Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,795,957 views
In the video of the Bugatti vision GT the man clearly said what better track to play it on than Le Mans
..and we can also see the track silhouette quite clearly inside the car

gzbBxLq.jpg

ea359dff-722a-4572-a073-ed73396e627d
 
Tracks that'll be be "unlocked" in a future update, for sure. I always used to get excited when I saw a huge update like this in GT6, and it always turned out to be more tracks.

Yay! About time.
The update was only 105mb it was a error on Sony's end making everyone download every patch prior again. I swear no one bothers to read prior comments that have already stated the patch was only 105mb.
 
It been pretty good in my region. Been having very competitive and clean races, for the most part. Because of this, I went from being a B/S to an A/S 👍
I managed to get my SR back up to S at Willow Springs after yesterday’s Monza fiasco but DR is D and am being matched with As and Bs. Lonely races at the moment.
 
In stock form the E30 is a mess of oversteer. Oversteer on corner entry, oversteer on corner exit, oversteer on a steady half-throttle... pretty much the only time it doesn't oversteer is when you lift off on turn-in, oddly enough. I've not driven one in real life so can't compare, but everything I've ever read about it does not suggest this is realistic.

If that gets some attention from the patch, super, but I'd actually be more happy with the sound glitch being fixed first. It's ruining my ability to gauge how much traction is left.
The default setups PD put on the cars are always terrible. The car is completely fine when the suspension is tuned.
 
Solved!

My intuition was right. I’d been having problem with Traction Control for category: Gr.1, Gr. 3, and also Gr. B on road track at some models of corners. When Gr.2 came, it suffers the same issue. The cars that set to TC = 0 were non streerable. Non streerable means that when the cars going out of a corner, they were insanely spinning. I thought perhaps it was because of my style of driving, so tried to drive slowly at corners, but the results were the same. FYI, I was using DS4, and for another allegation, maybe using wheel doesn’t suffer this issue. But I still didn’t get new wheels to prove that my allegation was right or not. So my temporary allegation was using wheel is a must for GTS.

Another thing to make me think again is the 10+ GB Free Scapes Additional Content Pack that is available to download since monts ago. I still didn’t download it because of the big size, and scapes were not too important for me. Maybe it is the cause of the issue. The allegion stays for long time without trying to prove it. Today, just now, I finished download it. A little pessimistic it would work or not, I tried Gr. 2 / Super GT Car set to TC 0, and wow, yeah, that’s it. I could drive the car. What the… I should have download it. TC is very important in GTS, TC 0 of course much faster especially when racing with experienced players. For this long time, I suffer this.
 
Last edited:
La Sarthe (Le Mans Circuit) was appeared in Bugatti VGT reveal trailer. At that time GTS was still under development and the course itself seems had slightly improved rendering graphics from the GT6 version which might had speculation being the early build of the track :



Then there is Toyota trailer featuring Kazuki Nakajima playing through the circuit but the gameplay was disguised with placeholder HUD :



Also, this month marks the start of WEC season. The track will likely dropped in matter of time if PD want to use it as intention to add La Sarthe, just like the addition of GT500 which coincide with Super GT season opener this week.


I believe at the time they were still using GT6 engine in both the Bugatti VGT promo and the Toyota Barista video. If you take a closer look at the skybox and the trees in the Bugatti promo and compare it while driving La Sarthe in GT6 with time transition and you can notify the same skybox.
For the Toyota promo it is debatable.

Although I believe La Sarthe is still a work in progress to come in the future for GT Sport (In the video of the Bugatti vision GT the man clearly said what better track to play it on than Le Mans, and the Bugatti is only playable in GT Sport).

Ofcourse you could say the Bugatti VGT was originally planned for GT6 but due to reasons it has been postponed to GT Sport.

That aside it also would not make sense (IMO) to put so many Le Mans scapes in GT Sport while the track itself is not featured.
I have two theories:
1. PD have had to rework extensive sections of track so that it will look presentable on a current console, holding it back as a result. However this may seem flawed considering we have the Nurburgring in the game.

2. PD are purposely holding back a completed build of the track and they are just waiting for an opportunity to drop it. It would have to be soon though, because the scapes have stuck around since the start of the game; hence making the wait all the more painful.
 
Solved!

My intuition was right. I’d been having problem with Traction Control for category: Gr.1, Gr. 3, and also Gr. B on road track at some models of corners. When Gr.2 came, it suffers the same issue. The cars that set to TC = 0 were non streerable. Non streerable means that when the cars going out of a corner, they were insanely spinning. I thought perhaps it was because of my style of driving, so tried to drive slowly at corners, but the results were the same. FYI, I was using DS4, and for another allegation, maybe using wheel doesn’t suffer this issue. But I still didn’t get new wheels to prove that my allegation was right or not. So my temporary allegation was using wheel is a must for GTS.

Another thing to make me think again is the 10+ GB Free Scapes Additional Content Pack that is available to download since monts ago. I still didn’t download it because of the big size, and scapes were not too important for me. Maybe it is the cause of the issue. The allegion stays for long time without trying to prove it. Today, just now, I finished download it. A little pessimistic it would work or not, I tried Gr. 2 / Super GT Car set to TC 0, and wow, yeah, that’s it. I could drive the car. What the… I should have download it. TC is very important in GTS, TC 0 of course much faster especially when racing with experienced players. For this long time, I suffer this.

You're trolling right?
 
1. PD have had to rework extensive sections of track so that it will look presentable on a current console, holding it back as a result. However this may seem flawed considering we have the Nurburgring in the game.
Considering that the Nurburgring is developed early into the game (as far back as the first trailer, at least), I think this is a plausible hypothesis. Maybe La Sarthe was developed much further ahead and only had time to release the Scapes photos
 
That's the hardest step, is admitting in public you're a troll. Bravo, I hope for a speedy recovery. Don't use all them scapes at one time.
Not the scapes, it's about TC issue. Maybe (alsolutely) the DLC is an important part of the game data. That's why I couldn't use TC 0 with those car categories.
 
Not the scapes, it's about TC issue. Maybe (alsolutely) the DLC is an important part of the game data. That's why I couldn't use TC 0 with those car categories.

Yeah an optional DLC that has nothing to do with in game physics is exactly what you needed to help you with in game physics.
 
Yeah an optional DLC that has nothing to do with in game physics is exactly what you needed to help you with in game physics.
Ah come on, I didn't lie. I may don't have the videos, but what for? Or maybe I'm the only one in the world suffer this strange issue.

I only downloaded the scapes DLC around a month ago and nothing really changed for me physics wise

Same handling, same race pace, everything. Placebo maybe?
What TC do you use? Default? If yes, of course nothing changes. But if you ever tried TC 0 with Gr. 1, Gr. 2, and 3 on road track, the cars spinning when cornering.
 
Last edited by a moderator:
Ah come on, I didn't lie. I may don't have the videos, but what for? Or maybe I'm the only one in the world suffer this strange issue.

I didn't ask for videos, nor did I say you're lying. Simply said you don't really understand what you're trying to claim as a fix. I doubt you would suffer an issue solely, I think you just had bad driving and improved perhaps. But it sure as hell wasn't a scapes DLC being downloaded.
 
I didn't ask for videos, nor did I say you're lying. Simply said you don't really understand what you're trying to claim as a fix. I doubt you would suffer an issue solely, I think you just had bad driving and improved perhaps. But it sure as hell wasn't a scapes DLC being downloaded.

Ok, now you call my driving is bad. I said it "solved", yes, it fixed the issue I suffered. And for anyone who can't use TC 0, that DLC must be downloaded. 👍
 
Ok, now you call my driving is bad. I said it "solved", yes, it fixed the issue I suffered. And for anyone who can't use TC 0, that DLC must be downloaded. 👍

No it must not, you have no way of proving how a DLC that isn't based in any game physics somehow improves the driving physics you supposedly suffered, and only you.
 
No it must not, you have no way of proving how a DLC that isn't based in any game physics somehow improves the driving physics you supposedly suffered, and only you.

That's correct. But it happened to me. Truely happened. What could I say? And you know that TC is an important part when racing against players, right? Bigger TC, slower car.
 
Last edited:
Not the scapes, it's about TC issue. Maybe (alsolutely) the DLC is an important part of the game data. That's why I couldn't use TC 0 with those car categories.

I have had an issue with TC since 1.15. The cars are way more slidey than they have been. However, I've had the scapes DLC installed since I got the game a few days after release.

While the scapes DLC had nothing to do with physics, it certainly isn't out of the realm of possibility that by downloading it, it could make large scale game changes by being downloaded.

The 1.15 update added wheel support for fanatec (sp?), added Tsukuba, and 13 cars. Bugs in the code broke only certain TM wheels, FFB settings, tire sounds and BGM... How is the background music related to wheel support or the new cars? It isnt, yet they were changed by adding code. Any section of added code in a game can most certainly break the physics.

However, I can confirm that the scapes DLC is not the sudden cause for the change in handling that I have personally felt, as I have only felt it since 1.15.

Now, I do not believe the scapes DLC has any major impacts on the game because it would likely have come about by now, but if it did, I wouldn't consider myself shocked.
 
What TC do you use? Default? If yes, of course nothing changes. But if you ever tried TC 0 with Gr. 1, Gr. 2, and 3 on road track, the cars spinning when cornering.
I can confirm with TC as well that the Scapes DLC doesn't do anything. I already use TC 0 for qualifying back then but I wasn't consistent enough to use TC 0 during the race, so I use TC 2. Nothing changed with TC 2 at least after downloading the DLC, for both Gr. 3 and 4
 
I have had an issue with TC since 1.15. The cars are way more slidey than they have been. However, I've had the scapes DLC installed since I got the game a few days after release.

While the scapes DLC had nothing to do with physics, it certainly isn't out of the realm of possibility that by downloading it, it could make large scale game changes by being downloaded.

The 1.15 update added wheel support for fanatec (sp?), added Tsukuba, and 13 cars. Bugs in the code broke only certain TM wheels, FFB settings, tire sounds and BGM... How is the background music related to wheel support or the new cars? It isnt, yet they were changed by adding code. Any section of added code in a game can most certainly break the physics.

However, I can confirm that the scapes DLC is not the sudden cause for the change in handling that I have personally felt, as I have only felt it since 1.15.

Now, I do not believe the scapes DLC has any major impacts on the game because it would likely have come about by now, but if it did, I wouldn't consider myself shocked.


I can confirm with TC as well that the Scapes DLC doesn't do anything. I already use TC 0 for qualifying back then but I wasn't consistent enough to use TC 0 during the race, so I use TC 2. Nothing changed with TC 2 at least after downloading the DLC, for both Gr. 3 and 4


What I wanted to say is just about TC 0. Scapes DLC data affects it (in this case my game data). So far I couldn't use TC 0 on Gr.1, 2, and 3, and the best choice is TC 2. The bad is when I raced with experienced player (at least same level as me) my car was definitely slower. I've been very sick about it. After downloading it, finally I can drive the cars (I have tested Gr. 3 and Gr. 2) as well as TC 2. The DLC may not affect other TC (1-5) but it affects TC 0. By the way, I am in asia region, so is my GTS BD.

Welcome to racing series that use TC in real life, too.

With my game data is fixed, I cannot make the video "spinning" that I mean. Imagine when you cornering, at the same time pressing hand brake hardly, that's the condition when I used TC 0. The cars spinning around. But there was no problem using TC 0 on Gr. B, Gr. B road, and some road cars.
 
Last edited by a moderator:
Back