When I go into Brand Central, from what I see, I feel as if I'm getting the 5-star treatment (like we get in real life at car dealerships). When I'm in the main menu, I find myself having to forcefully peel myself away from looking at the beautiful sight in front of me (just like when I'm walking away from my car, and any other awesome car in real life). Like in real life, I must make sure my oil is changed, and car washed - because I want my car to look/perform in tip top shape.
I haven't seen the oil change or car wash animation yet in GTS. Do you have a link to it? In Brand Central can you open the doors, pop the hood and explore the engine bay and interior of the car like you would in a real car, or in Forza? Do you have video of that as well?
Scapes: During my trip to NYC, I insisted on driving everywhere, just to drive and see my car in these different environments. I even chose to drive 1.5 hours for 12 miles from Brooklyn to Manhattan just to drive my car around and take pictures of it in Manhattan - even though my folks thought I was crazy and didn't understand the point of it all. "Just take the train," they said.
So a good driving simulator is about taking pictures? I thought that was a photography simulator.
I would love to go through a driving school to better my driving skills at the limit, but that is very expensive (autocross is my cheap alternative). I'm looking forward to the hundred-something offline events, especially since they teach you real-world techniques. So if I do eventually have enough spare money to join a race track, I'll have a good basis of understanding (not betting on automatically receiving an FIA license though
![LOL :lol: :lol:](/wp-content/themes/gtp16/images/smilies/lol.svg?v=3)
).
We don't have details on this yet but it sounds more like racecraft and skill training, not driving training.
We'll have to see how they treat credits, but in past GT games, buying cars was tough. A lot of thought went into car purchases because they don't just give you everything or throw money at you all the time. With each purchase your garage becomes a story of what you value in a car. Just like in real life I have only 3-4 bucket list cars that I have thought extremely hard about.
In the beginning it was tough but once the Seasonals and bonuses rolled around, you could spend less than an hour on a series of events and earn enough money to buy literally dozens of cars. The severely unbalanced economy was one of the worst parts of GT5/6 IMO. If it remains severely unbalanced in GTS it'll be one of the worst parts of that game as well.
In these regards GT can be considered one of, if not the best driving simulator of them all - not a meaningless feat. Even in the last two or three days of discussing terminology, we've seen mention of how GT wouldn't "feel" like GT anymore as a hardcore sim* - the GT formula makes GT games such a great place to simulate owning/enjoying/driving cars - we'll have to see from the A.I. and Sport mode features at release if its a great place to race cars.
I'm not sure how accurate it is to say it was a "
great place to simulate owning/enjoying/driving cars". You've never been able to take a virtual tour of a car. You've never had to pay for damage to a car. Damage was never persistent either. You've never been able to paint your car with anything other than a single colour. You've never opened your "
garage" in the game and actually seen your car in a garage and been able to take a virtual tour of the car in it's natural environment. For more than a decade, the majority of the car list was low res and the cars had no interior. Heck some of the brand new, high res cars had/have no interior. Sure, you could own cars, you could own a lot of cars, but most of what some would consider the core elements of actually owning a virtual car have always been missing.
All that aside though, the past is long gone for PD, the future is motor racing. PD defines this game as,
"the future of motorsports", and, "
the definitive motor racing experience" aka a racing simulator and the best on around apparently. That's what it'll be compared to, for better or worse.