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- mannjonusa
Driveclub was great when I was racing with the GTP crowd. Most of the online DC players ram and hit you constantly.
That's kinda fun though sometimes
Driveclub was great when I was racing with the GTP crowd. Most of the online DC players ram and hit you constantly.
Yeah, and they told us what those would be already. We know what the offline campaign is and we know what is in arcade mode.
I'm not sure if this has been posted on another thread but this interview with Kaz just got posted on Gamespot
From every single slide that was shown about the campaign mode before, it was a lot of instructional videos and how to's, as well as "master the sector" point to point style license test. None of it looked like an actual race. I think one whole section was even just instructional only. They've added as well as removed some, but I'm willing to bet that it hasn't changed significantly but I'm still holding to hope that it'll change, though.I can only remember 3 or 4 of the hundred-something offline events being revealed - do we really know what the offline campaign is?
Some paraphrased tidbits:
I'm not sure if this has been posted on another thread but this interview with Kaz just got posted on Gamespot
From every single slide that was shown about the campaign mode before, it was a lot of instructional videos and how to's, as well as "master the sector" point to point style license test. None of it looked like an actual race. I think one whole section was even just instructional only. They've added as well as removed some, but I'm willing to bet that it hasn't changed significantly but I'm still holding to hope that it'll change, though.
License test aren't exactly my idea of a campaign mode. Would be nice as extra offline content, but not the main aspect, in my opinion.Yeah you're talking about the Nurburgring sector break down. That was one of the 30-40 circuit experience events. Even if they did do a circuit breakdown of all of the tracks (15-19), that still leaves a lot of open circuit experience events.
Ask @ImaRobot , apparently we know alreadyActually, I am curious on how currency is going to work in GT Sport. I mean, I saw credits still being displayed in the menus; so we're clearly going to still be buying cars. So, how are we getting them. Is it all going to be from the online modes or will the compaign mode have it too?
Also, it would be awesome if PD implemented Arcade mode in a similar fashion to how FM6 had it. If you could select the type of cars you race against along with the laps, and be able to earn money from winning races; then that could make the offline section enjoyable. Honestly, being able to create our own events could solve some of the offline issues.
Yeah, and they told us what those would be already. We know what the offline campaign is and we know what is in arcade mode.
License test aren't exactly my idea of a campaign mode. Would be nice as extra offline content, but not the main aspect, in my opinion.
I think I've mentioned this before.Actually, I am curious on how currency is going to work in GT Sport. I mean, I saw credits still being displayed in the menus; so we're clearly going to still be buying cars. So, how are we getting them. Is it all going to be from the online modes or will the compaign mode have it too?
Also, it would be awesome if PD implemented Arcade mode in a similar fashion to how FM6 had it. If you could select the type of cars you race against along with the laps, and be able to earn money from winning races; then that could make the offline section enjoyable. Honestly, being able to create our own events could solve some of the offline issues.
I care about facts, not opinions.
Goodness me that is savage. Why would you be like that man?We all start ignorant.
Is this the first time anything has been mentioned about player feedback? I just hope things do change as a result."From the beta we had a lot of constructive feedback. Our original objective was to figure out the server loads and the SR system and collision judgment system, but we a lot of constructive feedback about the cameras, UI and sound."
That's rubbish. You can make a complete game with all the features you promised at the beginning, and then add other stuff once you get that sorted. To be honest this quote is just an excuse to hold features back at release - only for them to become available down the track."Nowadays it's almost become impossible to release a game fully completely like we used to do on a single disc because of the complexity of modern games."
I'm not sure if this has been posted on another thread but this interview with Kaz just got posted on Gamespot
I actually like the idea of receiving credits after an Arcade Mode race. Gives me some more motivation.@Tassie_tiger oh shoot, I didn't notice that the first time I watched that. That's good to hear actually, it was something I liked about Forza 6's arcade mode; being able to win credits from just doing arcade races.
@Tassie_tiger oh shoot, I didn't notice that the first time I watched that. That's good to hear actually, it was something I liked about Forza 6's arcade mode; being able to win credits from just doing arcade races.
Yeh, agreed.I actually like the idea of receiving credits after an Arcade Mode race. Gives me some more motivation.
That's simply not how it works in the real world. Things get delayed, things take longer than expected, things are not of the quality that is required, priorities shift, etc. etc. You can't just delay indefinitely with a 200+ people money drain, at some point you will have to release and start to make money instead of just spending it.That's rubbish. You can make a complete game with all the features you promised at the beginning, and then add other stuff once you get that sorted.
@Tassie_tiger oh shoot, I didn't notice that the first time I watched that. That's good to hear actually, it was something I liked about Forza 6's arcade mode; being able to win credits from just doing arcade races.
That's simply not how it works in the real world. Things get delayed, things take longer than expected, things are not of the quality that is required, priorities shift, etc. etc. You can't just delay indefinitely with a 200+ people money drain, at some point you will have to release and start to make money instead of just spending it.
How about extra time awarded at each sector split. That'll get the blood pumpin'.I actually like the idea of receiving credits after an Arcade Mode race. Gives me some more motivation.
Thing is, Kaz said that in the context of GT5 and GT6 not being AS polished as they needed to be when they released. Even then, the updates they released were made a priority without stamping a price on them. The unfortunate downside to that is with the people who have terrible internet speeds or a data cap.I somewhat disagree.
What you say first is correct what you say in the second part is a conclusion a company has to make when they @#€&#€ up.
Look if time and time again games these days release incomplete maybe it is an issue. What if I told you they purposely hint for features they know they are never able to reach (within time) just to get the hypetrain going?
I really do believe the videogame industry is a very dark and foul place where very unethical things happen and are allowed to happen. (DRM for example, something a store would never be able to get done but once it's virtual it's all good)
So yeah they absolutely can bring out full games. If they set up reasonable goals for releasecontent. Saying they can't is imo kind of just white knigthing for gaming companies.
It s not an excuse cause he clarified it will be a complete game at release not like GT5 and 6 where you have to wait Dlc to get all the featureGoodness me that is savage. Why would you be like that man?
Is this the first time anything has been mentioned about player feedback? I just hope things do change as a result.
That's rubbish. You can make a complete game with all the features you promised at the beginning, and then add other stuff once you get that sorted. To be honest this quote is just an excuse to hold features back at release - only for them to become available down the track.
Looking at you B Spec and Course Maker...
Thing is, Kaz said that in the context of GT5 and GT6 not being AS polished as they needed to be when they released. Even then, the updates they released were made a priority without stamping a price on them. The unfortunate downside to that is with the people who have terrible internet speeds or a data cap.
Edit -
A single car DLC selling for 100 dollars is representative of the exploitation made rampant in the videogame industry. What Kaz did, and didn't do, was a slight letdown in what could have been easily the worst thing to happen in gaming since what Konami did to Kojima and MGS, or whatever the hell Take-Two did to their community of supporters.
Didn't GT PSP had that too? Especially since it didn't really have a career mode and more of License/Driving Mission mode.I actually like the idea of receiving credits after an Arcade Mode race. Gives me some more motivation.
Unless you have your hands on a release copy of GTS you can't state that as a fact.It s not an excuse cause he clarified it will be a complete game at release not like GT5 and 6 where you have to wait Dlc to get all the feature