- 4,832
- Connecticut
- Ridley-X4
Whether it's in a GTS update or in the next game, I wish they'd actually integrate the fact that each transmission type is listed in the settings for each car. E.g. AT, MT, and sequential MT. It'd add to the realism, and benefit many cars - some cars can shift better with their AT than a person, and sometimes it's the opposite. I'd do something similar for cars that do (or don't) come stock with ABS/BB/TCS/FM/etc., and especially the ability to tune them on the go.
The other major item on my personal wishlist is a car-by-car controller mapping, rather than a "one size fits all" approach, especially when a car may or may not have certain features, like windshield wipers, ERS and DRS, turn signals, or headlights. For that last one, there are still cars that may not have separate high-beams and low-beams, and simply either have their lights on or off. I'd even include the ability to automate some things, like the aforementioned headlights and windshield wipers, especially if dynamic time of day and weather return to the series. It'd go well with the above idea regarding transmissions, as there could be a mappable button for the clutch - something that would not be available for the controller mapping on cars with sequential transmissions.
Between the above two items, the idea would be to give each car more personality on a mechanical level, and also avoiding a scenario where a button may not be mapped to a usable feature on a given car as you switch between various models.
The other major item on my personal wishlist is a car-by-car controller mapping, rather than a "one size fits all" approach, especially when a car may or may not have certain features, like windshield wipers, ERS and DRS, turn signals, or headlights. For that last one, there are still cars that may not have separate high-beams and low-beams, and simply either have their lights on or off. I'd even include the ability to automate some things, like the aforementioned headlights and windshield wipers, especially if dynamic time of day and weather return to the series. It'd go well with the above idea regarding transmissions, as there could be a mappable button for the clutch - something that would not be available for the controller mapping on cars with sequential transmissions.
Between the above two items, the idea would be to give each car more personality on a mechanical level, and also avoiding a scenario where a button may not be mapped to a usable feature on a given car as you switch between various models.