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Who would I lay blame on if the Sun were not to rise? Would it be Helios? Apollo? Wadjet? Sekhmet?
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Who would I lay blame on if the Sun were not to rise? Would it be Helios? Apollo? Wadjet? Sekhmet?
...I'm so confused, "too much realistic"...yet you are talking and arguing for a game that strives and markets itself as the most realistic driver and racing sim.
I think this probably refers to how basically unplayable the experience was on a pad.
So, totally fair.
no it's not. Scaff posted an in-depth reason on this very thread why it's possible if you actually take the time and once done is perfectly usable.
JTB10000
*sigh* Why can't PD be like other companies and just tell us straight up what the problem is? If they would have done that by now, with any reason at all, the wait wouldn't be as bad. This silence is maddening.
Does anybody familiar with PR tactics know if being this tight-lipped would benefit them in any way? I'm at a loss for ideas.
*sigh* Why can't PD be like other companies and just tell us straight up what the problem is? If they would have done that by now, with any reason at all, the wait wouldn't be as bad. This silence is maddening.
Does anybody familiar with PR tactics know if being this tight-lipped would benefit them in any way? I'm at a loss for ideas.
...I'm so confused, "too much realistic"...yet you are talking and arguing for a game that strives and markets itself as the most realistic driver and racing sim.
You sold a game that you thought was "Too realistic", yet you stuck with a game that, from what I've heard anyway, its pretty realistic (or at least is the best Rally sim since Richard Burns Rally).
no it's not. Scaff posted an in-depth reason on this very thread why it's possible if you actually take the time and once done is perfectly usable.
Every of the 20 times i played PCars i had to fiddle around with the Controller settings, using googled settings and trying to find ones myself that allowed me to play the game properly. Didnt get it to be playable with a controller and so i paid it to a friend.
PCars really was bad in that regard. I guess its good with a wheel, but for controller use it was horrible.
Dirt Rally instead ist great with a controller!
Gran Turismo is way more accessible than Pcars, you can enjoy it with a DualShock anyway and it's not realistic as it says on the front cover
Every of the 20 times i played PCars i had to fiddle around with the Controller settings, using googled settings and trying to find ones myself that allowed me to play the game properly. Didnt get it to be playable with a controller and so i paid it to a friend.
PCars really was bad in that regard. I guess its good with a wheel, but for controller use it was horrible.
Dirt Rally instead ist great with a controller!
How is it not realistic? It has various realistic aspects.
That's great, but he used realism as a term as to why he couldn't play the game, jm79 brought up the controller, and to be honest I've seen others play it on controller or wheel just fine. If you're going to make the effort to buy a game, get educated on it and then if you do still buy it after being educated on said purchase obviously take the time to figure out how to set it up in a fashion that best utilized your equipment.
Point is others spend a bit more time setting it up so it's out of the way in the long run. Once again @Scaff provided in-depth info on the setting up of controller use for the game. You say or seem to say you couldn't find "sufficient" info. Yet somehow he was? If it weren't for experience and the fact that others have given insight on how to do it I wouldn't be arguing about it. I agree it's not as pick up and go, but it's not close to impossible either.
And when did Scaff post those configuration settings? I bought the game on the release day and gave it about 2 weeks in which i couldnt find a way to make it playable for me. This really shouldnt be the case as @jm79 said for a game that gets released on a console system where about 85% of the players are using the dualshock controller.How is it not realistic? It has various realistic aspects.
That's great, but he used realism as a term as to why he couldn't play the game, jm79 brought up the controller, and to be honest I've seen others play it on controller or wheel just fine. If you're going to make the effort to buy a game, get educated on it and then if you do still buy it after being educated on said purchase obviously take the time to figure out how to set it up in a fashion that best utilized your equipment.
Point is others spend a bit more time setting it up so it's out of the way in the long run. Once again @Scaff provided in-depth info on the setting up of controller use for the game. You say or seem to say you couldn't find "sufficient" info. Yet somehow he was? If it weren't for experience and the fact that others have given insight on how to do it I wouldn't be arguing about it. I agree it's not as pick up and go, but it's not close to impossible either.
How is it not realistic? It has various realistic aspects.
Yes it has. But it's more like a simarcade, it has realistic features but it's not a total sim like Pcars or Assetto Corsa.
Ahaha no, we misunderstood Dirt is realistic af indeedAh I see what you're getting at, originally you made it seem as if GT or even the newest Dirt weren't realistic at all.
And when did Scaff post those configuration settings? I bought the game on the release day and gave it about 2 weeks in which i couldnt find a way to make it playable for me. This really shouldnt be the case as @jm79 said for a game that gets released on a console system where about 85% of the players are using the dualshock controller.
Nah, sorry mate, I can see what you're saying, but the fact that the dev didn't really bother to make sure their game worked well with the default controller, suggests a level of incompetence that frankly puts me off the entire experience.
GT has always been excellent in this regard, although 'excellent' should be the absolute minimum, default approach.
there was plenty from the actual SMS time line showing it probably wouldn't be pad friendly or at least not in the way many just want to pick up and go.
This is kinda shocking.
'Realistic' is an inexact term, in driving games. However, it should be possible, and in fact an unwavering prerequisite, that a game released on a system where the majority of users will use the default controller, for it to be playable on the default controller. Otherwise, why even bother with a console release?
Anyway, this is off-topic.
Come on PD/Sony - get your shiz together.
Because that's where the money is, SMS have the right to throw their hat in the ring, and many people invested in it to help them get to that point. If anything they seem to take the racing genre quite serious where long time companies of old don't.
The thing is, its useless to get the right controller settings several months after the games release!Go back through the pages or ask Scaff, I can look through the pages later today and find it. It's ironic you ask because I'm pretty sure it was in response to you or at least someone with the same issues.
Yeah but Gran tusismo calls itself "the real DRIVING simulator" not RACING simulator! For me if GT simulates well the driving part then that's what matters!Yes it has. But it's more like a simarcade, it has realistic features but it's not a total sim like Pcars or Assetto Corsa.
Who would I lay blame on if the Sun were not to rise? Would it be Helios? Apollo? Wadjet? Sekhmet?
I just don't want another Pcars or Assetto Corsa. GT is not anything like that, and it never was.
Gran Turismo is classy, it let you cruise though the menus for hours watching cars and reading destriptions.
That's GT
I posted my full controller settings here 21 days after it came out and I know I wasn't the first. Simply switching to profile 3 made a big difference and I posted that on the day of release.The thing is, its useless to get the right controller settings several months after the games release!
You know for a fact that this was a result of "couldn't be bothered" rather that a misunderstanding of the target audience or even a belief that they were OK with the settings?So they wanted console player's money, but couldn't be bothered to make it playable for the vast majority of them?
No I don't and had we not had the ability to change the settings to the degree we have I would be 100% behind you. However we do and it was more than possible to set them up to meet an individual need.You think that's a good approach?
Oh, my bad that i gave up playing it after about 2 weeks (in which i probably tweeked more on the controller setup than playing the actual game...) thenI posted my full controller settings here 21 days after it came out and I know I wasn't the first. Simply switching to profile 3 made a big difference and I posted that on the day of release.
As a team member during development of pCARS I can assure you they worked on, tweaked and tested pad input considerably. We were given several A/B/C options to test at many points throughout the development and they were working on them all the time. Now I agree they didn't get them perfect in the end but it is absolutely untrue that they couldn't be bothered.