Gran Turismo Sport: General Discussion

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...I like the type of progression where you unlock content simply by playing the game and enjoying it. I like the stance that Driveclub took and Enthusia to some extent. It was fun to unlock and collect, even without an economy system within the game.

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Regardless of what stance you're on, the career needs to be fun, that's the bottom line in my eyes.

Couldn't agree more with this. Really loved loading up DC, and seeing how far I could get in the various career events on offer. It never felt like a chore, and still had some tangible reward stuff to aim for.

That GT grind can do one.

Also, hoping for a more streamlined package with GTS. I've mentioned this a million times, but GT5 Prologue is my favourite in the series. I was just 'playing' the GT games before that, treating them almost like RPG's. GT5P really made me think about how to improve my actual 'driving' for the first time. Loved it for that.
 
Proper real world race formats are an absolute must.

This is one thing I've been thinking about lately;

Does it ONLY have to be real world race formats like your LeMans, GT3 and what not?

What about more gateway forms of racing like your casual track day, maybe an autocross or hillclimb. The sports that get people into these bigger motorsports.

Mind you those are recognised motosports, not so much FIA stuff we've come to expect but you get what I mean.

I might be wishlisting here but it's something to consider.
 
For me I haven't really been feeling PCars career mode but That's beside the point here, I'll eventually do a review on that game 'soon'...


I like the type of progression where you unlock content simply by playing the game and enjoying it. I like the stance that Driveclub took and Enthusia to some extent. It was fun to unlock and collect, even without an economy system within the game.

What I REALLY don't want for GTS though is for it to be tainted by microtransactions and weird DLC practices. Things that will hurt the mode of progression essentially.

Regardless of what stance you're on, the career needs to be fun, that's the bottom line in my eyes.

Which racing game is tainted microtransactions and weird DLC practices?
PD will never ruin their games with microtransactions... Even tho you could buy cr in GT6 it would be a ridicolous to buy one since you can earn money so easy.
 
Which racing game is tainted microtransactions and weird DLC practices?
PD will never ruin their games with microtransactions... Even tho you could buy cr in GT6 it would be a ridicolous to buy one since you can earn money so easy.

GT6 was a start with microtransactions and you never know with games these days.

From what I've played, DiRT3's DLC I found it to be weird and a bit overpriced for what it was.

If you wanna know how to handle DLC like a Pro, Driveclub for me was the best hands down.

@jm79 GT5P honestly showed the path to greatness but that path wasn't necessarily travelled on nicely with the later games. Hopefully GTS pulls its socks up
 
If you wanna know how to handle DLC like a Pro, Driveclub for me was the best hands down.

@jm79 GT5P honestly showed the path to greatness but that path wasn't necessarily travelled on nicely with the later games. Hopefully GTS pulls its socks up

Agree with the DC DLC stuff. But I don't think it would've been so generous without that catastrophic launch.

And yeah, GT5P is why I still have faith in PD and big hopes for future GT games...
 
My only objection to microtransactions is when they're the only path to content. GT6's might have been hilariously poorly-priced ($100 for one of the 20 million Cr cars?!), but it was always optional, in much the same way Forza and a few other titles treat it.

If there are people so willing to spend real-world cash to gain access to a car quicker, who are we to tell them it's wrong? Especially as that's a nice chunk of money going to the developer.

Driveclub's DLC program was reasonably good IMO. Yes, Evo extended the Season Pass to cover more content than originally planned, but one could argue that was a response to the disastrous launch. FM5 was a similar situation: free tracks and car packs were out of the norm for the franchise, but the relative lack of content compared to FM4 saw a sizable backlash from the fan base.

It will be interesting to see how large the car/track lineup is for GTS at launch, and how PD approaches the post-release support structure.
 
My only objection to microtransactions is when they're the only path to content. GT6's might have been hilariously poorly-priced ($100 for one of the 20 million Cr cars?!), but it was always optional, in much the same way Forza and a few other titles treat it.

If there are people so willing to spend real-world cash to gain access to a car quicker, who are we to tell them it's wrong? Especially as that's a nice chunk of money going to the developer.

Driveclub's DLC program was reasonably good IMO. Yes, Evo extended the Season Pass to cover more content than originally planned, but one could argue that was a response to the disastrous launch. FM5 was a similar situation: free tracks and car packs were out of the norm for the franchise, but the relative lack of content compared to FM4 saw a sizable backlash from the fan base.

It will be interesting to see how large the car/track lineup is for GTS at launch, and how PD approaches the post-release support structure.

I'd say around 200 cars and 30-ish different tracks is the golden number
EDIT: And let's not forget good balance in the car list
 
This is one thing I've been thinking about lately;

Does it ONLY have to be real world race formats like your LeMans, GT3 and what not?

What about more gateway forms of racing like your casual track day, maybe an autocross or hillclimb. The sports that get people into these bigger motorsports.

Mind you those are recognised motosports, not so much FIA stuff we've come to expect but you get what I mean.

I might be wishlisting here but it's something to consider.
Anything that resembles some sort of reality. So any form of staggered standing start would be fine, any rolling start must be realistic, that is double file and closely packed together. The whole grid also needs to be able to start at the same time when the race start is declared. The format in GT6 would not be acceptable to me.
 
GT6 was a start with microtransactions and you never know with games these days.

From what I've played, DiRT3's DLC I found it to be weird and a bit overpriced for what it was.

If you wanna know how to handle DLC like a Pro, Driveclub for me was the best hands down.

@jm79 GT5P honestly showed the path to greatness but that path wasn't necessarily travelled on nicely with the later games. Hopefully GTS pulls its socks up
There was quite the outcry on GTP as I recall over GT6's silly priced microtransactions at the beginning because there were no high paying seasonals and you basically had to grind through the career to get access to the content. It was the discovery of the money glitch that helped calm things down. I wonder how things would have turned out if there were no money glitch.
 
There was quite the outcry on GTP as I recall over GT6's silly priced microtransactions at the beginning because there were no high paying seasonals and you basically had to grind through the career to get access to the content. It was the discovery of the money glitch that helped calm things down. I wonder how things would have turned out if there were no money glitch.

It wasn't so bad afterwards with the Sierra special events and some other races that paid 1million. Me personally, after quick matches came out I have no problem hitting the credit limit
 
If not for the credit glitch, I probably would've stopped playing GT6 even earlier than I did. Like others, I never finished the career. I didn't finish GT5's either, though, but that's because of the 24H races. I did manage to tag-team them in GT4 with Bob, and get 100%.

I'd love to see PD adopt a system similar to the Rewards program in Forza, which provides the player with regular credit/car bonuses based on playing history across the franchise. As one of the longest-running series, I don't think it's unreasonable to think some players don't want to go through the same motions each new title. Since we can log into the website, it obviously tracks our progression through the PS3 games, so awarding players for things like mileage, career completion, or garage size could be a fun incentive. Make it optional too, so those that prefer to "earn" their cars can still get that experience.
 
It wasn't so bad afterwards with the Sierra special events and some other races that paid 1million. Me personally, after quick matches came out I have no problem hitting the credit limit
It wasn't so bad afterwards but at the time nobody knew if we'd be getting high paying Seasonals at all and QM was not on the horizon.
 
It wasn't so bad afterwards but at the time nobody knew if we'd be getting high paying Seasonals at all and QM was not on the horizon.

I wasn't trying to undermine your point. I agree that it was pathetic how PD tried to sell us the microtransactions by frustrating people with low payouts in the beginning. Luckily for us that idea went out the window once the credit glitch was found. Hopefully they'll give up on microtransactions idea but I doubt it as it seems like an easy way for studios to make a buck
 
I think i never completed a career mode of any GT except GT5 Prologue and GT is still my favourite game franchise.
For me its not the career mode that sells me but just the way of collecting cars and racing or test driving them on different tracks. In GT4 i stopped the 0-60 and quartermile times and tested about 100 cars for their top speed - i wrote all of that down to a few pages of paper. It was just so much fun to make comparisons between cars of the different eras.

In GT5 and GT6 i mainly completed the career mode for 2/3 and then started collecting different cars to test drive them on a few tracks like nürburgring. I just enjoyed driving the cars like i would do in real life, first cruising down the track and then pushing it more and more.
Watching the replays then was the icing on the cake as GTs replays are always great and the car movement looks pretty believable in GT6 (and it did in later versions of GT5 too).

So, the career mode isnt the everything for me.

There was quite the outcry on GTP as I recall over GT6's silly priced microtransactions at the beginning because there were no high paying seasonals and you basically had to grind through the career to get access to the content. It was the discovery of the money glitch that helped calm things down. I wonder how things would have turned out if there were no money glitch.

But to be fair i think the winning credits werent much different in GT4 and GT5 compared to GT6 as much as i recall. I for one never used the money glitch.
 
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I think i never completed a career mode of any GT except GT5 Prologue and GT is still my favourite game franchise.
For me its not the career mode that sells me but just the way of collecting cars and racing or test driving them on different tracks. In GT4 i stopped the 0-60 and quartermile times and tested about 100 cars for their top speed - i wrote all of that down to a few pages of paper. It was just so much fun to make comparisons between cars of the different eras.

In GT5 and GT6 i mainly completed the career mode for 2/3 and then started collecting different cars to test drive them on a few tracks like nürburgring. I just enjoyed driving the cars like i would do in real life, first cruising down the track and then pushing it more and more.
Watching the replays then was the icing on the cake as GTs replays are always great and the car movement looks pretty believable in GT6 (and it did in later versions of GT5 too).

So, the career mode isnt the everything for me.
For modern road cars and some modern race cars, for the rest it still has quite a few issues mainly around how dampers are shown to work.


But to be fair i think the winning credits werent much different in GT4 and GT5 compared to GT6 as much as i recall. I for one never used the money glitch.
While that may have been OK for you and others, for myself (and I suspect quite a few others) the grind that earning enough money in GT has always represented, is an archaic throwback to the dawn of the series and needs to go.

With the sheer volume of cars that the series now has as its calling card it has no reason to be as unbalanced as it is (Dirt Rally for example has the reward / car cost balance much better set), nor do I see it having a place (as it is) in a title that wants to be an eSport entry into the series. PD will be on a massive back-foot as far as that goes if they lock the cars required for certain events behind a massive 'grind wall', when what they will need for this will be as many people as possible entering each event.

I suspect (and hope) that we will not need to buy or earn cars in the same way that we have in the past for GT:S and that it will be closer to real world Motorsport in that we don't 'own' the cars we drive, but rather have been asked to drive them on behalf of the team/country/manufacturer we are racing for.
 
I hope PD will focus on driver , team, manufacturer relation rather than grind to unlock. If you have affinity with your team you are more dedicated to play. Win sponsors, have several designs which can be adjusted to the players liking while resting faithful to the manufacturer. A nice addition would be that certain cars will be unlockable bonusses if you have enough manufacturer affinity. A Fiat fan can unlock special racecars from Fiat and a Volvo fan can do the same but only for Volvo. Also unlock special footage from ancient archives would be nice.
 

awww yeah...

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:D
 
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