Gran Turismo Sport: General Discussion

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https://www.gtplanet.net/forum/threads/ps5-and-gt8-2018.291397/

Just wanted to justify my post from 2013.
change PS5 to Neo or whatever it will be called and GT8 to whatever GT will be called the game after GT Sport.
Though it happened even quicker than I predicted. People thought I was bananas talking about 2018 thinking their standard PS4 would take them to 2023.

So except for all of the key parts of your prediction that were wrong, you were right!

Also people = literally one person.
 
https://www.gtplanet.net/forum/threads/ps5-and-gt8-2018.291397/

Just wanted to justify my post from 2013.
change PS5 to Neo or whatever it will be called and GT8 to whatever GT will be called the game after GT Sport.
Though it happened even quicker than I predicted. People thought I was bananas talking about 2018 thinking their standard PS4 would take them to 2023.

The links on your original post are talking about Greek mythology and Half-life when I click on them
 
Here's one- because you want to.

It's quite silly to say that you want a game to force you to do something that otherwise you wouldn't do.
Again, all I want is for the career to have a point. In pCARS, it has no point. You earn nothing by playing it. I think GT's approach is better for me because, while you can still play anything at any time, but you have to earn cars that aren't rentals. Forza has it even better, though, because while you can race any car in the game in Arcade mode, you don't earn any XP or credits for doing so, and you can't use custom liveries. That means it's as open as some players want while still making it so that Career serves a purpose as a way to gain credits and buy your own cars, which you can then race.

And as I've said before, I find it more satisfying to drive a car I actually own.
 
Again, all I want is for the career to have a point. In pCARS, it has no point. You earn nothing by playing it. I think GT's approach is better for me because, while you can still play anything at any time, but you have to earn cars that aren't rentals. Forza has it even better, though, because while you can race any car in the game in Arcade mode, you don't earn any XP or credits for doing so, and you can't use custom liveries. That means it's as open as some players want while still making it so that Career serves a purpose as a way to gain credits and buy your own cars, which you can then race.

And as I've said before, I find it more satisfying to drive a car I actually own.
If you make a career your prize is getting job offers to drive faster cars, or if you do badly switching from touring to open wheelers, or even going back from gt3 to gt4 if that is the case.

Also doing well opens up invitationals that unlock special races....

It's the same but without credits and if you want you can skip to where you wish to. I for example skipped carts and went Ginetta ->gt4->gt3
 
Again, all I want is for the career to have a point. In pCARS, it has no point. You earn nothing by playing it. I think GT's approach is better for me because, while you can still play anything at any time, but you have to earn cars that aren't rentals. Forza has it even better, though, because while you can race any car in the game in Arcade mode, you don't earn any XP or credits for doing so, and you can't use custom liveries. That means it's as open as some players want while still making it so that Career serves a purpose as a way to gain credits and buy your own cars, which you can then race.

And as I've said before, I find it more satisfying to drive a car I actually own.
The career has a point, it's a racing career. Starting out in karts if that is your choice, gaining experience along the way, progressing to faster cars and more competitive series and winning the ultimate level championship is the point. If it sounds familiar it should be, it's what a real racing career is like for most drivers. What you mean is, there's no point for you.
 
I see this similar as @TeamCZRRacing

To me its just more motivational to not have access to everything in the game from start and to have to progress to get the faster and more special stuff. Its fun to earn money to buy hundreds of cars in GT6 for example and to actually have them in your garage - it somehow forms a bit of a connection to the cars you have, with the fixed colour, customization, tuning setup and everything you have done to your car.
It also more fun to have something to look forward - like races with faster cars, races where you earn more money or races with special race cars.

I mean, mario wouldnt be that fun if you just could select the last level from the beginning. (Which is probably a bad comparison :lol:)
 
I see this similar as @TeamCZRRacing

To me its just more motivational to not have access to everything in the game from start and to have to progress to get the faster and more special stuff. Its fun to earn money to buy hundreds of cars in GT6 for example and to actually have them in your garage - it somehow forms a bit of a connection to the cars you have, with the fixed colour, customization, tuning setup and everything you have done to your car.
It also more fun to have something to look forward - like races with faster cars, races where you earn more money or races with special race cars.

I mean, mario wouldnt be that fun if you just could select the last level from the beginning. (Which is probably a bad comparison :lol:)
Of course, everyone has their personal preference, but that's not the same as saying one game or the other has a career with "no point". One could easily make the case that there's no point in repeating the same stale GT career over and over either but again, it's personal preference, it's not an absolute. There is a point to any career in any game, you just might prefer one or the other or be able to enjoy all of them ideally.
 
Again, all I want is for the career to have a point. In pCARS, it has no point. You earn nothing by playing it. I think GT's approach is better for me because, while you can still play anything at any time, but you have to earn cars that aren't rentals. Forza has it even better, though, because while you can race any car in the game in Arcade mode, you don't earn any XP or credits for doing so, and you can't use custom liveries. That means it's as open as some players want while still making it so that Career serves a purpose as a way to gain credits and buy your own cars, which you can then race.

I agree 100% with you. I gave up the ghost with PCars and the "career" only a few weeks into playing. I didn't realize how much I enjoy ranking up and unlocking things. While I favor my racing games on the realistic side of things I like it when they are still games at heart.
 
Of course, everyone has their personal preference, but that's not the same as saying one game or the other has a career with "no point". One could easily make the case that there's no point in repeating the same stale GT career over and over either but again, it's personal preference, it's not an absolute. There is a point to any career in any game, you just might prefer one or the other or be able to enjoy all of them ideally.
Yeah, its just a matter of taste or personal preference! I assume he meant PCars's carreer mode doesnt have "a point" for him.
 
GT6 career model is a good one but the problem is it's executed abysmally with mediocre AI and no standing starts, practice sessions or qualifying.

There's a sense of accomplishment and a whole new game inside the game with money and garage management - something that I enjoy.

The problem is that in GT6 it got boring really quickly. At that point I wanted to simply drive any car I wanted in arcade mode and multiplayer.

So if PD can make it fun then go ahead and give me the "career" mode. Otherwise don't bother and let me use the content I bought.

And even if the career is decent the point remains about "using the content I bought" for those that simply DO NOT care - like folks playing only MP or someone with limited amount of time.
 
You earn nothing by playing it.

Well you can earn team contracts to progress through the career, no? And to get those you actually have to produce results, you can't just grind for them like credits in GT - so by this logic of needing to feel you've earned something, arguably PCARS should be the most rewarding!

But hey it's your preferences so not much point arguing it really. By your other posts it sounds like your opinion comes more from preferring car-based games over motorsport-based games anyway, which is totally fine. And if things like XP counters make games more fun for you then more power to you I guess.

I mean, mario wouldnt be that fun if you just could select the last level from the beginning. (Which is probably a bad comparison :lol:)

And what if I did want to jump straight to the last level? Should I be stopped from doing it because you don't like it?
 
Surely the point of a career mode with no unlocks or prizes is actually the same as Mario, the satisfaction in beating it and winning. What else was there to motivate you? The fun of playing, and it should be the same in a racing game. If you're not enjoying just racing and trying to win, do you really like racing that much?
 
I bet we'll reach 300 pages of speculation before the game is actually announced with a proper deadline
smiley-talk014.gif
 
The career has a point, it's a racing career. Starting out in karts if that is your choice, gaining experience along the way, progressing to faster cars and more competitive series and winning the ultimate level championship is the point. If it sounds familiar it should be, it's what a real racing career is like for most drivers. What you mean is, there's no point for you.
Precisely. I can see why others would like it - it is mostly realistic - but it's just not for me because I don't own the cars I use, and the structure of the game doesn't really allow me to call a car my own.
 
Surely the point of a career mode with no unlocks or prizes is actually the same as Mario, the satisfaction in beating it and winning. What else was there to motivate you? The fun of playing, and it should be the same in a racing game. If you're not enjoying just racing and trying to win, do you really like racing that much?
Wish I could like this a million times 👍

@TeamCZRRacing This is exactly my point. Pcars' career mode does have a point. The point is that you want to do it because you enjoy it. I totally understand your stance on the feeling of ownership of a car, but I feel this actually can be implemented without the need to build money and progress in a career.
 
Surely the point of a career mode with no unlocks or prizes is actually the same as Mario, the satisfaction in beating it and winning. What else was there to motivate you? The fun of playing, and it should be the same in a racing game. If you're not enjoying just racing and trying to win, do you really like racing that much?

Like I said in an aforementioned post, I enjoy ranking up and unlocking things. My love for these things probably started with Gran Turismo and moved on to other games but I do not like having everything unlocked for me day one.

I enjoy the constant progression with reward concept, no matter what I may be missing out on.
 
Like I said in an aforementioned post, I enjoy ranking up and unlocking things. My love for these things probably started with Gran Turismo and moved on to other games but I do not like having everything unlocked for me day one.

I enjoy the constant progression with reward concept, no matter what I may be missing out on.
So you never played and enjoyed games like Mario with no rewards except the satisfaction of beating it?
 
I don't mind some progression in a career mode, but what's to stop people from simply jumping into a quick race with their chosen weapon always available rather than having to grind 100+ hours through a strictly linear career mode just to get the car they want?

There needs to be balance.
 
So you never played and enjoyed games like Mario with no rewards except the satisfaction of beating it?

I used to, but I fell in love with the progression/reward mechanic. It's why Fallout 4 and Ace Combat Infinity are near perfect games for me. It will take years to hit max rank.

I am not saying that there is something wrong with games that don't have it, but nowadays I avoid them with the exception being the Uncharted series.
 
Well bet is for 500 pages before release, so being wrong on that account won't hurt my pride ;)

Have any new details surfaced in the last month? All i know so far is that it's going to be focused on online competing.
Have you seen this post?: Link

Likely will get to know very soon about the game in a lot more detail. Looking forward to see how good a job they've done with the sound and physics engine compared to GT6.
 
Have you seen this post?: Link
Actually no, had to catch up on about 20 pages so i just skipped to the last ones 👍

Likely will get to know very soon about the game in a lot more detail. Looking forward to see how good a job they've done with the sound and physics engine compared to GT6.
Yeah me too. IMO they have a mountain to climb if they want to catch up to what the competition is offering nowadays.
 
For me I haven't really been feeling PCars career mode but That's beside the point here, I'll eventually do a review on that game 'soon'...


I like the type of progression where you unlock content simply by playing the game and enjoying it. I like the stance that Driveclub took and Enthusia to some extent. It was fun to unlock and collect, even without an economy system within the game.

What I REALLY don't want for GTS though is for it to be tainted by microtransactions and weird DLC practices. Things that will hurt the mode of progression essentially.

Regardless of what stance you're on, the career needs to be fun, that's the bottom line in my eyes.
 
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