Kazunori Yamauchi and GT Sport were shown in video on stage before Sony's CES press conference discussing the Master Series TVs, and that video is being played in the Sony booth, but I don't think it's anything we haven't seen before.I can't find any Sony TV showcasing GTSport this year at CES. I just find it funny, Sony used to show GTSport with crazy tech like 8k, 120 fps or ray tracing well before any official statement like the Wired article in 2019. Now, we wait...
I'll bring up what Kaz said about us building cars in GT6. It seemed as though we would have been able to do what MArio Andretti did with building his first race car.Come to think of it, it feels a bit weird being able to change the wheels but not much else on most cars. Hopefully the next title will let us install aero parts again, as I recall GT6 having a remarkable variety of bodykits, splitters/defusers, rear wings, and sometimes even headlight/tail light options.
For now, it’d be nice if we could see the current options get expanded. Not just more wheels (like the presence of the HRE Wheels logo in the decal library) but also more options for the windshield decal, the driver name (e.g. custom text/flag, multiple names), or the headlight cover. It feels like that last option is only available on Gr.3 and Gr.4 cars (the Ferrari 512bb appearing to be the sole exception), and it’s always just one option: yellow. I suppose I just wonder what else could be done for these things. Maybe on some road cars, they could be that darkened, smoky color that I’ve sometimes seen?
Either way, I’m excited for the content that’s confirmed so far - and it could come with a bunch of unexpected other stuff, too. There are at least four cars to come, as far as I can discern, but I could easily see more, and that’s just from the Mazda and Porsche deals.
but a tuner heavy car like the AE86 is limited.
Not really. I can stick those 14" 4 lug TE37s on a Gr.3 car. If that can work, any wheel should work.Not every wheel in the game comes in 13"/14" sizes, hence the limited selection. Same goes for the original Mini.
Personally I want more dog dish wheels and steelies for the muscle and safety/cop cars. However at the end of the day GTS is not a game akin to GT5/6. GT7 on the PS5 will hopefully offer a fuller selection of cars and aftermarket parts, etc.
That's because they aren't 14s going onto a Gr.3. The wheel selection is based on what sizes they come in and that's why some wheels aren't available on some cars.Not really. I can stick those 14" 4 lug TE37s on a Gr.3 car. If that can work, any wheel should work.
The point is, PD CAN make any wheels "fit" any car. The reason why THEY chose not to, I don't know.That's because they aren't 14s going onto a Gr.3. The wheel selection is based on what sizes they come in and that's why some wheels aren't available on some cars.
Their only guideline for it is size, because there's a lot of wheels that shouldn't be on certain cars that can be put on those particular cars.The point is, PD CAN make any wheels "fit" any car. The reason why THEY chose not to, I don't know.
Even if it looked hideous.The point is, PD CAN make any wheels "fit" any car. The reason why THEY chose not to, I don't know.
It's probably a skewed guideline at that. No matter of size, some wheels don't even attach to a hub on many cars. Also, switching between a car that comes with center lock wheels or six-lugs,Their only guideline for it is size, because there's a lot of wheels that shouldn't be on certain cars that can be put on those particular cars.
Well, BBS RS can make any car look gorgeous.Even if it looked hideous.
I actually had that type of wheel fitted in one of my cars before.Well, BBS RS can make any car look gorgeous.
Yes, it's a Yugo.
I've found that the sound of GTO Twin Turbo '91 in GTS was recorded using a 3000GT in US.
And surprisingly... it was THE EXACT ONE that was featured and repaired in Wheeler Dealers!!
Found the testimony on the comment section of this video:
And here're the pictures of the one:
The exact one in motion featured in Wheeler Dealers.
Listen to the iconic brutal sound at 2:28!:
And then I still see people say that the sounds aren't accurate at all.Great work by PD! Sounds very close to the real thing!
Although I do agree with you but some of the sounds in the game do sound a little too digitalized and smooth. Take the GT40 MK IV, although it may sound more realistic in terms of the tone of the engine, it doesn’t have that V8 monsterous growl it had in GT6 and in real life.And then I still see people say that the sounds aren't accurate at all.
I agree that the 3000gt sounds close to the real thing as well. It's that sometimes it's as if I and someone else are hearing two different things. I could say that, for example, the MKIV Supra sound almost indentical to its irl counterpart but then someone else may chime in saying that it sounds like trash.
It just perplexes me sometimes.
Although I do agree with you but some of the sounds in the game do sound a little too digitalized and smooth. Take the GT40 MK IV, although it may sound more realistic in terms of the tone of the engine, it doesn’t have that V8 monsterous growl it had in GT6 and in real life.
Someone have knowledge to say me where i can find the option to change race quality?
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PD is on and off with their sound accuracy. On one hand you can have the SLR McLaren and '98 Civic Type R which are the exact same as their irl counterpart but then have cars like the AMG GT3 and Z4 GT3 which are totally off from how they should sound. But in almost all cases, moreso in the faster cars and race cars, the sounds lack the kind of atmosphere that pretty much all of the other sims capture really well.
Those sims capture all of the goings-on coming from the cars like raspiness coming from the exhausts, those sounds bouncing off the environment in chase cam, clanks happening from the car moving around and just an immersive feeling that you're surrounded by a car in cockpit view.
The sounds in GTS kind of just come at you in a sterile and generic way (there being like only 3 types of gear shifting sounds for example). Those components mentioned are somewhat there in GTS but the whole package just sounds...off, and it leads to GTS being trumped in the sound department in many comparison videos.
Example:
Compare GTS to PC2 and GTS sounds good but PC2 just sounds so much more full of life. The PC sims are of similar fullness and atmosphere as in PC2.
They've come a long way but they still have a ways to go. But people saying the sounds are horrible and unlistenable are grossly overexaggerating.
PD is on and off with their sound accuracy. On one hand you can have the SLR McLaren and '98 Civic Type R which are the exact same as their irl counterpart but then have cars like the AMG GT3 and Z4 GT3 which are totally off from how they should sound. But in almost all cases, moreso in the faster cars and race cars, the sounds lack the kind of atmosphere that pretty much all of the other sims capture really well.
Those sims capture all of the goings-on coming from the cars like raspiness coming from the exhausts, those sounds bouncing off the environment in chase cam, clanks happening from the car moving around and just an immersive feeling that you're surrounded by a car in cockpit view.
The sounds in GTS kind of just come at you in a sterile and generic way (there being like only 3 types of gear shifting sounds for example). Those components mentioned are somewhat there in GTS but the whole package just sounds...off, and it leads to GTS being trumped in the sound department in many comparison videos.
Example:
Compare GTS to PC2 and GTS sounds good but PC2 just sounds so much more full of life. The PC sims are of similar fullness and atmosphere as in PC2.
They've come a long way but they still have a ways to go. But people saying the sounds are horrible and unlistenable are grossly overexaggerating.