- 15,532
- Cairo, Egypt
- GTP_SEMS
Come to think of it -- GTSport has lots of exclusive content. Wonder if that is deliberate. A lot of the tracks and cars aren't in any game. If they get the JGTCs as well then add to that.
Come to think of it -- GTSport has lots of exclusive content. Wonder if that is deliberate. A lot of the tracks and cars aren't in any game. If they get the JGTCs as well then add to that.
There were, however, 50 people credited as car modelers in the GT6 End movie, according to an older post by @Johnnypenso, I think.Not this again. The 200 people don't model the cars.
You mean fictional exclusive content? Yep.
Which real cars and tracks are in GTS that aren't in any other game though?
3 liveries can be selected for the 'McLaren Ultimate Vision Gran Turismo', from ‘Performance’, ‘Ulterior’ and ‘Noir’. We hope you will experience the sensory overload of incredible sound and awe-inspiring acceleration in ‘Gran Turismo Sport’, due to release soon.
Yes, and that was back when the number routinely used for PD staffing was 110. It's almost double that now. It's an obvious reason why people in general are taking issue with the low car count in this game.There were, however, 50 people credited as car modelers in the GT6 End movie, according to an older post by @Johnnypenso, I think.
Weren't there 140 people working for PDI around the time GT6 released? I think there were 110 people at PDI before GT5 released.Yes, and that was back when the number routinely used for PD staffing was 110. It's almost double that now. It's an obvious reason why people in general are taking issue with the low car count in this game.
I'm not sure exact figures at exact times are available. I recall 110-130 in the GT5/6 era. Either way, the staffing is dramatically increased and the car count seems low for the size of the company in the eyes of a lot of people.Weren't there 140 people working for PDI around the time GT6 released? I think there were 110 people at PDI before GT5 released.
Yes, and that was back when the number routinely used for PD staffing was 110. It's almost double that now. It's an obvious reason why people in general are taking issue with the low car count in this game.
I thought it was a sure thing. I don't expect making liveries for any VGT car really.From the Gran Turismo Website:
Does it mean the livery editor will only be available to certain cars?
From the Gran Turismo Website:
Does it mean the livery editor will only be available to certain cars?
The Merc and Toyota vision GTs could be liveried. You might be right though.
I thought it was a sure thing. I don't expect making liveries for any VGT car really.
The Ferrari in all press materials so far has been suspiciously unadorned, no?
I think you're right.I guess that is just standard/factory livery which is similiar to standard factory paint you have to choose before buying a car. Then you can customized it as you can in livery editor. That is what I think anyway.
The more pertinent point is why do you have to play the man and not the ball? The conversation started with this:I think the more pertinent point is: why are you so troubled by the car count that you feel the need to 'take issue' with it?
I'm OK with the number, I think it's about right, considering the very high quality. I thought 1000 was too much in previous games. Am I wrong?
Also, 'people in general'...? 'In the eyes of a lot of people'...? Lol. If you have an opinion on this, just have the balls to say "I'm unhappy with it" - no need for this make-believe horde of people backing up your point.
It's quite clear from these forums that there are more than a few members unimpressed with the car count and I'm offering up my take as to why that might be. Try disputing the points made instead of turning to the man and making thinly veiled insults.I think people forget GT1 and GT3 had under 200 cars. I doubt this is the end of 500+ car GT's.
The more pertinent point is why do you have to play the man and not the ball? The conversation started with this:It's quite clear from these forums that there are more than a few members unimpressed with the car count and I'm offering up my take as to why that might be. Try disputing the points made instead of turning to the man and making thinly veiled insults.
I'm okay with the number too, but a lot of people aren't. And it's not surprising.I think the more pertinent point is: why are you so troubled by the car count that you feel the need to 'take issue' with it?
I'm OK with the number, I think it's about right, considering the very high quality. I thought 1000 was too much in previous games. Am I wrong?
Also, 'people in general'...? 'In the eyes of a lot of people'...? Lol. If you have an opinion on this, just have the balls to say "I'm unhappy with it" - no need for this make-believe horde of people backing up your point.
I'm okay with the number too, but a lot of people aren't. And it's not surprising.
To know what I'm talking about, we need to do some math:
One car modeler takes around 6 months to make one car. There were 50 car modelers credited in the GT6 End Movie. That means every car modeler will make about two cars every year, and this game was in development for about 4 years (2013/2014-2017). This means that every year, around 100 cars are completed in terms of modeling by the 50 car modelers. This means that around 400 cars would be modeled in that time period. But we will only have 150 cars at launch. Pretty strange, no?
Well, perhaps not. Remember that the car sounds also have to be made as good as possible, and with GT Sport the sounds have dramatically improved. And the cars also need to have a unique and authentic feel to it, and apparently this has improved with GT Sport (more specifically the first one, the second one maybe not because of the in-game BoP).
Conclusion? I have no clue.
I'm okay with the number too, but a lot of people aren't. And it's not surprising.
To know what I'm talking about, we need to do some math:
One car modeler takes around 6 months to make one car. There were 50 car modelers credited in the GT6 End Movie. That means every car modeler will make about two cars every year, and this game was in development for about 4 years (2013/2014-2017). This means that every year, around 100 cars are completed in terms of modeling by the 50 car modelers. This means that around 400 cars would be modeled in that time period. But we will only have 150 cars at launch. Pretty strange, no?
Well, perhaps not. Remember that the car sounds also have to be made as good as possible, and with GT Sport the sounds have dramatically improved. And the cars also need to have a unique and authentic feel to it, and apparently this has improved with GT Sport (more specifically the first one, the second one maybe not because of the in-game BoP).
Conclusion? I have no clue.
I'm not sure it's possible for you to engage in a discussion without the slights and thinly veiled insults. You seem incapable of accepting that one can have a broad discussion on a subject apart from their personal feelings in the matter.I shall, therefore, play the ball, good sir.
I think that it is generally accepted, and is quite clear among these forums, and among the throng of my opinion acolytes, who shall remain nameless, that basically, what I say about car count is right. But then I'm essentially just totally impartial, like your good self.
150 is a perfect number, many will agree, and totally acceptable as the output for a team of roughly 200 people, not all of whom, quite obviously, are car modellers.
Better, old mucker?
Aye, good points, people always forget about sound, and it takes a while sometimes. And we don't know their workflow. They've certainly changed their priorities and I reckon that's a good thing. Just me thinks that, by the way, not me and an imaginary horde
Yes, exactly. The numbers don't seem to add up which is why I think many people on this forum have expressed consternation over the car count. Perhaps there are other factors at play. Maybe it doesn't take 6 months to model a car now, maybe it's 18 months. Maybe they are holding back dozens and dozens of completed cars at launch to be released as DLC. Maybe the increase in staff didn't include any more car modelers.I'm okay with the number too, but a lot of people aren't. And it's not surprising.
To know what I'm talking about, we need to do some math:
One car modeler takes around 6 months to make one car. There were 50 car modelers credited in the GT6 End Movie. That means every car modeler will make about two cars every year, and this game was in development for about 4 years (2013/2014-2017). This means that every year, around 100 cars are completed in terms of modeling by the 50 car modelers. This means that around 400 cars would be modeled in that time period. But we will only have 150 cars at launch. Pretty strange, no?
Well, perhaps not. Remember that the car sounds also have to be made as good as possible, and with GT Sport the sounds have dramatically improved. And the cars also need to have a unique and authentic feel to it, and apparently this has improved with GT Sport (more specifically the first one, the second one maybe not because of the in-game BoP).
Conclusion? I have no clue.
The 500 DLC promise only serves to muddy the waters. If you can only get 150 cars ready in 3 years, how on earth can you get another 500 ready in a couple of years after the game launches? If all that is true about the fine modeling and that leads to 150 cars, how does it all of a sudden lead to 3x that amount after launch? As I said, the numbers don't seem to add up.Don't forget quite a chunk of that time is they have to model the interior now accurately right down to the number of interior stitches on the leather chairs and dashboard (which they never used to have to do in previous gen) They also have VR detail now and then they start work on the physics/gearing/audio/Photomode/Replays/Scapes etc the list is probably endless! Other games have managed far more cars so I am guessing a lot of it is in the finer minute (mm) detail, lighting, reflections, shadows and accuracy of the car model. Way over my head too! The good news is Kaz has said the plan is up to 500 Cars coming via DLC. So even if we get 200-250 more that is still quite a few a month! Lets hope they keep up with the pressure and my guess is 50 more cars in the first 6 months
I guess that is just standard/factory livery which is similiar to standard factory paint you have to choose before buying a car. Then you can customized it as you can in livery editor. That is what I think anyway.
I'm not sure it's possible for you to engage in a discussion without the slights and thinly veiled insults. You seem incapable of accepting that one can have a broad discussion on a subject apart from their personal feelings in the matter.
Proof positive.
As I said, you're incapable of having a discussion without the thinly veiled insults.I merely pointed out that it's totally fine to express an opinion without manufacturing imaginary hordes of people who agree with you.
So, on the contrary, you seem to be taking all this rather personally - try playing the ball, rather than the man, what?
Now, let's get back to the actual discussion eh, me old mucker?
I'm expecting a metric-tonne of DLC, and very soon. It is totally vital for maintaining engagement, particularly for a vaunted e-sports platform, to have a lot of it. Though, I, as well as you, and your make-believe agreers, have no real idea. So let's see, shall we? Not long now!
As I said, you're incapable of having a discussion without the thinly veiled insults.
There were, however, 50 people credited as car modelers in the GT6 End movie, according to an older post by @Johnnypenso, I think.
Yep. All the Gr.Bs (aside from the Audi), a lot of the Gr.3 and Gr.4 cars. The vision GTs, the Toyota road cars.
Come to think of it -- GTSport has lots of exclusive content. Wonder if that is deliberate. A lot of the tracks and cars aren't in any game. If they get the JGTCs as well then add to that.
All the staff are not 3D modelers.How long does it take? Please explain how 200 staff working 3-4 years only comes up with 150 cars. Do the math.
All the staff are indeed no 3D modelers, they're 2D modelers! You're the only one in this thread who is speaking the truth!All the staff are not 3D modelers.