I feel compelled and excited to play online.

Sorry for the essay.
 
I appreciate that English is not your first language, but really:

Ignoring the words that are literally the names of things and thus easy to get right, this just looks like someone's battering a keyboard at maximum speed without a care in the world for making any actual sense.

Slow. The hell. Down. Take time and care over your posts. Use a spellchecker. You've agreed to this:


You don't get an entirely free pass to spout gibberish because English isn't your first language. You've agreed to use English and with decent grammar, when you could freely have not agreed to.

You don't get a free pass for insulting other people either.



If you can't address other people in a civil manner, do not post.

Nor do you get to dictate where people post or what they must post about.


People are free to discuss the flaws if that's what they wish to discuss.

I reckon I'd consider 'wise nose' to be a compliment! ;)

(All fair points though!)
 
When I go into Brand Central, from what I see, I feel as if I'm getting the 5-star treatment (like we get in real life at car dealerships). When I'm in the main menu, I find myself having to forcefully peel myself away from looking at the beautiful sight in front of me (just like when I'm walking away from my car, and any other awesome car in real life). Like in real life, I must make sure my oil is changed, and car washed - because I want my car to look/perform in tip top shape.

Scapes: During my trip to NYC, I insisted on driving everywhere, just to drive and see my car in these different environments. I even chose to drive 1.5 hours for 12 miles from Brooklyn to Manhattan just to drive my car around and take pictures of it in Manhattan - even though my folks thought I was crazy and didn't understand the point of it all. "Just take the train," they said.

I would love to go through a driving school to better my driving skills at the limit, but that is very expensive (autocross is my cheap alternative). I'm looking forward to the hundred-something offline events, especially since they teach you real-world techniques. So if I do eventually have enough spare money to join a race track, I'll have a good basis of understanding (not betting on automatically receiving an FIA license though :lol:).

We'll have to see how they treat credits, but in past GT games, buying cars was tough. A lot of thought went into car purchases because they don't just give you everything or throw money at you all the time. With each purchase your garage becomes a story of what you value in a car. Just like in real life I have only 3-4 bucket list cars that I have thought extremely hard about.

In these regards GT can be considered one of, if not the best driving simulator of them all - not a meaningless feat. Even in the last two or three days of discussing terminology, we've seen mention of how GT wouldn't "feel" like GT anymore as a hardcore sim* - the GT formula makes GT games such a great place to simulate owning/enjoying/driving cars - we'll have to see from the A.I. and Sport mode features at release if its a great place to race cars.

*I feel like it'd feel the exact same - PD are simply attempting to broaden their horizons. I'm excited that they are taking a serious look at incorporating racing sim aspects, as this is the first time in a GT series that I feel compelled and excited to play online.

Sorry for the essay.

If you don't mind me asking: what other modern racing games have you played?

I ask because those aspects are not unique to GT. The Forza games drop into the same eye-candy montage when you're idle in the garage. As for tough purchase decisions: while it was garbage in a lot of ways, one thing 2015's Need For Speed did nail was the feeling of ownership. You had five garage slots, and you needed to make 'em count. Thanks to the extensive amount of modifications available, every car felt like your own.

GT arguably started that experience, sure. I remember proudly showing friends the Viper GTS I had saved up for in GT1. But it's no longer alone: when my dad came to visit a while back, him and I sat down and recreated his classic Firebird in FM6. We'll have to wait and see how the career is handled in GT Sport, but from everything I've seen so far, I don't think that feeling of ownership will transfer over in the same way. So long as the new focus on esports is nailed, I'm not sure that matters though. FM7 has now firmly planted its flag at the top of the car collection hill, and there's no way any other dev will be able to keep pace with the size of that list.

It just reads to me as though you note these features because GT is your favourite game, not the other way around. Nothing wrong with that of course, but that's how I see it.

I won't argue there is a certain feel to GT games that marks them out immediately. It's a combination of a few things — GUI, soundtrack, visuals — and that is indeed unique. A good chunk of it is probably PD's insistence on sticking with an on-screen cursor! :lol:
 
Is anyone else suffering from cars resetting every time exiting qualifying or race? Earlier noticed gr3 aston martin resetting it self to stock 0km and now noticed the gr4 SLS amg does the same..
 
Have we heard anything about the ability to change rims?
As much as I like to put CE28N's on everything I don't think we will get it this time. I go even one step more- what IF you get one car and adapt it to the spec you want to and not have n300, GR4,GR,3 rally versions of the same car? That would be going back to GT1 good times!
 
@SlipZtrEm Great point but If anything, I think GTSport's smaller car list, Scapes and livery editor will help the sense of ownership.

:confused:

I don't see how a smaller, less diverse car list — presumably with less customization than before — that's predominantly PD-designed race cars will increase the sense of ownership over, say, GT4. I don't really remember many people praising PCARS1 for a strong sense of ownership...

While many of us say Forza is now the most classic GT-like game on the market, even it misses the truly everyday models that used to populate GT. FM4 got the closest. Is this steered by the market, or by the devs, though? Around these parts, Forza still has a reputation for being supercar-heavy with some folks... and yet, if you check out the official Facebook around the launch of every car pack, there's a bunch of angry teens crying out for the latest supercar du jour.

Scapes? Maybe. It'll work great for offering "postcard"-style shots for folks, but I imagine the inherent limitations will stifle the photomode regulars. Yeah, there's a ton of locations, but the amount of creativity they offer isn't quite on par with Photo Travel from the previous three games.

The livery editor definitely could have a big impact on making cars feel unique, but we need to know exactly how it works too.
 
As much as I like to put CE28N's on everything I don't think we will get it this time. I go even one step more- what IF you get one car and adapt it to the spec you want to and not have n300, GR4,GR,3 rally versions of the same car? That would be going back to GT1 good times!

Converting a car to Gr.3 seems like a tall order, but I think they missed a trick for N to Gr.4 conversions.

@SlipZtrEm I feel when the car list is huge, I change cars a lot more often that I rarely spend any meaningful time with a few in particular.

If the livery editor is adequate, I can see myself spending hours with one car.

I hope we at least get changeable rims though :lol:
 
As for the ownership thing they need to let you use your favourite car much more than in the last gen GT games(mostly offline). I had tones of cars that were useless and that's my main problem with GT lately.
 
The only thing I will add to the sense of ownership, is that unlike Pcars and launch assetto, you have to build up credits to "Purchase" your next car in GTS. In Pcars aside from the single player mode, and assetto, all cars were accessible. Again as stated before its nothing revolutionary now, but its a GT thing that has always set GT apart from the others.

Im really interested in knowing how they plan on handling post launch updates going forward. How many new cars could we see each update and how often? Will we see modern day era WEC cars thanks to the FIA partnership? What about tracks? Will we see post launch features added in the future like Dynamic weather and time/day cycle?

As it stands for me, especially after playing in the beta, im already sold on getting GTS day one, its just these things im really curious to know.
 
As for the ownership thing they need to let you use your favourite car much more than in the last gen GT games(mostly offline). I had tones of cars that were useless and that's my main problem with GT lately.

Many oil sheikhs in the Middle East would probably agree with you too. :lol:

But yeah I would say I only used a handful of cars at most out of the plethora.
 
The only thing I will add to the sense of ownership, is that unlike Pcars and launch assetto, you have to build up credits to "Purchase" your next car in GTS. In Pcars aside from the single player mode, and assetto, all cars were accessible. Again as stated before its nothing revolutionary now, but its a GT thing that has always set GT apart from the others.

Im really interested in knowing how they plan on handling post launch updates going forward. How many new cars could we see each update and how often? Will we see modern day era WEC cars thanks to the FIA partnership? What about tracks? Will we see post launch features added in the future like Dynamic weather and time/day cycle?

As it stands for me, especially after playing in the beta, im already sold on getting GTS day one, its just these things im really curious to know.
After 4 years of development and supposedly only a few months from launch, there seems to be no sign of the FIA connection altering the game content in any way that I can see. Very few FIA tracks and very few real FIA cars and no content that you wouldn't have seen in any other GT game.
 
If you don't mind me asking: what other modern racing games have you played?

I ask because those aspects are not unique to GT. The Forza games drop into the same eye-candy montage when you're idle in the garage. As for tough purchase decisions: while it was garbage in a lot of ways, one thing 2015's Need For Speed did nail was the feeling of ownership. You had five garage slots, and you needed to make 'em count. Thanks to the extensive amount of modifications available, every car felt like your own.

GT arguably started that experience, sure. I remember proudly showing friends the Viper GTS I had saved up for in GT1. But it's no longer alone: when my dad came to visit a while back, him and I sat down and recreated his classic Firebird in FM6. We'll have to wait and see how the career is handled in GT Sport, but from everything I've seen so far, I don't think that feeling of ownership will transfer over in the same way. So long as the new focus on esports is nailed, I'm not sure that matters though. FM7 has now firmly planted its flag at the top of the car collection hill, and there's no way any other dev will be able to keep pace with the size of that list.

It just reads to me as though you note these features because GT is your favourite game, not the other way around. Nothing wrong with that of course, but that's how I see it.

I won't argue there is a certain feel to GT games that marks them out immediately. It's a combination of a few things — GUI, soundtrack, visuals — and that is indeed unique. A good chunk of it is probably PD's insistence on sticking with an on-screen cursor! :lol:

Currently playing Forza Apex, have played Grid1/2, Horizon 1, Project Cars: Pagani Edition (unfortunately I played with XB1 controller), Dirt 1-2, Forza 2-3 (had 4 but returned it after a few days). I play Driveclub every chance I can get (don't have a PS4 so I play at a friends place). Many other wacky racers (mario kart, wipeout etc.). Lots of older titles before that (Burnout Paradise, Project Gotham, NFS most wanted era games). So Apex is probably the most modern game I've played.

You're exactly right about Forza's cars/customization. Definitely sets it way apart from the pack. And they create those car models like clock-work. ForzaVista is nice feature also. And I can always count on everything being super polished and near-perfectly optimized. Part 7 looks to be a graphical powerhouse. There is just something about Forza games that doesn't make it a long-term game for me. Could be the presentation, the UI or maybe the physics (the fact that I've always played on gamepad may be influencing that). But something about it seems clinical. Forza is a very safe, well executed title. But that's what they need from their Motorsports series I think.

*Side Note: Regarding GT Sport E3 coverage, were there forbidden inquiries that were established? I noticed a lot of the media outlets seem to have given the same interview (the worst offenders being the "I've loved every GT title since 1997" interview where the whole time the reporter was gawking over the GT series' history).


Im really interested in knowing how they plan on handling post launch updates going forward. How many new cars could we see each update and how often? Will we see modern day era WEC cars thanks to the FIA partnership? What about tracks? Will we see post launch features added in the future like Dynamic weather and time/day cycle?

As it stands for me, especially after playing in the beta, im already sold on getting GTS day one, its just these things im really curious to know.

Same here. The only thing I can really bash GT Sport so far is the car/track count. I can give them a pass for the tracks, as it seems like we are getting a lot of TOD and weather options to add variation to the experience. Still though, will they follow the GT6 treatment and give us all of the post-release content free of charge?
 
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First of all, I never said that it would make it too "difficult". When I refer to a sim as "hardcore", I mean on how realistic they make the experience from the features provided to the likes of physics. Anyway, that wasn't my point at all; my point was that GT going completely the route of a hardcore sim like iRacing would not make it feel like Gran Turismo anymore. It would lose what made it Gran Turismo in the first place and become too serious.

Do not use misnomers, such as "hardcore", and do not misname things. There is no such thing as a "hardcore sim". We are talking about specific high-fidelity driving simulators and their imperfections.

Simulators and simulations have existed for decades. There is a number of terms that are used by scientists, engineers, and researchers, to communicate with exactitude. The use of those terms is required in order to talk with exactitude about everything.

Now, regarding iRacing. I do not want GTS, and what will follow after GTS, to be iRacing clones. How did you conclude that? Why do you mention iRacing as if it is relevant in any way? Why do you believe that wanting everything in GTS to be of the highest fidelity possible will automagically make GTS an iRacing clone?

iRacing has nothing for me. That is why I care about the GT series and not about iRacing.

STOP FIGHTING!!! YOU'RE TEARING THIS FAMILY APAAAAAART!!!!!!!!!!!!!!

"Fighting" stupidity and ignorance is a good thing. We are saving the family!

Of course, pretty much every game is a good driving simulator. Of course it also renders the term meaningless. You can own and drive cars in every game with cars in it. Heck, PCars and AC must be great driving simulators because you own every single car in the game from the moment you boot it up.

Wrong. Read above and my previous posts.

Like that Axis controller. ;)

That was for the 'cool' factor, not for superior steering control. :P
 
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