Gran Turismo Sport: General Discussion

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Are we going to be micro-transaction to hell in the next week to get the additional content ?

I've got good news for you.

Though it's important to point out microtransactions =/= DLC — I've noticed some folks on our social channels run with this news as a sign that all DLC will be free. If Kaz' plan of 500 cars by the end of the game's life come to fruition, I highly doubt they'll all be free. The only way I see that happening is if they're all carried-over Premiums from GT6, and if that happens, it'll beg the question of why they weren't in there from the beginning.
 
It's cool to see a dev that close to prestigious manufacturers. But it seems to be useless for us players? Forza 7 and Porsche GT2 RS or PC2 and the Mclaren 720S are good illustrations. And so far no premiere for a car in GTSport, though there are so many cars on the list:

Alpine VGT => the new A110;
Bugatti VGT => Chiron;
Mercedes VGT => AMG Project One;
And so on...
 
What I feel PD should do is look into outsourcing. What people don't understand is that outsourcing doesn't mean the work is going to be worse. These outsourced companies hire people just the same as any other company would do, to pretend that they can't get good modelers like PD has doesn't make much sense. The quality is determined by your goal. It's not worse just because its outsourced.
Forza cars do not have the same quality as GTsport's lew cars and generally have average quality and in the game you see the difference.
Now I'm sure you will tell me that there is little difference but then you have to confront the reality of the facts.
Outsourcing is great for optimizing development times, but you do not have the homogeneity and refinement of an internal job.
Speaking of Forza, there are cars made better than others, ask yourself why.
 
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Forza cars do not have the same quality as GTsport's lew cars and generally have average quality and in the game you see the difference.
Now I'm sure you will tell me that there is little difference but then you have to confront the reality of the facts.
Outsourcing is great for optimizing your time but you do not have the homogenity and refinement of an internal work.

Would you prefer 700+ cars with Forza 7 quality (damn high) or 150 (lot of them fictional and duplicates) with GT quality?

Speaking of Forza, there are cars made better than others, ask yourself why.

Standard, Premium, Super premium, ring a bell? Suzuki Alto vs Pagani Huayra for example.
 
Forza cars do not have the same quality as GTsport's lew cars and generally have average quality and in the game you see the difference.
There is hardly enough difference to warrant such a divide in production. What makes the models look that much better in GTS is down to their lighting and shading engine. When you talk about the modeling specifically, there aren't major differences. Another fact about this is that PD is modeling less of a car than T10 is.

Now I'm sure you will tell me that there is little difference but then you have to confront the reality of the facts.
There is not a major difference between the two. You're fooling yourself trying to paint that picture. PD is in fact modeling less per vehicle(and in total content.)

Outsourcing is great for optimizing development times, but you do not have the homogeneity and refinement of an internal job.
If you pay for a certain task, you'd get a certain task. Are you going to say that every single premium car that was in GT of the past was modeled in the exact same quality?

Speaking of Forza, there are cars made better than others, ask yourself why.
:lol:

and that hasn't happened in GT?

Well it depends on the outsourcer of course, and the specific situation, but the common assumption is that this outsourced work will be worse.
Yes, you're right, the common assumption. It depends on the time frame, goal, and what you're willing to pay of course. Outsourcing doesn't automatically make it worse, how do know that the worker at PD is way more qualified than the one at the outsourcing company? You don't.

It's a cost saving method. I've seen many many complaints about the quality of this stuff in the past.
It's as much a time saving method as it is a cost saving method. Companies like T10 have a strict timeline. Pd, not so much, as we've seen with their release dates and delays. They can very much ask for a specific quality, and have things reworked if they aren't happy.

If you want it done well the way you prefer, do it in house, the exact way you prefer. I think that's PD's (previously stated) philosophy (?). And it may be wrong, but they're allowed it - it does make sense in some way. Each to their own, etc.
Yeah, sure. Their moving at quite a slow pace, though, and I don't think the modeling differences between the different devs is enough to warrant such a desicision.
 
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Would you prefer 700+ cars with Forza 7 quality (damn high) or 150 (lot of them fictional and duplicates) with GT quality?



Standard, Premium, Super premium, ring a bell? Suzuki Alto vs Pagani Huayra for example.
I want a product with the same quality in all areas (which was very criticized with GT5 / 6 for standard cars) and without bugs or strange things(PC2).

Having many cars is definitely nice, but those 700 cars came from the upgrade work done by F4 until now (so 8 years at a minimum) they did not develop them in 2 years, on GTS they chose to do everything from scratch without have distinctions between cars.

It's definitely something that can nuisance you, and I share it, but cars can be added (free or not), it's just a momentary shortage and considering that Kaz talked about having 400/500 cars for the end of Gtsport's cycle.

If you do not want to play with that content simply do not buy it and wait when it will more content than your liking.
 
Would you prefer 700+ cars with Forza 7 quality (damn high) or 150 (lot of them fictional and duplicates) with GT quality?.

There is hardly enough difference to warrant such a divide in production. What makes the models look that much better in GTS is down to their lighting and shading engine. When you talk about the modeling specifically, there aren't major differences.

@ImaRobot is right here.

I've not really noticed any bad car models this gen. What I have noticed, however, is lighting and FX work (i.e. weather).

GTS is a country mile ahead of the competition in the former and totally lacking (thus far) in the latter.

Another fact about this is that PD is modeling less of a car than T10 is.

Not sure about this one. Until we get hands-on time with the game, I don't think we can be certain about that...
 
I have access to well over 500 cars in the various PS4 driving games I own. In terms of modelling, the only ones I really had no issues with where Driveclub's. As a keen photographer I'm always disappointed with the finer details and accuracy most titles offer. For others it'll be no problem.

Personally I'm more interested in timeframes and detailed information regarding what's coming down the line in GT Sport. Are we expecting monthly car packs, 6 month updates like a Spec II? All I ask for is to be kept informed.
 
There is hardly enough difference to warrant such a divide in production. What makes the models look that much better in GTS is down to their lighting and shading engine. When you talk about the modeling specifically, there aren't major differences. Another fact about this is that PD is modeling less of a car than T10 is.


There is not a major difference between the two. You're fooling yourself trying to paint that picture. PD is in fact modeling less per vehicle(and in total content.)


If you pay for a certain task, you'd get a certain task. Are you going to say that every single premium car that was in GT of the past was modeled in the exact same quality?


:lol:

and that hasn't happened in GT?
I will only reply to you saying that you GTsport cars look at them superficial and bring the difference to the only lighting engine, the problem that is not the case.

The GT5 premium was certainly not on the same level because some were imported from the prologue and some differences were seen.

In the last point if you're talking about standard cars, you know that that was just a stupid addition to increase the content of the game.
In fact, PDs have relegated them to the dealer of used cars.
 
Not sure about this one. Until we get hands-on time with the game, I don't think we can be certain about that.
We've seen nothing to imply that PD is working on compartments, engine bays, trunks, and the likes with their car modeling.

I will only reply to you saying that you GTsport cars look at them superficial and bring the difference to the only lighting engine, the problem that is not the case.
It very much is the case. There is not great differences in the modeling between the major devs.

The GT5 premium was certainly not on the same level because some were imported from the prologue and some differences were seen.
yes, exactly. So how is that a thing to say against Forza?

Having many cars is definitely nice, but those 700 cars came from the upgrade work done by F4 until now (so 8 years at a minimum) they did not develop them in 2 years, on GTS they chose to do everything from scratch without have distinctions between cars.
And do you think that PD has not reused any of their assets for this current game? I doubt that. What you're choosing to ignore is that with Forza 5, T10 also chose to do everything from scratch apparently.
 
We still have no idea why they've remodeled cars. Could be in order to have Scapes and HDR utilized to the fullest, could be related to the fact they wanted the best out there could be all of these. My main issue is that we haven't seen a massive increase from the number we were supposed to get last year.
 
We still have no idea why they've remodeled cars. Could be in order to have Scapes and HDR utilized to the fullest, could be related to the fact they wanted the best out there could be all of these. My main issue is that we haven't seen a massive increase from the number we were supposed to get last year.
And that is another reason why I'm saying that the math doesn't seem to add up. We are obviously missing several pieces of the puzzle and it remains to be seen what those pieces are.
 
PD have much fewer cars becasue:

1) They started their modeling process from scratch
2) They started their sound design from scratch
3)
GT-Sport-Honda_NSX_2017_01.jpg


As @AH49 mentioned, I'm more interested in what comes down the the line. I couldn't be more satisfied/impressed by what the current models have to offer - it is an incredible benchmark to set for future models and future GT games.

Even though I only owned about 120 cars in GT6, what I will miss about the huge car roster is 'window shopping' and reading the detailed description that PD drafted on why that particular car was special. I am anxious to see what the museum has to offer, as that might fill the window shopping void that the 1200 car roster presented.

I hope seasonal events come to GT Sport.

Same here. I've been impressed with the AI that I've seen across all difficulties - AI holding down positions despite the user trying to bully, AI overtaking AI, AI having the awareness to use turn signals to signal user by, etc. For all the advancements they've made, it would be a waste not to make more use of it (it would also soften the blow of not having a traditional career).
 
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And that is another reason why I'm saying that the math doesn't seem to add up. We are obviously missing several pieces of the puzzle and it remains to be seen what those pieces are.
A Poly developper explained in a conference that all the first 3d assets created for GTSport weren't compatible with HDR and Sony adviced them to work with this tech. Now, which year? 2015, 2016, 2017? It was clear to me GTsport developpment was in its early days at the Copper Box event.
 
PD made some terrible devisions on GT5/6 spending too much time making models 'too good for the ps3 but then not porting GT6 to the PS4 at launch.

Now they say they are starting again which just shows how terrible an use a it was previously and could well be again.

I'd take 500 cars at 80% quality to be honest.

Oh and a career mode.
 
PD made some terrible devisions on GT5/6 spending too much time making models 'too good for the ps3 but then not porting GT6 to the PS4 at launch.

Now they say they are starting again which just shows how terrible an use a it was previously and could well be again.

I'd take 500 cars at 80% quality to be honest.

Oh and a career mode.
Its like Gran Turismo has to miss a big part some way or another. This time we got Porsche so to keep it even lets throw away all the premiums ah and by the way who needs Spa, LeMans, Monza???
 
A bit interesting read on how GTS give significant impact for elders to prevent cognitive deterioration (website is in Japanese) :

https://s.inside-games.jp/article/2017/09/19/109822.amp.html

And some statistics and facts related with the article above :

https://s.inside-games.jp/article/2017/09/11/109647.html?amp=related-article01

I guess they can choose other games, because it will do much the same. A campaign or advertising purpose is possible in this matter, but it is also pretty nice to done it as social responsibility imo.
 
Its like Gran Turismo has to miss a big part some way or another. This time we got Porsche so to keep it even lets throw away all the premiums ah and by the way who needs Spa, LeMans, Monza???

I'll miss Spa, never get tired of that one.

But I'm with @Zlork on Le Sarthe - we'll see that in short order, probably before Xmas.
 
PD have much fewer cars becasue:

1) They started their modeling process from scratch
2) They started their sound design from scratch
3)
GT-Sport-Honda_NSX_2017_01.jpg


As @AH49 mentioned, I'm more interested in what comes down the the line. I couldn't be more satisfied/impressed by what the current models have to offer - it is an incredible benchmark to set for future models and future GT games.

Even though I only owned about 120 cars in GT6, what I will miss about the huge car roster is 'window shopping' and reading the detailed description that PD drafted on why that particular car was special. I am anxious to see what the museum has to offer, as that might fill the window shopping void that the 1200 car roster presented.



Same here. I've been impressed with the AI that I've seen across all difficulties - AI holding down positions despite the user trying to bully, AI overtaking AI, AI having the awareness to use turn signals to signal user by, etc. For all the advancements they've made, it would be a waste not to make more use of it (it would also soften the blow of not having a traditional career).

A Poly developper explained in a conference that all the first 3d assets created for GTSport weren't compatible with HDR and Sony adviced them to work with this tech. Now, which year? 2015, 2016, 2017? It was clear to me GTsport developpment was in its early days at the Copper Box event.

Both of those are perfect points and frankly should clear up everything in regard of car and track production. I can barely add anything here, no surprise, but this - we should also remind ourselves that Kaz confirmed that models they have now in their base have been captured in 8K.... 8K... On this-gen consoles they will only render at 1080p and at 2K (then upscaled/CB), but they were captured in 8K, so in PD's master file they are actually in 8K.

(At Copper box event everything was low quality because state of games engine was barely optimised to even run that.)

Well, question is when was equipment for capturing those assets in 8K even appear? I doubt it was in '13, '14,... I'm no techie so I do not know the date, but I am pretty sure they had their eyes on such equipment - probably even IN HOUSE - but had to wait and wait, and do only other stuff till then.

Also Kaz pointed out they will use this only until 8K drops bellow standard and then they will redo EVERYTHING from SCRATCH.
Another indication they are now doing cars and tracks in 8K - for witch they had to wait, to acquire equipment. Scanning equipment, they do laser scans and who knows what other types of scans on top.
 
I'll miss Spa, never get tired of that one.

But I'm with @Zlork on Le Sarthe - we'll see that in short order, probably before Xmas.
For me its a slap in the face with the most epic tracks absent after they were in for so long. I was there at Total 24H of Spa this year its just EPIC!
 
And that is another reason why I'm saying that the math doesn't seem to add up. We are obviously missing several pieces of the puzzle and it remains to be seen what those pieces are.

Indeed. I think the best theory is the focus on quality. If reports of the PS5 being an incremental step for the PS4 Pro then that would be a good future proof method. I look at PCARS 2 for example and a lot of the tracks have PS3 era track side detail. GT5-GT6 got crucified for that (rightly so) -- so I can see why Kaz wants the best.

I still think they can re model the premiums faster than a car from scratch, hence cars like the Evora exist.
 
Outsourcing could also mean PD staff doing retouching work rather than the actual modelling, which could turn bad for both players and staff. Rather than outsourcing, PD should simply hire more people. It seems getting a job at PD is very competitive.
That actually seems like a better, time-saver method. They can put their finishing touches on the models, saving the modelers much more time, or they can work side by side and produce way more, having a small batch department set up for touch-ups working with Kaz's approval. That in no way sounds like a bad thing.
 
That actually seems like a better, time-saver method. They can put their finishing touches on the models, saving the modelers much more time, or they can work side by side and produce way more, having a small batch department set up for touch-ups working with Kaz's approval. That in no way sounds like a bad thing.

It all costs money eh.

It's just a different approach. Better to see what happens on release, and after.
 
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