Gran Turismo Sport: General Discussion

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You didn't bother to understand the context of what I said in response to what someone else said, suggesting that instead of PD adding the content on a new game, they could implement it in GTSport. The way it was frased, it pretty much meant giving up on a new game just to add continuous DLCs to GTSport.
No, I understood what you said, you just don't understand what I was saying. The way it was phrased sounded nothing like that, really. They will, and actually are adding content for the base game, but you can only do so much in an allotted time frame. However, if they can't add more up to a certain point you'd be fine with not getting any vehicles as DLC and would just rather wait until the next game? I for one would prefer the option to have DLC cars, if they are available, and if I deem it reasonably priced.

You're mixing things up somewhere.
 
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7HO
@scholesy1899 I haven't looked it up because I have already addressed Kaz's history and reliability in previous posts. There is no point in constantly going around in circles. It is irrelevant unless you believe that we should therefore ignore everything he says and invent our own reality because he can't be trusted.

Just as irrelevant as taking his every comment as gospel and basing your own reality from that.
 
7HO
this is a new direction in the series and the start of a new era implying the old era ending with GT6 is over.
Wouldn't that necessarily mean that it is a spin off? It is no longer of the beating path that has been set, and is a change of pace in a direction that has not yet been traversed by the company? Whether or not the old path is still be followed in the future(as we just don't know, it is likely to be in the works), it should not take away from that fact.
 
My tought about GTS based on videos form you tube and ipressions from Jordan, other GTP members and serious jurnalist.
Graphic its awesome! Some tveaks, here and there but for me its there where I hoped to be.
Sound updated, more realistic. Not on level like some other sims but for me its good. I hope for more when game goes on market.
Physics looks really good. And guy from iside sim racing said that is almost on AC level.
AI is faster bus still like robot and not fast enough throught the corners, but again much better than GT6 AI.
Livery editor look nice and its great feature in GT series.
Still wait to se damage, weather, different time of day/night race.
Only letdown for me is lack/very small single player mode. I really want some carrer mode. Am really look ant GT sport and can wait for more. If this game become what i expect than I will buy PS4. If not, than I will wait for GT7.
I knew people would miss interpret what he said. He did not say its on AC's level or on par, he said it reminds him of AC's physics. He didn't elaborate but I don't think it takes a genius to guess the physics will not be on AC's level no matter h8w much Kaz says they go for realism.
 
No, I understood what you said, you just don't understand what I was saying. The way it was phrased sounded nothing like that, really. They will, and actually are adding content for the base game, but you can only do so much in an allotted time frame. However, if they can't add more up to a certain point you'd be fine with not getting any vehicles as DLC and would just rather wait until the next game? I for one would prefer the option to have DLC cars, if they are available, and if I deem it reasonably priced.

You're mixing things up somewhere.

I said this.
And this is where the next game comes (probably GT7). Keeping all the cars and tracks already modeled, the same lighting (maybe improved a bit if there's need for it) and the same physics (also improved if there's need for that too). The rest, is just adding content, cars, tracks, tuning, campaign, improvements to the online mode and AI. GTSport and it's "mechanics" will stay pretty much the same (if it's good, why change it?), so all they need to give us, is content.

This is what he said.
Why not just add that content to GTS in bits and pieces?

And then I responded to what he said.

The way he said it, it seemed like he would rather have content added to GTSport, rather than (an hypothetical) GT7.

I also want DLCs, and I want them well priced. I don't want them to quit developing a new game, just because "they just could implement new content in the present game".
 
I said this.


This is what he said.


And then I responded to what he said.

The way he said it, it seemed like he would rather have content added to GTSport, rather than (an hypothetical) GT7.

I also want DLCs, and I want them well priced. I don't want them to quit developing a new game, just because "they just could implement new content in the present game".
Well it seemed you left out a bit that would have made the context clearer.

I think if you take into consideration that he said
The days of a game at retail shipping with 1000+ cars are over.
Thinking you'll get a new release called GT7 with that tonne of content at GTS quality, is not just wishful thinking, it's madness :)

It makes it a bit clearer about what he is possibly meaning. It'd be a bit foolish to expect such a high count of cars right off the bat(eh, not really off the bat anymore, but considering their work pace, it would still be foolish too expect such a drastic change in car count.) Taking into consideration the time it seems to take to just get 140 cars, than it would be a good idea to just release some content as it becomes available, rather than waiting another large amount of time for whenever the next iteration might poke its face in.

I also want DLCs, and I want them well priced. I don't want them to quit developing a new game, just because "they just could implement new content in the present game".
That's the thing though, they shouldn't have to do that, really. T10 has a good method that delivers a good amount of cars into the previous game while they are developing the next, and then more often than not you get those included in the next game with new cars as well. The two developers may not have the same work pace, but the method can work the same for both.
 
Kazunori Yamauchi acknowledged the track in comments to Brazilian news agency UOL Jogos, but stopped short of fully confirming it will appear in GT6: “Interlagos is a racetrack that was important in the life of Senna, it is important that this circuit is present.”

So by your reasoning Interlagos must be in GT6 @7HO
Interlagos (the back garden of my home) was not promised for GT6.
 
That's up to Australian retailers, here it's cheaper, on stores and psn.
The point is it is not evidence and just as likely a result of other factors.
Being Sport focused proves it IS a spin off. If they want to follow or not with their "classic" approach next to GTS, is up to them, but, this game is completely different. The lack of a more profound campaign mode, proves that.
No it doesn't, it can far more accurately be described as evolutionary or a change in direction or the start of a new era. It still contains more classic GT elements of previous titles than not, it just dumps a counter productive feature and enhances greatly the existing features while adding some new ones. If you ignore the car and track count I think this is the most fully features and well rounded title in the entire series. People just seem to think hundreds of hours of repetitive gameplay is greater than an unlimited amount of unique gameplay and they get hung up on the car count which wouldn't be much better even if this was called GT7 and was more familiar.

Around 8 minutes into this video, they ask about customization. From the answer, you assume what you want to, the only thing they say is pretty much that the tuning won't be as deep as before (just the statment that players won't be able to modify for example a GT-R to 1000hp shows that). The tuning we will have is probably just suspension and gearbox tweaking, and maybe some small power tweaking ability to meet set requirements for set race. Other than that, it will be very limited.

Did you watch the comments right to the end where he said there will still be tuning? He actually further clarified in another video where he talks about tuning in regards to race cars and setups, it was brief but what we know is the game will include this. What it will not include is modification and the ability to build an OP car. This is correct for a official FIA motorsport because as I said this is how it is done in the real world classes represented in this game, it is unrealistic to modify your car for those classes however you can tune your suspension and change Aero and diff gears. But the reality is we still don't know if Sport will finally have tire pressure adjustments or if the setups will actually behave realistically in this release.

It is perfectly undestandable only because it's focused on Sport. It isn't understandable when tons of cars that GT players love were put out (and I don't mean standards neither all the 400 premiums from GT6), I mean the variety that GT fans always loved, modern and classic, road and racecars. In this we don't have that, because of that Sport focus, which proves that it's a different type of game compared to the classic GT, which means it's, in fact, a spin off.

Almost every point you bring proves that this is a spin off from the typical GT. If that means there won't be a GT7 with the old formula (more content and no E-sports focus), nobody knows! If the game ends up selling millions of copys, maybe, if it doesn't, there's a big chance the classic formula will come back.
It is actually perfectly understandable because they rebuilt all the cars from scratch, not because it is a Sport title. Most likely because it is a VR title. It still doesn't prove this is a spinoff.

Based on what lot's of fans want, more content. Didn't you notice that one of the biggest complains right now is the lack of content in this game?
If you forget the car and track count which would be the same regardless it has more content than ever.

For this reason, there are people who won't buy this game, simply because they feel it's just a prologue. So what will they do? Wait fora "proper" GT...
This is a proper GT, they don't get more proper, as long as they actually implement what they have announced well this is the best thing ever released on any console, that's a massive could be though.

Why does GTSport can't have a campaign? How would that be detrimental to the online campaign?

This is a massive gamble by both PD and FIA. There is a lot riding on this. But they really have no idea if it even has a chance of being successful, only iRacing have tried something like this and most iRacing members are not likely to try this title until the word gets out that it is worth trying and even then no matter how good it is many are so invested and biased they will still either not give it a chance or declare it as terrible. Even if GTSport could get every iRacer to buy it if no one else did it would be a epic fail. To be successful PD need to accomplish something that iRacing have bet can't be done, PD need to attract and keep millions of new sim racers.

There are 2 problems with an offline career mode in the same game. The first is the offline mode encourages a driving style that is the opposite of what this game is trying to develop. The second is if there was an offline mode the online mode would be far less active and what FIA and PD want to achieve is a thriving Motorsport to create the future of Motorsport. So an offline mode would be destructive to the goals of this Sport.

Once again, not having those things that make GT... well, GT, makes it a spin off. If this ends up being really the new GT, and they completely scratch the old formula, and move on with this focus on E-sports, then the game will be death for a lot of fans of the series and a lots of casuals. Are they willing to do that? Let's see.

It actually has the things that make GT GT, it just greatly enhances them and this includes the career progression because this new online progression will actually develop you as a driver and make you a better driver, it is also unlimited vs a limited offline progression, the racing will be improved and custom made for you, the career is a real one based on skill vs a fake one that simply rewards time spent playing. This is a GT with more features and the main features are improved. The success of the game will actually be an intelligence test of the fans, if the fans are intelligent they will realise this is an enhanced GT and they will try it to see what it offers. Just trying it will ensure its success because once people try real online racing a new world will be opened up to them.
 
As to the comments by Kaz re GT Sport being able to be called GT7, I take that with a grain of salt. His first reference was at the Copperbox event where he was being bombarded with questions about GT7 (will there be one etc...). I think he just said GT Sport could have been called GT7 to give them an answer to shut them up as later he said that overnight when he thought about it more he came to the conclusion that GT Sport really was a full game in it's own right and could have therefore been called GT7. This tells me that there wasn't ever any intention for GTS to be a GT7 but as a result of the media questioning he could hyperthetically consider it to be so.
GT Sport as Kaz has said is a new direction for Gran Turismo rather than a continuation of the past series, that doesn't exclude Gran Turismo from returning to the familiar format in another iteration. I expect we'll get more of an amalgamation of the two next time around - for starters by then they will have enough cars and tracks to make the more traditional career viable, as it stands with 140 cars and 19 tracks a traditional GT career mode would be rather limited. ;)

Anyway I'm not too bothered what people want to call GT Sport be it GT7, a spin off or whatever, it makes no difference really, it is what it is and what we call it won't make any difference as to what the next GT is called either.
 
7HO
If you ignore the car and track count I think this is the most fully features and well rounded title in the entire series.
Car count and track count has pretty much been ignored by me, but really this part is a bit give and take. Photomode seems to have greatly improved, however, other features seems to be actually held back rather than appearing more "full." Weather and TOD being a big one for many people.

7HO
People just seem to think hundreds of hours of repetitive gameplay is greater than an unlimited amount of unique gameplay and they get hung up on the car count which wouldn't be much better even if this was called GT7 and was more familiar.
What part of this gameplay is going to be unique exactly? The core element of the game, which is the driving/racing, seems relatively the same, really. Sure, improvement to physics have been implemented, but in both games you're still just basically driving a car around a track. There may be different features here and there, but I dont think there is anything that is exactly changing that core mechanic. So if 100 hours of gameplay is repetitive in the past iteration, I'm not so sure how that would be any different with a new one.

7HO
It is actually perfectly understandable because they rebuilt all the cars from scratch
Why was it necessary to build these cars from scratch? Outside of looking a bit prettier, I'm a bit lost on why it was needed? GT6 already had some damn beautiful cars, so I'm a bit confused as to why they where dropped, really.

7HO
If you forget the car and track count which would be the same regardless it has more content than ever.
Can you list some examples? Outside of photomode, I cant really say I have seen anything new that has been drawing me in.

7HO
There are 2 problems with an offline career mode in the same game. The first is the offline mode encourages a driving style that is the opposite of what this game is trying to develop. The second is if there was an offline mode the online mode would be far less active and what FIA and PD want to achieve is a thriving Motorsport to create the future of Motorsport. So an offline mode would be destructive to the goals of this Sport.
If there is competent and competitive Ai, point 1 would be irrelevant. If they can make the Ai portray what they're actually trying to teach from the events in the single player portion of the game, it would also make point 1 irrelevant. Single player campaign would be a perfect place to calmly and slowly learn to make yourself a better player, all the while not feeling overly pressure by an online crowd(one of which can actually be detrimental to itself too, as not everyone follows race rules, and I'm willing to bet, that even with these rulse set in place, there will still be plenty of those that just don't listen.)

I also don't see point 2 as much of a problem either. I still expect this game to sell well enough, but I think what will be detrimental to the online portion of the game is the fact that there is nothing to do but online play. People like a game that can do both.

7HO
This is a GT with more features and the main features are improved.
This actually seems like a more conservative GT to what the progression was in the past, whether that is due to overshooting or not wanting to overshoot, that is yet to be seen. Physics from what I've heard have improved, as well as visual prowess, and apparently sounds. While they may have improved some things, it seems that they are also holding back on things that set them apart from the other games. A lot of the things that people have been on Forza about, and how it made them inferior, are not being adopted by PD.
 
Wouldn't that necessarily mean that it is a spin off? It is no longer of the beating path that has been set, and is a change of pace in a direction that has not yet been traversed by the company? Whether or not the old path is still be followed in the future(as we just don't know, it is likely to be in the works), it should not take away from that fact.
No a spinoff is a branch or a second series, this is not a different series this is the same series that is now heading N instead of NW. A better way of putting it was in my earlier comment, this game still includes what was in the old games, it is all just much better and incredibly enhanced with lots of new features and that is what people are failing to see. The main difference is that this is a real Motorsport and all about that online racing where as previously it was basically the same except it was very poor and fake and and offline and lonely. Everything in the series has been leading to this point and it is a natural evolution but it is revolutionary and the start of a new era just because this is FIA trying to establish online racing as a legitimate Motorsport and the future of Motorsports. It is both familiar and a massive leap forward at the same time but it required a slight change in direction to achieve.

And it doesn't matter because no matter what PD did they would be criticised. If they brought out the same old thing it would be a flop because the fans want to see innovation but innovation means they are changing direction because GT has been stagnant and behind for so long.

What is clear is GT1-GT6 has been describe as the first era or generation (they have actually described it as both)

They have said GTS is the beginning of a new era or generation. They have said they went back and looked at GT1 for inspiration, they have said this is very much Gran Turismo, they have said you can be called GT7 but they chose to call it GTS instead because they want the focus to be on Sport (which is the main logical reason to also leave offline career out). Sport is the replacement career to the missing offline career. GTS will also include an normal offline mode and the Sport mode is the Career mode. It isn't a spin off, people are just hoping it is because they expected 1000 cars and an offline career. PD couldn't stick that many cars into GT7 unless we waited many more years and the offline career has been replaced by an enhanced real Motorsports career.

So the big difference was GT6 was a game where you could pretend you are a race car driver and flatter yourself by driving against the elderly out for a Sunday drive, GTS is where you get to become a real race driver.
 
7HO
The main difference is that this is a real Motorsport and all about that online racing where as previously it was basically the same except it was very poor and fake and and offline and lonely
The only difference I can make of it is the inclusion of the FIA. However, that doesn't make the racing any more real or make the other any more fake. The inclusion of the FIA should be in question too, because if this is making it more "real" than its weird that all these VGT's are included, and racing in spec categories apparently.

7HO
And it doesn't matter because no matter what PD did they would be criticised.
Rightfully so.

7HO
So the big difference was GT6 was a game where you could pretend you are a race car driver and flatter yourself by driving against the elderly out for a Sunday drive,
How? You're still going to be racing the same exact people you where in the past game, likely. I don't see how a change in title automatically means anything different. The game being different isn't going to be changing how I'm racing, how I approach the game, or what my outcome is with other racers. All that has stayed the same for me for any competitive racing game I've played, whether that is Mario Kart or Forza 6.

GTS is where you get to become a real race driver.
GT6 was already doing that with GTA, wasn't it?
 
Here's all the snapchat content of today (FIA conference)!. Sorry if I'm late :cheers:

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As you'd expected, there where rigs too :). I don't know how to post the video, tho :(

Edit: Got it :P

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Play GT6 if you want to use them, or even the PS2 games they belong in. They're not going anywhere from those games. PD have moved on, they're not going to go back from this:

i15xsWvUglYmO7E.jpg


To this:

967.jpg



Move on. It's long overdue.

Man. After seeing this comparison, I would have hated to see the Standards from the PS2/PS3 generation move to GTS and the PS4. This should serve as a reminder to all who want those "standard" cars in Gran Turismo
 
Man. After seeing this comparison, I would have hated to see the Standards from the PS2/PS3 generation move to GTS and the PS4. This should serve as a reminder to all who want those "standard" cars in Gran Turismo

There are still people who want standards in GTSport?
 
7HO
The point is it is not evidence and just as likely a result of other factors.

A result of, lesser content, smaller price.

7HO
No it doesn't, it can far more accurately be described as evolutionary or a change in direction or the start of a new era. It still contains more classic GT elements of previous titles than not, it just dumps a counter productive feature and enhances greatly the existing features while adding some new ones. If you ignore the car and track count I think this is the most fully features and well rounded title in the entire series. People just seem to think hundreds of hours of repetitive gameplay is greater than an unlimited amount of unique gameplay and they get hung up on the car count which wouldn't be much better even if this was called GT7 and was more familiar.

The change of direction makes it automatically a spin off. It's a step away from the original idea.
A campaign is a counter productive feature? How is that?

7HO
Did you watch the comments right to the end where he said there will still be tuning? He actually further clarified in another video where he talks about tuning in regards to race cars and setups, it was brief but what we know is the game will include this. What it will not include is modification and the ability to build an OP car. This is correct for a official FIA motorsport because as I said this is how it is done in the real world classes represented in this game, it is unrealistic to modify your car for those classes however you can tune your suspension and change Aero and diff gears. But the reality is we still don't know if Sport will finally have tire pressure adjustments or if the setups will actually behave realistically in this release.

By watching comments you mean the commeent section of youtube or the comments in the interview? Either way, it just shows there will be limited tuning. Tuning is something a lot of people loved in previous GTs, and even wanted a deeper tuning system. The tuning being so limited, will feel like a huge middle finger for some of the more casual players who don't care for sport mode.

You need to understand this, the game is not just focused on the sport mode, there are other components in this game. Sport mode is a big part of the game, no denying on that, but the game as other features that will be as much, or even more popular, than the sport mode. The casual player will just go online to play with some friends, some friendly races, drag racing, drift, etc., or head to the campaign to gather enough money to buy a certain car, and then race it online or offline however they like. GTSport, will be more for the elites, for those who want something more serious. With that said, look at the lack of content in some of these aspects and how it will affect the player base.

7HO
It is actually perfectly understandable because they rebuilt all the cars from scratch, not because it is a Sport title. Most likely because it is a VR title. It still doesn't prove this is a spinoff.

Because it is a VR title, it can't have classic cars in it? And no 90's JDM cars, classic race cars, etc.? Or is it because it is so much Sport focused, that they can't give as much variety as lots of GT fans want? I understand the reason why there are less cars, but from these ~140 cars, not a single classic can't simply be justifiable with "it's a VR title".

7HO
This is a proper GT, they don't get more proper, as long as they actually implement what they have announced well this is the best thing ever released on any console, that's a massive could be though.

It is for you and for those who just focus on the Sport mode. For those casuals that just want to tune in and tune some cars, and then drive their creations, and do some random stuff on and offline, race against hot hatchbacks and 5 minutes later drive a Group C car at LeMans against other cars of the same type, it isn't. For those casuals, there will be less to do, due to the smaller campaign, more limited tuning and customization in general.

7HO
It actually has the things that make GT GT, it just greatly enhances them and this includes the career progression because this new online progression will actually develop you as a driver and make you a better driver, it is also unlimited vs a limited offline progression, the racing will be improved and custom made for you, the career is a real one based on skill vs a fake one that simply rewards time spent playing. This is a GT with more features and the main features are improved. The success of the game will actually be an intelligence test of the fans, if the fans are intelligent they will realise this is an enhanced GT and they will try it to see what it offers. Just trying it will ensure its success because once people try real online racing a new world will be opened up to them.

It has some things that make GT GT. Some others disappeared or became so small that are not a big part of the game anymore.
And no, not everybody buys this kind of games to play competitively online, most don't even have time for that. They just want to enter in a lobby and chill, drive a little, maybe race for 15 minutes in a not so serious way. People are not less intelligent if they want to enjoy the game their way. It's, at the end of the day, a game, made to entertain people, not taking things so seriously and even distract them from all the seriousness of their day, and they are not less intelligent for that.

Here's all the snapchat content of today (FIA conference)!. Sorry if I'm late :cheers:

Some nice cars there huh!
Would be nice to know if those pods have something different or have a more recent build in them.

Either way, thanks for sharing! :cheers:
 
I believe I know exactly what I'm getting with this game (scapes seem a bit out of place)

I am very excited for it IF they actually have a robust enough online matchmaking system in place, which seems to be the core of this iteration.

If it can place me into Div 86 with racers of similar skill, I get clean racing, I'm happy.

If it is not like GT6 QM, I'm happy.

If I'm given daily, weekly and monthly combos/championships/races (but which I can drop in and out of, kinda like FIFA UT) against drivers of the same rating, I'm happy.

If I continually make contact and by virtue ruin people's races, my rating goes down and plummet divisions, I'm happy.

If I improve my times, finishing positions, make minimal contact during races and start to go up divisions and feel rewarded, I'm happy.

If I can do this over the next 3 years with added cars, tracks, incentives for clean racing and I hit my zenith at Div 20, I'm happy.

How it can not turn into GT6 QM is what's troubling me.

If they can pull all this off, I will give them a standing ovation.........but guess what, after all that I'm still gonna want my custom car collection game.

GT Anthology (look it doesn't have to have a number) I will still await you.
 
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Anyway I'm not too bothered what people want to call GT Sport be it GT7, a spin off or whatever, it makes no difference really, it is what it is and what we call it won't make any difference as to what the next GT is called either.
That's well said and we probably should really focus on how incredible GTS actually is and could be as long as they get it right, I got a signature idea from my last post.

What part of this gameplay is going to be unique exactly?

Every single race is different and unique with both different grid and also the same people behave differently each race. However there is a massive but attached because everything we have seen gives us the impression that official races will be very short and this would be a massive mistake. You need time in a race to be strategic, to set up passes and to get in you opponents head. Cross you fingers that race lengths will allow for unique and memorable racing experiences because if they are too short they will not be so unique. The better the matchmaking the more important it will be for race length to be longer.

Why was it necessary to build these cars from scratch? Outside of looking a bit prettier, I'm a bit lost on why it was needed? GT6 already had some damn beautiful cars, so I'm a bit confused as to why they where dropped, really.

Someone more technical than me is better to ask, from what I have seen said around these parts VR and PBR.

Can you list some examples? Outside of photomode, I cant really say I have seen anything new that has been drawing me in.
I just did in other posts but PSVR support, real racing with advanced matchmaking which is the single biggest draw card, people just need to try it to become believers. The offline mode is purposeful and is both to develop new drivers and to form the basis of early matchmaking. A focus on driver development to create real life race drivers and millions of new sim racers. A game that caters to every driver of every skill level and every level of seriousness, wreckers are welcome, so are the super serious and everyone in between, Kaz said the same. A meaningful career that actually represents a real career in Motorsports because this is real Motorsports and if it sells well will be the largest Motorsport on the planet. Liveries, oh and I haven't seen this talked about but when I rewatched that video I saw Kaz talking about this feature and how it will have both defined stickers and users would be able to create their own stickers, so it seems like it will work well. Social features. Scapes. Official racing on official servers with 20 car limits at this stage but I'm hoping we will see this number go up more in the future.

And the really big thing people need to keep in mind is if you ever thought that racing in a offline career mode on GT was a substantial value then when you race online in a real series you will see the real value where as I say every race is unique and you can continually improve yourself, as long as they keep the servers going it will never get old.

If there is competent and competitive Ai, point 1 would be irrelevant. If they can make the Ai portray what they're actually trying to teach from the events in the single player portion of the game, it would also make point 1 irrelevant. Single player campaign would be a perfect place to calmly and slowly learn to make yourself a better player, all the while not feeling overly pressure by an online crowd(one of which can actually be detrimental to itself too, as not everyone follows race rules, and I'm willing to bet, that even with these rulse set in place, there will still be plenty of those that just don't listen.)

I also don't see point 2 as much of a problem either. I still expect this game to sell well enough, but I think what will be detrimental to the online portion of the game is the fact that there is nothing to do but online play. People like a game that can do both.

Before we get into the body of this one lets just face the obvious, If PD were capable of producing the AI you speak of without detriment we would no doubt be getting it but never have they shown us that they are capable of doing that, not a biggie because the AI you talk about doesn't exist anywhere.

There is no such thing as competitive and competent AI, how did EmptyBox describe AI? That's right, Actual Idiots, his video on AI is very good. And then what you are requesting is something PD have never shown us they are able to create. The problem with AI is they are somewhere between lunatics and slow predictable morons, the better they get at actually racing you the worse they get in regards to driver etiquette so there is no AI that I know of that can be used as you describe. So the history of PD with AI is that it teaches bad driving techniques and clearly they are aware of this.

Now when you addressed the first part you pretty much confirmed why the second part is true, fear. If a buyer of this game has no where to go but online after he or she has completed their basic training where are they going to go? The sooner they try it the sooner they will get over it, the best thing you could do for them is throw then in a race with all that fear after they have practiced and are ready which is what the offline component of this game is designed to do. The reason to throw them in scared is because they will enjoy it more. That fear turns into a rush. I still remember my first race, and incredibly my first race on iRacing was the same. I don't remember where I finished these or even if I finished these, what I remember was the rush. I remember the white knuckles. The moment that light turned green that fear turned into exhilaration. Yes I didn't notice I was gripping the wheel too tight and like I said I can't remember how it turned out or what I did but man did that feel great. I still get scared before some races, the emotions you feel when racing are real, they are intense, the disappointment, the excitement, the remorse or regret, the joy, the anger, the accomplishment. That fear gives you your first 2 real emotions in racing and they are memorable ones, chances are your third and fourth will be disappointment and anger because when you are starting out it is always the other guys fault.

The think is that guy can get comfortable racing offline and every offline race he does could have been an online race. Online racing needs participation to thrive, for matchmaking to work, for racing to be fun, you need as many people racing at the same time as you as possible. Perhaps you have put in all this practice and testing and you think your set for a great race but you go look for a race and there are not many people racing so when you end up in a race it either isn't a full race or more importantly there is no one that is comparable in skill so you either get left in the dust or you are lapping everyone and neither is fun. With no offline, everyone is online.
 
If you go that route you might be best just buying a good gaming PC, you'll be able to play Forza on that anyway. ;)
True lol. I thought about downloading Windows 10 for my gaming laptop but I'm too scared of that **** lol. No compatibility for Windows XP and older as well as general compatibility issues worries me.

Also, it's apparently questionable how free it really is.
 
I pray to God that GTS isn't the future of GT.

It's already killed any interest for a PS4 for me (gonna buy a Xbone S in August and a Scorpio when it comes out instead... Maybe invest in a gaming PC).

Like stated before if you have a decent rig there is absolutely no reason to buy an xbox.

I still agree thought about how I still want the tried and tested single player huge granturismo single player experience, granted this is easily solvable with seasonal events but I want the buy a terrible car and tune it campaign. Which will actually be alot more enjoyable with the Livery Editor and improved physics.

@dimassa19 why? :lol:
 
Like stated before if you have a decent rig there is absolutely no reason to buy an xbox.

I still agree thought about how I still want the tried and tested single player huge granturismo single player experience, granted this is easily solvable with seasonal events but I want the buy a terrible car and tune it campaign. Which will actually be alot more enjoyable with the Livery Editor and improved physics.

@dimassa19 why? :lol:
Not me! lol
 
I guess we can rule out Goodwood FoS being in GTS given the focus of the game. *Sad panda*
 
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